This commit changes the code to use container id in the
selector of the status element of presence_enabled setting
such that the correct element is selected because we will
add another element with same class in the realm-level
presence_enabled setting.
This is a prep-commit which simplifies changes when we add
web public streams condition here. Since our linter forces us
use switch then, we use it beforehand to simplify changes.
We pass user_settings object to all_notifications and
get_notifications_table_row_data such that we can use these
functions for realm-level settings also.
The container element and settings object are passed as
parameters to update_notification_sound_source. This change
is done so that we can use the same function for updating
the realm-level notification sound source.
This commit changes the click handler for playing
notification sound to use a variable instead of
directly using the element id such that we can
use the same code for realm-level settings also
by just setting the variable accordingly.
This commit creates a new module user_notification_settings.js
for user-level notification settings and the settings_notification.js
will be used as a common module for both user-level and realm-level
settings.
We also add parameters to the functions in settings_notifications.js
to pass container elem and settings object for the same purpose.
Notification settings uses '.on("change", "input, select")' to
handle changes to all types of input elements. But for realm-level
settings page, both display and notification settings have the
same container unlike the user-level settings, so we use inner
form element ".notification-settings-form" such that this handler
is for changing input of notification settings and not display
settings.
We set settings_object variable to user_settings object and then
use settings_object everywhere. This change will help us in using
the same code for realm-level settings also by setting the
appropriate value for settings_object.
We refactor the change_notification_setting function to have a url
parameter instead of directly using "/json/settings" directly.
This change will help us in using the same code for realm-level
settings also.
We add code for live updating notification batching period
setting. This commit also adds 'continue' statement in the
else-if condition of update_page function such that we do
not execute the code of checkbox settings for notification
sound and email batching period settings.
We also update the other_notification_settings list in
settings_config.ts to remove email_notifications_batching_period
and instead have email_notifications_batching_period_seconds
which is the correct name of setting used in backend and in
the events sent to the clients such that the live-update is
done correctly.
This commit removes the id from email notification batching period
setting dropdown and adds class such that we can use same template
for the realm-level settings as well. We also add 'setting_'
prefix as we do for other settings and modify the JS code accordingly.
In some non-English languages, including Russian, the translation of
EDITED does not properly fit. The best solution is probably something
bigger or having translators abbreviate this string, but it's worth at
least this minimal change to fix extremely ugly overlap behavior for
this widget.
Actual CSS written by Greg Price.
We do not have any system user groups as of
now, but this commit is just a prep commit
to prevent any change in user-facing pages
to avoid confusion till this feature is
completed.
This change was initially made in 6117c38,
but it was reverted in 1543775a due to merge
conflicts with the typescript migration of
user_groups.js.
This change was inspired by the problem of translators needing to
translate "Subscribe" to languages that use different forms depending
on the identity of the noun being subscribed. In most places in the
app, a button with that as the entire label should be translated in
the "subscribe myself" form; but in this one it should be "subscribe
someone else".
Thinking about this, the current label is a bit misleading in English
for someone who ignores the error message text and just reads the
button, so the best fix is to just change the string, which of course
also makes things unambiguous for translators as well.
Fixes#19641. There was no whitespace between the 'checked' and 'disabled'
attribute, leading to muted checked checkboxes being neither checked nor
disabled (since `checkeddisabled='disabled'` didn't do anything).
This bug was introduced in 747e797.
This change adds a new line before the disabled template code, so that both
the checked and disabled attributes are added properly.
Tested manually to ensure the following cases didn't change when reopening
the stream settings view:
* unchecked disabled checkboxes
* checked enabled checkboxes
* checked disabled checkboxes
This commit adds code for live-updating the realm-level default
settings page which contains only display settings as of now.
This commit also adds realm_user_settings_defaults object to
zpage_params so that we can write the tests.
This commit adds a new module settings_defaults.js which calls
the functions in settings_display passing appropriate container
element and settings object as parameters.
We also add one more parameter for_realm_settings to some of the
functions in settings_dislay to differentiate between the user
and realm-level settings.
This commit refactors the code in settings_display.js
by modifying the functions to receive the container
element and settings object as parameter such that
we can use the same functions for realm-level
settings by passing appropriate container element
and settings object.
This change is needed as settings_display will be
used as a common module for user settings and realm
level settings.
We also rename the default_language_name variable in
settings_display to user_default_language_name as we
would add a separate variable for realm-level setting
in future.
We want the saving indicator to be sticky in the cases
where we ask user to reload after changing settings.
This used to work correctly before 9e08c6db93, as
'if(remove_after)' returned false if remove_after was
null, but the condition was changed in 9e08c6db93
to 'if(remove_after !== undefined)' and thus the
condition returned true when remove_after was null.
This commit change the remove_after value to undefined
for sticky cases.
The previous phrasing used incorrect terminology (E.g. "stream
members", not "stream subscribers", which is really confusing given
that we have a "member" role which is also relevant in this text).
This block didn't work consistently across .night-mode and
.color-scheme-automatic classes, and the default style for
this field already works for the day and night themes both.
We add postcss-import for night_mode.css only. This plugin inlines
the imports of external files, instead of letting the file go via
our usual webpack toolchain.
We do this so that we can use the postcss-prefixwrap plugin to scope
the third-party CSS properly and use it inside our night-mode class.
Fixes#10607.
[anders@zulip.com: Replace postcss-wrap with postcss-prefixwrap.]
Co-authored-by: Anders Kaseorg <anders@zulip.com>
Signed-off-by: Anders Kaseorg <anders@zulip.com>
This commit changes the settings_display.js code to reference the
user_setings object using settings_object variable. This will help
to easily use the same code for realm-level defaults where instead
of user_settings realm_user_settings_defaults object will be used.
Instead of passing user settings directly as user_settings
variable to the settings templates, we pass them using
settings_object variable.
This change is important so that we can use the exisiting
display_settings and notification_settings template for
realm-level default settings by passing realm-level
settings using settings_source variable.
We would have the UI for default language and time settign only for
user settings for now and not for realm-level settings because we
still need to migrate the backend to support the new model and will
be done in further commits.