These are just instances that jumped out at me while working on the
subdomains code, mostly while grepping for get_subdomain call sites.
I haven't attempted a comprehensive search, and there are likely
still others left.
I'd much rather see something like
if (thing_is_permissible(user, thing)
or (user_possesses_hammer(user)
and glass_break_requested(thing))):
than
if (thing_is_permissible(user, thing) or
(user_possesses_hammer(user) and
glass_break_requested(thing))):
because the former makes the overall logic much easier to scan.
Similarly for a formula full of arithmetic rather than Boolean
operators. And the actual PEP 8 agrees (though until 2016 it
unfortunately had the opposite advice.)
The upstream linter still applies the backward rule, so disable that.
Now that the old `check_subdomain` has no callers except in
implementing the new, improved interface `user_matches_subdomain`,
inline it into that. Also simplify the Boolean logic a bit.
Now that every call site of check_subdomain produces its second
argument in exactly the same way, push that shared bit of logic
into a new wrapper for check_subdomain.
Also give that new function a name that says more specifically what
it's checking -- which I think is easier to articulate for this
interface than for that of check_subdomain.
This should be a pure refactor: the only asymmetry in the behavior
of `check_subdomain` between its two arguments is if one of them
is None, and in this case we have a non-nullable model field on
one side and the return value from `get_subdomain` on the other.
With these swapped, this call site now matches all other
`check_subdomain` call sites in having the second argument come as
the subdomain of some user's realm.
The type of get_subdomain's parameter is non-Optional, and
in fact if passed an argument of None it would promptly
blow up. So this `getattr` can't be serving any purpose.
It's easier to unit test logic inside of people.js than compose.js.
We allow users to compose emails to any of our cross-realm bots.
Someday we may tighten up which cross-realm bots are valid targets,
since it's not necessarily the case that those bots do anything
useful when you send them messages.
This dictionary includes bots, so the reference to
"people" in the name `realm_people_dict` was misleading.
We omit `realm` for brevity sake--it's usually the case
that folks implementing new features can safely ignore
cross-realm bots, and it's on our roadmap to move those
bots into the realm.
The function name `get_realm_human_user_ids` was a lie--it
includes active bots as well.
The only user of this function is `activity.js`, which wasn't
impacted by the misleading name, because we eventually filter
out bots in the `info_for` function.
It's possible that we actually want to include bots in the right
sidebar, since they can be difficult to discover in other parts
of the UI. Or, if we want to keep the right sidebar as all
human users, we may eventually want to make the logic to exclude
bots happen higher in the stack (but for real, this time).
This changes some text that would display gray when on a blue body
text page; we considered changing the opacity instead, but probably we
should just delete this..
This changes the <ul> styling so that when not nested in a <p>
tag it'll have the standard font-weight (400) and be the same
color as the body text (blue/gray).
Adds support to add "Embedded bot" Service objects. This service
handles every embedded bot.
Extracted from "Embedded bots: Add support to add embedded bots from
UI" by Robert Honig.
Tweaked by tabbott to be disabled by default.
This fixes an exception occurring when engaging an embedded
bot in a PM, makes it respond as itself instead of the sender,
and makes it respond to the PM conversation it is engaded in.
This removes the old blue styled outline around the PM recipient
box that was part of the older bootstrap styling in favor of the
dark outline on :focus that had been implemented for the rest of
the recipient boxes recently.
This creates a dropdown in place of the normal register/login links
you get when logged out, with an option to go to the app or log out if
that appears you click on the avatar.
A bit more work is needed to make this look really good, but it's a
great start.
Every time we updated a UserProfile object, we were calling
delete_display_recipient_cache(), which churns the cache and
does an extra database hop to find subscriptions. This was
due to saying `updated_fields` instead of `update_fields`.
This made us prone to cache churn for fields like UserProfile.pointer
that are fairly volatile.
Now we use the helper function changed(). To prevent the
opposite problem, we use all the fields that could invalidate
the cache.
This test had a little bug, where we weren't actually
verifying `realm_bots` before, because we weren't using
`field` to look it up.
This commit fixes that bug and adds additional checks,
particularly for the recently added `realm_non_active_users'.
We now add `realm_non_active_users` to the result of
`do_events_register` (and thus `page_params`). It has
the same structure as `realm_users`, but it's for
non-active users. Clients need data on non-active users
when they process old messages that were sent by those
users when they were active. Clients can currently get
most of the data they need in the message events, but it
makes for ugly client code.
Fixes#4322
This is a prepatory commit that adds non-active users to
the realm user cache. It mostly involves name changes and
removing an `is_active` filter from the relevant DB query.
The only consumer of this cache is `get_raw_user_data`, which
now filters on `is_active` in a dictionary comprehension (but
this will get moved around a bit in a subsequent commit).
We make a few things cleaner for populating `realm_users`
in `do_event_register` and `apply_events`:
* We have a `raw_users` intermediate dictionary that
makes event updates O(1) and cleaner to read.
* We extract an `is_me` section for all updates that
apply to the current user.
* For `update` events, we do a more surgical copying
of fields from the event into our dict. This
prevents us from mutating fields in the event,
which was sketchy (at least in test mode). In
particular, this allowed us to remove some ugly
`del` code related to avatars.
* We introduce local vars `was_admin` and `now_admin`.
The cleanup had two test implications:
* We no longer need to normalize `realm_users`, since
`apply_events` now sees `raw_users` instead. Since
`raw_users` is a dict, there is no need to normalize
it, unlike lists with possibly random order.
* We updated the schema for avatar updates to include
the two fields that we used to hackily delete from
an event.