This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
The original implementation of this migration had a highly unfortunate
bug that would result in it deleting all reactions to realm emoji on
the server; we missed this in review, so essentially all historical
realm emoji reactions on chat.zulip.org were lost :(.
We both correct the problem, and also add logging of the deleted rows
that would help should anything be deleted erroneously.
This makes this value much easier for a server admin to change than it
was when embedded directly in the code. (Note this entire mechanism
already only applies on a server open for anyone to create a realm.)
Doing this also means getting the default out of the database.
Instead, we make the column nullable, and when it's NULL in the
database, treat that as whatever the current default is. This better
matches anyway the likely model where there are a few realms with
specially-set values, and everything else should be treated uniformly.
The migration contains a `RenameField` step, which sounds scary
operationally -- but it really does mean just the *field*, in
the model within the Python code. The underlying column's name
doesn't change.
If an emoji that was deleted was the only realm emoji, or more
generally if all realm emoji were deleted, then we would just leave
the reaction unchanged, with an `emoji_code` that is now corrupt.
Instead, treat this case the same as if only this emoji was deleted
while others remain.
Till now, we had been storing realm emoji's name in emoji code field
in reactions' model. This commit migrates it to store realm emoji's id.
It is a part of effort to migrate realm emojis to be referenced by their
id and not by name.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
Creating the very first organization administrator user and
subscribing them to streams before any messages were sent resulted in
RealmAuditLog entries being created with a `event_last_message_id` of
None, because that's the maximum ID in the empty set.
We correct this by fixing the incorrectly created RealmAuditLog
entries, both for new servers and also fixing old broken entries on
existing servers.
This fixes an issue where if a user setup a Zulip server with just the
organization administrator, and then forgot about it (so that the
initial user became soft-deactivated), trying to sign in 3 weeks later
would throw an exception.
This fixes the issue reported here:
https://chat.zulip.org/#narrow/stream/9-issues/subject/500.20error.20on.20login/near/511981
Users having only account in one realm will not be distracted by realm
name in subject lines of every email. Users who have multiple
accounts in realms can turn this setting on and receive a
corresponding realm name in email's subject.
Tweaked by tabbott to rebase and address a few small issues.
Fixes#5489.
This is easy to do, and prevents this feature from getting a server
admin stuck in potentially a pretty uncomfortable way -- unable to
roll back a deploy.
This reverts commit acebd3a5e, as well as a subsequent fixup commit
0975bebac "quick fix: Fix migrations to be linear."
These changes need more work and thought before they're ready to
deploy on any large established Zulip server, such as zulipchat.com.
See discussion on #6534.
In place of the removed migration, leave behind a placeholder so
`manage.py migrate` doesn't get confused on installs where it was
already applied.
This commit adds a setting to limit creation of generic bots
to admins for realms that want that restriction. (Generic
bots, apart from being considered spammy on some realms,
have less locked down permissions than webhook bots).
Fixes#7066.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis. We now instead make "text" be a fifth choice
for "emojiset".
Fixes#7406
Commit d4ee3023 and its parent have the history behind this code.
Since d4ee3023^, all new PreregistrationUser objects, except those for
realm creation, have a non-None `realm`. Since d4ee3023, any legacy
PreregistrationUsers, with a `realm` of None despite not being for
realm creation, are treated as expired. Now, we ignore them
completely, and remove any that exist from the database.
The user-visible effect is to change the error message for
registration (or invitation) links created before d4ee3023^ to be
"link does not exist", rather than "link expired".
This change will at most affect users upgrading straight from 1.7 or
earlier to 1.8 (rather than from 1.7.1), but I think that's not much
of a concern (such installations are probably long-running
installations, without many live registration or invitation links).
[greg: tweaked commit message]
[Modified by greg to (1) keep `USERNAME_FIELD = 'email'`,
(2) silence the corresponding system check, and (3) ban
reusing a system bot's email address, just like we do in
realm creation.]
Storage limititations are only set on the value of
a config entry, since this is the only user-accessible
part of the schema. Keys are statically set by each
embedded bot.
This restyles and rewords some of the emoji style section to look
better and fit it more with the current style guide.
Tweaked by tabbott to modify the historical migration rather than
adding a new one. This is OK because the emojiset choices text change
doesn't touch the database; it's just a Django Python code thing.
Also removed translation tags, since we don't need them for a set of
brand names.
This adds the data model and bugdown support for the new UserGroup
mention feature.
Before it'll be fully operational, we'll still need:
* A backend API for making these.
* A UI for interacting with that API.
* Typeahead on the frontend.
* CSS to make them look pretty and see who's in them.
Tweaked by tabbott to have the field before the invitation is
completed be called invite_as_admins, not invited_as_admins, for
readability.
Fixes#6834.
Add this field to the Stream model will prevent us from having
to look at realm data for several types of stream operations, which
can be prone to either doing extra database lookups or making
our cached data bloated.
Going forward, we'll set stream.is_zephyr to True whenever the
realm's string id is "zephyr".
We need a migration to clear the tutorial_status for existing users,
so that we don't show hotspots to anyone who signed up for Zulip in
the month or so since we deleted the old tutorial.
We should have done this a long time ago, but better late than never.
Basically, this migration would crash in the event that there were any
attachments with particularly long names. The fix is the next
migration, 0042; we just inline it here to avoid that crash.
This commit completely switches us over to using a
dedicated model called MutedTopic to track which topics
a user has muted.
This includes the necessary migrations to create the
table and populate it from legacy data in UserProfile.
A subsequent commit will actually remove the old field
in UserProfile.
This is the first part of a larger migration to convert Zulip's
reactions storage to something based on the codepoint, not the emoji
name that the user typed in, so that we don't need to worry about
changes in the names we're using breaking the emoji storage.
This fixes a performance issue that caused this migration to run for a
really long time.
It still takes about 1 minute to run with the 75K Subscription objects
we have on chat.zulip.org, but that's within the realm of acceptable.
ScheduledJob was written for much more generality than it ended up being
used for. Currently it is used by send_future_email, and nothing
else. Tailoring the model to emails in particular will make it easier to do
things like selectively clear emails when people unsubscribe from particular
email types, or seamlessly handle using the same email on multiple realms.
This new setting controls whether or not users are allowed to see the
edit history in a Zulip organization. It controls access through 2
key mechanisms:
* For long-ago edited messages, get_messages removes the edit history
content from messages it sends to clients.
* For newly edited messages, clients are responsible for checking the
setting and not saving the edit history data. Since the webapp was
the only client displaying it before this change, this just required
some changes in message_events.js.
Significantly modified by tabbott to fix some logic bugs and add a
test.
In this commit we are adding two new fields to the UserProfile
table. These fields are the:
long_term_idle: For storing a bool value representing status of user
being online in long time where 'long' will have a specific
definition.
last_active_message_id: For storing the message id which was last
updated into the UserMessage table for a particular user.
This system hasn't been in active use for several years, and had some
problems with it's design. So it makes sense to just remove it to declutter
the codebase.
Fixes#5655.
This will allow for customized senders for emails, e.g. 'Zulip Digest' for
digest emails and 'Zulip Missed Messages' for missed message emails.
Also:
* Converts the sender name to always be "Zulip", if the from_email used to
be settings.NOREPLY_EMAIL_ADDRESS or settings.ZULIP_ADMINISTRATOR.
* Changes the default value of settings.NOREPLY_EMAIL_ADDRESS in the
prod_setting_template to no longer have a display name. The only use of
that display name was in the email pathway.
Once we implement org_type-specific features, it'll be easy to change a
corporate realm to a community realm, but hard to go the other way. The main
difference (the main thing that makes migrating from a community realm to a
corporate realm hard) is that you'd have to make everyone sign another terms
of service.
Instead of deleting the emojis we will just mark them as `deactivated`.
This will prevent their further use but at the same time they will be
displayed properly in the reactions and messages in which they are used.
This field will be used as a flag to indicate whether the realm emoji
has been deleted or not.
Includes a database migration.
This index is basically free, since it only consumes space for
messages that mention the user, but results in a massive performance
improvement when querying messages that mention a user.
This index is essentially free, since it only consumes resources for
starred messages, and massively improves the performance of the
"starred messages" narrow.
Since realm emoji are now required to be lowercase,
an appropriate migration was added to retroactively
fix any emoji that might have contained uppercase
letters.
Also, the validator on the model was changed to
reject uppercase letters.