This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
We now sweep all active messages for avatar changes and update
the message items and re-render, rather than patching the
DOM. This avoids some quirks that happen when subsequent messages
get sent and we re-render previous messages out of the message
store.
Our approach here is similar to how we do full-name updates.
We use to have client-side logic that would append timestamps
or random numbers to avatar URLs to force browsers to
refresh their cache.
We no longer need this now that the back end maintains
versions for avatar changes and puts the version in the URLs.
Note that this only works for people who are currently logged in.
Folks that log in after you may pick up the old full name from
the message. (I'll address this in a separate commit.)
Most of the magic happens in message_live_update.update_avatar().
The prior code was buggy, as it was using person.id instead of
person.user_id, and it was not setting the image resolution.
When we change a stream name, we now use the stream id as the
key to find messages we need to live update. This eliminates
some possible race conditions from two users renaming a stream.
This commit introduces message_live_update.js.
The new call stack is this:
subs.update_subscription_properties
subs.update_stream_name
message_live_update.update_stream_name
message_list.update_stream_name