ES and TypeScript modules are strict by default and don’t need this
directive. ESLint will remind us to add it to new CommonJS files and
remove it from ES and TypeScript modules.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
We always use hashchange.go_to_location method now to open the
info_overlay, this makes sure that the url hash are reliable and
hotkeys don't get confused if an overlay is open or not.
We don't want to change hash to "" (this also doesn't navigates
us to 'All messages' view, hence the bug was not noticed.) on
exit of info_overlay.
This is a pretty straightforward conversion.
The bulk of the diff is just changing emoji.js
to ES6 syntax.
There is one little todo that can be deferred
to the next commit--we are now set up to have
markdown.js require emoji.js directly, since
it is no longer on `window`.
This forces us to more explicitly document at the
top of the file what dependencies we are stubbing,
plus it's less magical.
Also, we may want to do occasional audits of
set_global to clean up places where we mock
things like stream_data, which are probably just
easier to use the real version of now that we
have cleaner APIs to set up stream data.
The modules most affected by this change are our
dispatch-oriented tests--basically, all the
modules that test handling of Zulip events
plus hotkey.js.
Prettier would do this anyway, but it’s separated out for a more
reviewable diff. Generated by ESLint.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
* Show an empty overlay of recent topics.
* Register click event to open recent topics.
* Launch recent topics on "t" keypress.
This is based on the draft overlay.
Computed indexes into these raw objects should be guarded with
Object.prototype.hasOwnProperty; make our accessors do this
automatically and use them consistently.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
The feature is used for editing stream descriptions as well, and in
any case, what's important is that it's a content-editable widget (aka
a form of input box).
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Also adds relevant tests and documentation. We currently
do not narrow to a new topic, and instead just narrow to
the stream. Similarly, we do not narrow to a PM if any of
the recipients are invalid.
This fixes a bug where hitting the "n" hotkey was
causing double work related to the hashchange system.
The code is now organized like this:
do_open_create_stream() does the GUI piece
We call the above directly for hash changes.
For in-app actions, whether clicks or hotkeys,
we call open_create_stream(), which delegates
most of the work to do_open_create_stream() but
also updates the hash.
This disables `ctrl + shift + [`, while `ctrl + [` will still trigger
an action.
Also, add a test for ensuring that the `ctrl + shift` combinations fall
through.
This disables `cmd-or-ctrl + shift + k` and `cmd-or-ctrl + shift + s`,
while `cmd-or-ctrl + k` and `cmd-or-ctrl + s` will still trigger
actions.
Also, add tests for ensuring that the `cmd-or-ctrl + shift`
combinations fall through.
Fix#9779.
This run_test helper sets up a convention that allows
us to give really short tracebacks for errors, and
eventually we can have more control over running
individual tests. (The latter goal has some
complications, since we often intentionally leak
setup in tests.)
This works for other text boxes as well, but compose is the main one
that one would want to do a search from.
It's possible we'll find after doing this that "getting back into
compose" becomes a problem, but I guess we can handle that when the
time comes.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This works simimlar to the "n" key for next topics.
This commit does a few things:
* It wires up the hotkey to an existing function
that could change narrows.
* It adds documentation.
* It adds logic to make sure the compose box does
not open.
@showell helped a bit with the wording of comments here.
Fixes#4874
On a standard keyboard, 'q' is to the left of 'w', so it makes sense
for the hotkeys for the left and right sidebars to be `q` and `w`,
respectively, not the other way around.
We now use similar code for A/D hotkeys as we do for the "n"
key.
The old code was using jQuery operations that got tripped up
by our splitters between active and inactive streams.
Fixes#4569
This moves all the code dealing with emoji_picker
navigation and click/enter events to emoji_picker.js.
Some of the code still delegates back to reactions.js
in some way.
The navigate() code really does nothing reaction-specific,
nor does filter_emojis(), nor do some of their helpers.
This was mostly moving code, but I also did some
s/reaction// or s/reaction/emoji/ in names.
The function modals.is_active() can see if modals are open
without having to look at the DOM. This should make it snappier
to type in the compose box. Even if the speedup is pretty minor,
not having to worry about jQuery slowness should make it easier
to diagnose future compose box issues.
The new function gets used in other places, too, where performance
isn't so much an issue.
This focuses the body content of the informational overlay after
going to it from "?" so that you can use up and down arrows to then
scroll the content easily.
Fixes: #4480.
This moves respond_to_mention() and reply_with_mention() to
compose_actions.js. These methods are basically thin layers
on top of compose_actions.start().
We've had this kind of hacky setting called message_view_only for
a long time in the hotkeys code, and it originally helped optimize
the code a bit. It wasn't well maintained, and people started
adding non-message-view behavior to the arrow keys without flipping
that flag to false. This change finally flips the flag to false,
which simplifies some of our logic.
We now explicitly return true from process_hotkey() when we
handle up/down/backspace for the drafts modal. Also, we no longer
call preventDefault() from drafts.draft_handle_events(), since the
caller does that, and we no longer return `true`, since we were
never inspecting the return value anyway.
The up/down arrows now navigate the left pane of the settings menu.
The code here was originally implemented as part of our settings
redesign, but the code was added in a place that became unreachable
after we fixed a bug with home_tab_obscured(). This commit
resurrects the code and places the guts of it in settings.js. It
is possible that we want to clean this code up eventually to deal
better with hidden blocks.
The code here used to live in hotkey.js. Its complicated calling
protocol made it difficult to unit test. We are also trying to
slim down hotkey.js.
Our arrow navigation for things like `#stream_filters` has always
been kind of awkward, since it's difficult to get the focus to
their list items. This commit does nothing to fix that yet.
* 'd' in message view opens drafts.
This also adds hotkeys within the drafts UI:
* Up/down arrow keys navigate the drafts.
* Pressing enter edits the selected draft.
* Pressing backspace deletes the selected draft.
Some variable names tweaked by tabbott.
This adds an image feed that you can scroll through with hotkeys
in the lightbox.
The left and right arrow keys along with the left and right arrows
will go to the prev/next image, and clicking on an image will also
take a user to that image.