We now call topic_data.add_message() and
topic_data.remove_message() when we get info about
incoming messages. The old way of passing in a boolean
made the calling code hard to read and added unncessary
conditional logic to the codepath.
We also have vague plans to change how we handle
removing topics, since increment/decrement logic is now
kind of fragile, so making the "remove" path more explicit
prepares us to something smarter in the future, like just
figure out when the last topic has been removed by calling
a filter function or something outside of topic_data.js.
Another thing to note here is that the code changed here
in echo.js is dead code, since we've disabled
message editing for locally edited messages. I considered
removing this code in a preparatory commit, but there's
other PR activity related to local echo that I don't want
to conflict with.
One nice aspect of removing process_message() is that
the new topic_data.js module does not refer to the legacy
field "subject" any more, nor do its node tests.
This commit introduces a per-stream topic_history class
inside of topic_data.js to better encapsulate how we store topic
history.
To the callers, nothing changes here. (Some of our non-black-box
node tests change their way of setting up data, though, since the
internal data structures are different.)
The new class has the following improvements:
* We use message_id instead of timestamp as our sorting key.
(We could have done this in a prep commit, but it wouldn't
have made the diff much cleaner here.)
* We use a dictionary instead of a sorted list to store the
data, so that writes are O(1) instead of O(NlogN). Reads
now do sorts, so they're O(NlogN) instead of O(N), but reads
are fairly infrequent. (The main goal here isn't actually
performance, but instead it just simplifies the
implementation.)
* We isolate `topic_history` from the format of the messages.
This prepares us for upcoming changes where updates to the
data structure may come from topic history queries as well
as messages.
* We split out the message-add path from the message-remove
path. This prepares us to eventually get rid of the "count"
mechanism that is kind of fragile and which has to be
bypassed for historical topics.
The var in question is indexed by stream_id, so stream_dict seems
like a good name for it. We want to distinguish per-stream data
structures from the stream-level entry points.
This new module tracks the recent topic names for any given
stream.
The code was pulled over almost verbatim from stream_data.js,
with minor renames to the function names.
We introduced a minor one-line function called stream_has_topics.
We now have all of our callers into recent_topics code just
receive a list of topic names from get_recent_topic_names().
This is more encapsulated than handing off tiny little
structures to the three callers, two of whom immediately
mapped the objects to names, and one of whom needlessly
used the now defunct name canon_subject field.
The consolidation here removes some "subject" references, and
now all lookup are by stream id, not stream name.
The diff here is a bit daunting, but it's mostly simplification
of tests and calling code. Two of the callers now need to look
up stream ids, but they are otherwise streamlined.
The main change here is to stream_data.js, and we replace the
`canon_subject` and `subject` fields with `name`.
This is an issue where in jQuery v3 the result of outerHeight on a node
that doesn’t exist is now “undefined” rather than “null”, which means
it will no longer cast to a Number but rather NaN. For this, we create
the safeOuterHeight and safeOuterWidth functions to safely return a
result (or 0).
This is a better solution than manually going to each instance and
ORing it with 0 for type safety.
https://stackoverflow.com/questions/41454285/jquery-outerheight-returns-
undefined-instead-of-null
This removes the `no-new` rule which is relatively detrimental to
code cleanliness in our codebase because third-party libraries may
utilize data structures that don't fly well with our linting rules.
This also fixes abstractions that were created due to the limitations
and impositions of this lint rule.
This changes a typo where a function was attempting to execute the
scope of the parent's "this" by using `function () {}.on()`, rather
than using the `Function.prototype.bind` built-in.
The ES6 backticks in /static/js/portico/landing-page.js were causing
the server to trip up. This was fixed by switching from JS string
interpolation to string concatenation (ES5).
Modified timerender.js absolute_time() to include the year
in the returned string when the supplied timestamp is in
an older year. This included adding an optional second
argument to specify the current date to facilitate unit
tests.
Fixes#5737.
This commit specifically addresses the issue when in preview mode,
while "enter sends" is enabled. Previously the messages were just
sent, now they must pass validation.
Fixes#5574.
This allows us to reliably parse the error in code, rather than
attempt to parse the error text. Because the error text gets
translated into the user's language, this error-handling path
wasn't functioning at all for users using Zulip in any of the
seven non-English languages for which we had a translation for
this string.
Together with 709c3b50f which fixed a similar issue in a
different error-handling path, this fixes#5598.
This fixes the original issue that #5598 was the root cause of; when
the user returns to a Zulip browser tab after they've been idle past
the timeout (10 min, per IDLE_EVENT_QUEUE_TIMEOUT_SECS), we now
correctly reload the page even if they're using Zulip in German or
another non-English language where we have a translation for the
relevant error message.
This function no longer sets properties to false, so the supported
way of doing this is to instead use prop(foo, false). Some tests
had to be fixed to accommodate this.
In case the user was not allowed to upload an emoji, we were displaying
two different but sematically same tips. This commit merges them and
also updates `update_custom_emoji_ui()` function in settings_emoji.js
to live update tooltip.
Our code to edit messages that were echoed locally but failed
by the server was broken. We just disable it for now.
We have opened #5841 to try to restore this functionality.
Our logic for editing failed messages is broken in various ways,
so we are removing the codepath for editing for now. We will
try to restore these features as part of #5841.
Because of local echo, message ids can change in message rows.
Having reactions use markup to indicate their message id just
creates more moving parts, since we would need to handle
message_id_changed events.
Now our handlers just call row.get_message_id() as needed.
We no longer do the message_store piece of reifying ids
via a trigger. We now make an explicit call to an
ordinary function.
This has several benefits:
- no more initialize() function
- no more scary comments about garbage collection
- the function has a real name now
- the function is less indented
- we can easily see when the message_store step happens
- simpler node tests
- simpler tracebacks (no jQuery cruft)
If you use the escape key to close a message edit, we need
to blur out the text fields. Otherwise, hotkeys.js thinks
we are still editing the text. This bug would disable the
use of things like arrow keys until the user subsequently
focused another field.
We probably eventually want hotkeys.js to be smarter about
ignoring hidden fields that still have the focus, but there's
also no reason not to blur the fields here, and this is a more
local, less risky fix.
This commit renames possibly_notify_new_messages_outside_viewport()
to the more concise name notify_local_mixes().
We really only need to call this function in one place, so we
have the caller check the `local_id` condition. We can eventually
upstream this code even further so that it's completely
obvious that it's only ever called from the local-echo codepath.
We were calling maybe_add_narrowed_messages() in a place
where local_id is guaranteed to be undefined, since
we always set local_id to undefined when
can_apply_locally() fails.
In turn maybe_add_narrowed_messages() was calling
possibly_notify_new_messages_outside_viewport(), which
requires a local_id to do anything meaningful.
This removes all the associated dead code--passing in
a parameter that we know always was undefined and
calling a function that we know always would no-op.
Not only does this simplify the code a bit, but it avoids
us stepping on the toes of the alternative code path that
deals with non-locally-echoed messages.
This commit early-exits before our loop when local_id is none,
and it tries to more clearly indicate that the callers will
generally be just calling this with messages sent on the
local-echo path.
We now make it so that get_next_local_id() only returns up
to 5 local ids relative to any given max id.
For example, if your pointer is at message 999, we'd give out
999.01, 999.02, ..., 999.05.
We also avoid giving out the same local id twice. This prevents
a bug where if you had aborted a previously failed locally echoed
message, a subsequent local echo would get into a funny state.
In order to to prevent false alarms on using the same local id
twice, we call get_next_local_id() later in the try_deliver_locally()
function.
We had code that would try to re-render locally echoed messages
that were rendered right before a browser restart. This code
has gotten buggy over time, so we are removing it for now.
We will try to re-solve the problem as part of #5825, but
possibly with a different strategy.
This allow the webbpack dev server to properly reload JavaScript modules
while running in dev without restarting the server. We need to connect
to webpack-dev-server directly because SockJS doesn't support more than
one connection on the same host/port.
We eliminate `.get(0)` calls in buld_stream_list.
The easy case is that we stop building jQuery objects
for the splitters only to pull out the DOM immediately.
The more subtle case is that we also don't do `.get(0)` calls
to get DOM out of our individual list items. By passing
in full jQuery objects to `append()`, we should prevent ourself
from orphaning the old objects, which may in the future have
things like tooltip logic attached to them.
This either removes aria-hidden=true assignments from buttons with
text, or adds a span to only hide the 'x' symbol rather than the
button for closing buttons.
This new setting controls whether or not users are allowed to see the
edit history in a Zulip organization. It controls access through 2
key mechanisms:
* For long-ago edited messages, get_messages removes the edit history
content from messages it sends to clients.
* For newly edited messages, clients are responsible for checking the
setting and not saving the edit history data. Since the webapp was
the only client displaying it before this change, this just required
some changes in message_events.js.
Significantly modified by tabbott to fix some logic bugs and add a
test.
I deleted a test case that involved a highlighted stream, but
the query was empty. This produces kind of a weird result with
typeahead_helper.highlight_with_escaping, but this function already
has coverage in node_tests/typeahead_helper.js, so the check here
was essentially redundant anyway. Specifically, the highlighter
wraps every character individually with <strong>, and looks really
messy in html.