Before this commit, the reactions code would
take the `message.reactions` structure from
the server and try to "collapse" all the reactions
for the same users into the same reactions,
but with each reaction having a list of user_ids.
It was a strangely denormalized structure that
was awkward to work with, and it made it really
hard to reason about whether the data was in
the original structure that the server sent or
the modified structure.
Now we use a cleaner, normalized Map to keep
each reaction (i.e. one per emoji), and we
write that to `message.clean_reactions`.
The `clean_reactions` structure is now the
authoritatize source for all reaction-related
operations. As soon as you try to do anything
with reactions, we build the `clean_reactions`
data on the fly from the server data.
In particular, when we process events, we just
directly manipulate the `clean_reactions` data,
which is much easier to work with, since it's
a Map and doesn't duplicate any data.
This rewrite should avoid some obscure bugs.
I use `r` as shorthand for the clean reaction
structures, so as not to confuse it with
data from the server's message.reactions.
It also avoids some confusion where we use
`reaction` as a var name for the reaction
elements.
We had this API:
people.add_in_realm = full-fledged user
people.add = not necessarily in realm
Now the API is this:
people.add = full-fledged user
people._add_user = internal API for cross-realm bots
and deactivated users
I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.
And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.
In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.
For the 'basics' test in the people test suite, I clean
up the test setup for Isaac. Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
webpack optimizes JSON modules using JSON.parse("{…}"), which is
faster than the normal JavaScript parser.
Update the backend to use emoji_codes.json too instead of the three
separate JSON files.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This commit moves the `emoji_collection` datasource in the emoji
picker to emoji.js and renames it to `emojis_by_name`. It is a
mapping from emoji name to object where each object describes an
emoji. This is an effort in the direction of de-duplicating and
unifying the datasets being used by various our widgets(like
emoji picker and composebox typeahead) in the webapp. Migrating
all the widgets to a single datasource will help us in removing
the whole class of annoying bugs which causes some emojis to be
missing from some widgets.
This run_test helper sets up a convention that allows
us to give really short tracebacks for errors, and
eventually we can have more control over running
individual tests. (The latter goal has some
complications, since we often intentionally leak
setup in tests.)
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis. We now instead make "text" be a fifth choice
for "emojiset".
Fixes#7406
Request for adding an reaction only if there is a default emoji or
an active realm emoji with that name while request for removing a
reaction should be sent only if there is a default emoji or a realm
emoji(may be active or deactivated) with that name. Earlier we were
not including deactivated realm emojis while deciding whether a
request for removing a reaction should be sent or not which was
causing requests for the removal of reactions with deactivated realm
emojis not to be sent to the backend.
Fixes: #6007.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
Because of local echo, message ids can change in message rows.
Having reactions use markup to indicate their message id just
creates more moving parts, since we would need to handle
message_id_changed events.
Now our handlers just call row.get_message_id() as needed.
This commit add $.create(), which allows you to create a
jQuery object that just has a name to identify it, as opposed
to some selector or HTML fragment. It's useful for things that
are really used as stubs.
This also fixes a bunch of the existing tests to use $.create().
Before this fix, you could actually just do $('some-stub'), but
now we enforce that the input to $() looks like a valid selector
or HTML fragment, and we make some exceptions for things like
window-stub and document-stub.
Hopefully this will make it more explicit that zjquery does
not truly simulate DOM, but it instead allows you to dynamically
set what you want the results of $('foo').find(some_selector)
to be.
This change sets us up to de-duplicate some code. It
changes behavior for the edge case situation where
you had the reaction menu open but then decide to
click on one of the existing reactions. This change
closes the emoji popover, which is probably the
correct behavior.