Generated by `pyupgrade --py3-plus --keep-percent-format` on all our
Python code except `zthumbor` and `zulip-ec2-configure-interfaces`,
followed by manual indentation fixes.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
We now have this API...
If you really just need to log in
and not do anything with the actual
user:
self.login('hamlet')
If you're gonna use the user in the
rest of the test:
hamlet = self.example_user('hamlet')
self.login_user(hamlet)
If you are specifically testing
email/password logins (used only in 4 places):
self.login_by_email(email, password)
And for failures uses this (used twice):
self.assert_login_failure(email)
This fixes a confusing aspect of how our automated tests worked
previously, where we'd almost all HTTP requests in the unlikely
configuration with no User-Agent string specified.
We need to adjust query counts in a few tests that now are a bit
cheaper because they now can take advantage of a Client object created
in server_initialization.py in `process_client`.
Zulip has had a small use of WebSockets (specifically, for the code
path of sending messages, via the webapp only) since ~2013. We
originally added this use of WebSockets in the hope that the latency
benefits of doing so would allow us to avoid implementing a markdown
local echo; they were not. Further, HTTP/2 may have eliminated the
latency difference we hoped to exploit by using WebSockets in any
case.
While we’d originally imagined using WebSockets for other endpoints,
there was never a good justification for moving more components to the
WebSockets system.
This WebSockets code path had a lot of downsides/complexity,
including:
* The messy hack involving constructing an emulated request object to
hook into doing Django requests.
* The `message_senders` queue processor system, which increases RAM
needs and must be provisioned independently from the rest of the
server).
* A duplicate check_send_receive_time Nagios test specific to
WebSockets.
* The requirement for users to have their firewalls/NATs allow
WebSocket connections, and a setting to disable them for networks
where WebSockets don’t work.
* Dependencies on the SockJS family of libraries, which has at times
been poorly maintained, and periodically throws random JavaScript
exceptions in our production environments without a deep enough
traceback to effectively investigate.
* A total of about 1600 lines of our code related to the feature.
* Increased load on the Tornado system, especially around a Zulip
server restart, and especially for large installations like
zulipchat.com, resulting in extra delay before messages can be sent
again.
As detailed in
https://github.com/zulip/zulip/pull/12862#issuecomment-536152397, it
appears that removing WebSockets moderately increases the time it
takes for the `send_message` API query to return from the server, but
does not significantly change the time between when a message is sent
and when it is received by clients. We don’t understand the reason
for that change (suggesting the possibility of a measurement error),
and even if it is a real change, we consider that potential small
latency regression to be acceptable.
If we later want WebSockets, we’ll likely want to just use Django
Channels.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Since years ago, this field hasn't been used for anything other than
some logging that would be better off logging the user ID anyway.
It existed in the first place simply because we weren't passing the
user_profile_id to Tornado at all.
This verifies that the client passed a last_event_id that actually
came from the queue instead of making up an ID from the future. It
turns out one of our tests was making up such an ID, but legitimate
clients are expected not to do so.
The previous version of this commit (commit
e00d4be6d5, #12888) had to be reverted
(commit b86c5cc490) because it was
missing the `to_dict`/`from_dict` migration code.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This verifies that the client passed a last_event_id that actually
came from the queue instead of making up an ID from the future. It
turns out one of our tests was making up such an ID, but legitimate
clients are expected not to do so.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Following recent testing flakes that were traced down to this not
having been called causing `receiver_is_off_zulip` to depend on test
ordering, it makes sense to centralize this.
I think it should always have been in ZulipTestCase; it appears the
reason it wasn't from the beginning was that originally only
test_events.py interacted with it, and do_test there still needs to
call this directly (because it can be called multiple times within a
single test). And then we did the wrong thing as expanded use of
Tornado event_queue code in tests to more of the codebase.
Apparently, we weren't calling the proper clear functions inside the
Tornado tests, which resulted in unexpected behavior in other tests
that were relying on the Tornado event queue system being empty.
(In this case, a new test for mobile push notifications that assumed
receiver_is_off_zulip() was always true failed after this was run).
This commit allows clients to register client_gravatar=True, and
then we recognize that flag for message events. If the flag is
True, we will not calculate gravatar URLs and let the clients do
it themselves. (Clients can calculate gravatar URLs based on
emails with just a little bit of code.)
I pushed a bunch of commits that attempted to introduce
the concept of `client_message_id` into our server, as
part of cleaning up our codepaths related to messages you
sent (both for the locally echoed case and for the host
case).
When we deployed this, we had some strange failures involving
double-echoed messages and issues advancing the pointer that appeared
related to #5779. We didn't get to the bottom of exactly why the PR
caused havoc, but I decided there was a cleaner approach, anyway.
We are deprecating local_id/local_message_id on the Python server.
Instead of the server knowing about the client's implementation of
local id, with the message id = 9999.01 scheme, we just send the
server an opaque id to send back to us.
This commit changes the name from local_id -> client_message_id,
but it doesn't change the actual values passed yet.
The goal for client_key in future commits will be to:
* Have it for all messages, not just locally rendered messages
* Not have it overlap with server-side message ids.
The history behind local_id having numbers like 9999.01 is that
they are actually interim message ids and the numerical value is
used for rendering the message list when we do client-side rendering.
- Add base tornado test case class.
- Add test for websocket connection.
- Add test for websocket authentication.
- Add test for sending private message with websocket.
- Add test for sending stream message with websocket.
Fixes#2230