This gives them cache-compatible URLs, and also avoids some extra
copies of the sprite sheet images.
Comments on the Octopus emoji added by tabbott.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: _.defaults
mutates its first argument. However, the code does not always appear
to have been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: _.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This is not always a behavior-preserving translation: $.extend mutates
its first argument. However, the code does not always appear to have
been written to expect that.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Bounce five times, once every 5 seconds, rather than forever every
0.75 seconds. This reduces annoying user distraction and idle CPU/GPU
consumption.
Fixes#13760.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Now the caller simply imports the debug ‘require’ function as a
module, deciding for itself how to expose it and with what name (in
our case, we expose it as ‘require’ with expose-loader). Also, remove
a stray console.log.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This test wasn't particularly high value, was flaky, and would be
better rewritten as a set of node tests verifying the logic that would
run 100x as fast and more reliably for similar testing fidelity.
"Outreach programs" I think is better phrasing than "Internship
programs", since GSoC is the main one we do these days and isn't an
internship program.
This may fail CI since it contains links to anchors on ReadTheDocs
that may race; it should fail ones the ReadTheDocs build completes.
We were incorrectly passing a string version of an integer ID,
e.g. "10", to a function expecting an integer, e.g. 10. Fix this by
using the common get_stream_id function intended for the purpose
rather than hand-written parsing.
This was likely broken in the recent Dict -> IntDict/Map migrations.
This fixes a confusing aspect of how our automated tests worked
previously, where we'd almost all HTTP requests in the unlikely
configuration with no User-Agent string specified.
We need to adjust query counts in a few tests that now are a bit
cheaper because they now can take advantage of a Client object created
in server_initialization.py in `process_client`.
This adds a global require() function that makes JS modules accessible
to the browser console without adding them to the global window
object:
» const typeahead = require("./static/shared/js/typeahead");
» typeahead.popular_emojis
Array(6) [ "1f44d", "1f389", "1f642", "2764", "1f6e0", "1f419" ]
The list of known modules is exposed via the keys of require.ids
object.
This will allow us to migrate more modules to ES6 without losing
access to this debugging functionality.
I’ll probably upload this plugin to NPM at some point, but I figured
I’ll let it bake in-tree first.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
- I fixed a typo with "lowerecase"
- I elaborated on the prefix before elaborating
on the rest of the message (i.e. went in correct
order).
- I split out the provision example (since we
talk about it some depth).
- I added more positive examples.
- I removed the distracting italics around the
good commit messages.
- I moved the "gather_subscriptions" commit to
the bottom of the list, since we elaborate
on that below the list.
So far the conversion was in a very random place -
register_remote_user(). All other codepaths that use
login_or_register_remote_user() call it with the user's email address.
Making remote_user_sso convert remote_username to the email address
before calling login_or_register_remote_user makes this usage consistent
across the board.
finish_desktop_flow is called with the assumption that the request
successfully proved control over the user_profile and generates a
special link to log into the user_profile account. There's no reason to
pass the realm param, as user_profile.realm can be assumed.
Extend the context dictionary with variables `social_backend_name`
and `backend_error` flag which determines if the error should be
shown. Not extended this for ldap, smtp and saml as they have a
different format of block.
In `auth.py` there are three `if` blocks for different backends
to redirect to config error page with similar code. It is better
handled with common code using `get_attr()` function on
constructed setting names.
There was some duplicated code to test config error pages for
different auths which could be handled with less duplicated code
by adding those functions to `SocialAuthBase`.
Also moving the other tests makes it easier to access tests related
to a backend auth when they are in the same file.
We were computing id_of_last_message_sent_by_us
for a valid reason before
fa44d2ea69
was committed in December 2017 to remove the
autoscroll_forever setting.
Since then the only thing that the
conditional for `id_of_last_message_sent_by_us`
short-circuits is a buggy computation of
`id_of_last_message_sent_by_us` itself.
Removing this dead code obviously makes the code
more clear, plus it does save some needless and
possibly bug-prone computation.
In particular, I am trying to lock down `rows.id` to
be more strict about receiving bogus elements, and
removing this code will help with that.
The bug was in complex `if` condition, which should mean that users should
be allowed to create a User group only when they are either admin or user
group creation policy is set to everyone.
Fixes: #13909.
We now no longer do local echo if a user has logged in or visited a
narrow so recently that we are still fetching new messages for them in
their current message list.
Since we want any message list we're displaying to show only
contiguous sequences of messages within that view, it's not correct to
append messages that were just sent at the end unless
fetch_status.has_found_newest shows that we are up to date with the
latest messages from the server.
While we have some logic aimed at correcting our-of-order message IDs
in Zulip, even a brief (few seconds) temporary display of that is a
bug that we should avoid.
This means that we should disable local echo when the user's current
narrow is not up to date. We can be sure that we'll get the message
the user sent from the server either during the catch-up process or
when we receive it back from th server via the events system.
That particular race window can be several seconds in situations where
somebody is in a narrow where their pointer (or equivalent) is far
behind the latest messages.
This commit only fixes the local echo race condition. There's a
related bug where new messages sent by (potentially other) users
delivered to the client via server_events might race with our fetching
until we get the latest messages in a given narrow, which we'll need
to deal with separately.
See https://github.com/zulip/zulip/issues/8989 for more details. It's
possible that we'll close the issue after this fix, since any
additional fixes would add a lot of complexity, and I'm not sure how
much of a problem this will really be in practice after this fix.
Note that we don't have great automated testing for
`try_deliver_locally` (or really `echo.js` in general). For
`try_deliver_locally` the node tests would probably be 8x more complex
than the code itself, since that function is basically "glue" code
touching several external dependencies. It's also kind of hard to
screw up this code without getting pretty obvious failures early in
the QA process.
Fixes#8989.
With the new Map, we want to make sure we
convert the square number into an int.
The symptom here was you'd click on the
square, and the data would get passed
around via the event system, but when
we went to draw the board, the idx value
was a string.
This moves some code from settings_display.js
into the new module settings_config.js.
Extracting this module breaks some dependencies
on settings_display.js (which has some annoying
transitive dependencies, including jQuery).
In particular this isolates stream_data from
from settings_display.js.
Two of the three structures that we moved here
weren't even directly used by settings_display.js,
since we do a lot of rendering in the modules
admin.js and setting.js.
We make get_all_display_settings() a function
to avoid a require-time dependency on page_params.
Breaking the dependencies simplifies a few
node tests.
Most of the node test complexity came from the
following commit in March 2019:
5a130097bf
The commit itself seems harmless enough, but
dependencies can have a somewhat "viral" nature,
where making stream_data depend on settings_display
caused us to modify four different node tests.
This cleans up a few things:
- just yield values so we don't have to do
tedious max logic
- use values() instead of items() for
skin_variations loop
In the ideal world the emoji.json would reduce this
code to `get_square_size = lambda data: data['square_size']`,
but I don't think we can get the square size explicitly.
This commit changes the calculation of the
background-size parameter that we use to
render emojis from sprite sheets.
In particular, it now makes the parameter
match the sizes of our latest sprite
sheets from Twitter/Google.
This should fix the geometry aspect of #13959,
but we also need to fix some issues with the
cache being sticky.
There is also some minor cleanup:
- Remove obsolete -moz/-webkit CSS.
- Remove needless precision in percentages.
- Fix the transposed nrows/ncols names.
- Add extensive commenting.
Finally, we add a minor bump to the provision
number. This commit should be merged in the
same series as the other fix for this issue,
which will probably have a major bump, and we'll
need to rebase this appropriately.
This fixes an issue where the /apps page would have gradient colors
awkwardly overlapping the footer in mobile views.
This was because the /apps page was sharing /hello page gradient HTML
(defined in zerver/gradients.html), and the /apps content isn't tall
enough for the gradient content to be under actual content.
The fix is simple: Just don't include the gradient for /apps. The
design for the page was long ago changed to not use the gradient.
We don't expect a similar bug with the gradients in other pages
because they all have enough content to have the gradients end well
before reaching the footer.
Fixes#13375.