In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
The important details for the test setup here
are just the number of users who are active.
We don't need to simulate the currently awkward
way of populating this data.
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
predicate is expected to return a function, not a boolean. The
boolean true was causing _.filter to match items with a property named
"true", which is definitely not what was intended. Matching no items
is probably also not intended, but matching every item causes the test
to fail.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We just get the stream_name from the sub struct now.
This mostly affects node tests.
The only place in real code where we called add_sub()
was when we initialized data from the server.
We now require all of our unit tests to handle
blueslip errors for warn/error/fatal. This
simplifies the zblueslip code to not have any
options passed in.
Most of the places changed here fell into two
categories:
- We were just missing a random piece of
setup data in a happy path test.
- We were testing error handling in just
a lazy way to ensure 100% coverage. Often
these error codepaths were fairly
contrived.
The one place where we especially lazy was
the stream_data tests, and those are now
more thorough.
This saves a tiny bit of bandwidth, but more
importantly, it protects us against races for
stream name changes. There's some argument that
if the user is thinking they're sending to
old_stream_name, and unbeknownst to them, the
stream has changed to new_stream_name, then we
should fail. But I think 99% of the time the
user just wants the message to go that stream
despite any renames.
In order to verify the blueslip error, we
had to turn on error checking, which required
a tiny fix to a place where we left out
a stream_id for add_sub.
We avoid complicated code to update unread counts
by just using vdom.js.
One small change here is that if click on "more
topics", we replace it with the spinner instead
of putting the spinner after it. This saves us
a redraw under the new scheme.
Babel strict generates more code for [...x] than you’d like, while
Babel loose mode assumes x is an array.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We had a plan at some point to use this to display a phone icon or
something for users who would receive push notifications if you
messaged them. IT's not clear that feature was a good idea in any
case, but it certainly shouldn't be synced as presence data; it would
change >100x less often than the rest of presence and so should likely
be synced differently, maybe as a property on user. So it's best to
delete this prototype.
The “Smileys & People” category has been split into “Smilys & Emotion”
and “People & Body”.
Also, fix generate_sha1sum_emoji to read the emoji-datasource-google
version from yarn.lock, since package.json only gives a version range.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
When quoting a message with fenced code blocks without a language,
we used to have ambiguity in which '```' fence terminates the quote.
This commit adds explicitly non-interfering fences, which fixes the
above issue as well as makes the raw message easier to quickly read.
Fixes#12446.
This commit includes a new `stream_post_policy` setting,
by replacing the `is_announcement_only` field from the Stream model,
which is done by mirroring the structure of the existing
`create_stream_policy`.
It includes the necessary schema and database migrations to migrate
the is_announcement_only boolean field to stream_post_policy,
a smallPositiveInteger field similar to many other settings.
This change is done to allow organization administrators to restrict
new members from creating and posting to a stream. However, this does
not affect admins who are new members.
With many tweaks by tabbott to documentation under /help, etc.
Fixes#13616.
This flag affects page_params and the
payload you get back from POSTs to this
url:
users/me/presence
The flag does not yet affect the
presence events that get sent to a
client.
This is defensive code for the scenario that we
have a user_id in presence but not people. This is
unlikely to occur by the time that we actually render
the buddy list, which is the context for this code.
We have previously been reporting an error here via
the people code, but we add an additional warning.
Also, we filter the user_id from the result.
This reverts commit d84646f091 (which
incorrectly assumed in unread_topic_counter that the messages were
present in the message store), while fixing the type confusion problem
by using IntDict for stream_id keys.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
stream_count and topic_count in the actual code have been IntDict
since commit 9ba1829243 (#13569).
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Fixes type confusion in unread_topic_counter, which uses stream IDs as
keys.
Since unread_topic_counter calls message_store.get now, update the
mocks so that message_store.get knows about our mocked messages.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Previously the sender was not included in display_recipient when
a private message was locally echoed. This broke the copy conversation
link functionality, if the user try to copy the link immedeatly after
sending the message. This issue is present only during local echo.
This was fixed by including the recipient of the user during
local echo.
Fixes#13547.
Edited the warning to clearly state that most members/most stream members
will be notified on using wildcard mentions, along with the specific
mention (e.g. @ALL, @everyone and @stream).
Did a separate check for all wildcard mentions in util.js and stored the
corresponding mention in wildcard_mention inside compose.js.
Fixes: #13636
For few settings like `waiting_period_threshold` it makes sense to have the
"value" attribute of option to have a value other than the actual setting
value because multiple settings are depending upon this dropdown, so
handling them in JS code makes more sense. But for many settings (which has
integer values), we have followed a wrong trend over the time of
representing every new dropdown with human-readable values and manually
handling them in JS Code, where it makes more sense to use actual setting
value. The result of which is code has become less concise, sensible and
less likely to be mistaken.
We now use vdom-ish techniques to track the
list items for the pm list. When we go to update
the list, we only re-render nodes whose data
has changed, with two exceptions:
- Obviously, the first time we do a full render.
- If the keys for the items have changed (i.e.
a new node has come in or the order has changed),
we just re-render the whole list.
If the keys are the same since the last re-render, we
only re-render individual items if their data has
changed.
Most of the new code is in these two modules:
- pm_list_dom.js
- vdom.js
We remove all of the code in pm_list.js that is
related to updating DOM with unread counts.
For presence updates, we are now *never*
re-rendering the whole list, since presence
updates only change individual line items and
don't affect the keys. Instead, we just update
any changed elements in place.
The main thing that makes this all work is the
`update` method in `vdom`, which is totally generic
and essentially does a few simple jobs:
- detect if keys are different
- just render the whole ul as needed
- for items that change, do the appropriate
jQuery to update the item in place
Note that this code seems to play nice with simplebar.
Also, this code continues to use templates to render
the individual list items.
FWIW this code isn't radically different than list_render,
but it's got some key differences:
- There are fewer bells and whistles in this code.
Some of the stuff that list_render does is overkill
for the PM list.
- This code detects data changes.
Note that the vdom scheme is agnostic about templates;
it simply requires the child nodes to provide a render
method. (This is similar to list_render, which is also
technically agnostic about rendering, but which also
does use templates in most cases.)
These fixes are somewhat related to #13605, but we
haven't gotten a solid repro on that issue, and
the scrolling issues there may be orthogonal to the
redraws. But having fewer moving parts here should
help, and we won't get the rug pulled out from under
us on every presence update.
There are two possible extensions to this that are
somewhat overlapping in nature, but can be done
one a time.
* We can do a deeper vdom approach here that
gets us away from templates, and just have
nodes write to an AST. I have this on another
branch, but it might be overkill.
* We can avoid some redraws by detecting where
keys are moving up and down. I'm not completely
sure we need it for the PM list.
If this gets merged, we may want to try similar
things for the stream list, which also does a fairly
complicated mixture of big-hammer re-renders and
surgical updates-in-place (with custom code).
BTW we have 100% line coverage for vdom.js.
Now that we have the type situation of having anchor support passing a
string, this is a much more natural way to implement
use_first_unread_anchor.
We still support the old interface to avoid breaking compatibility
with legacy versions of the mobile apps.
This makes the code more readable, by just passing the anchor through
without changing its field name back and forth.
There's no reason for this parameter to involve parsing and integer --
it should be a number in all incoming code paths.
The feature is used for editing stream descriptions as well, and in
any case, what's important is that it's a content-editable widget (aka
a form of input box).
We now give "slight smile" precedence over
"small airplane" if you type "sm".
More generally, we favor popularity over prefix
matches for emoji matches, as long as the popular
emoji matches on any of its pieces.
This extracts get_emoji_matcher and all the
functions it depended on, most of which were
in composebox_typeahead.js.
We also move remove_diacritics out of the people
module.
This is the first major step for #13728.