This replaces the two custom Google authentication backends originally
written in 2012 with using the shared python-social-auth codebase that
we already use for the GitHub authentication backend. These are:
* GoogleMobileOauth2Backend, the ancient code path for mobile
authentication last used by the EOL original Zulip Android app.
* The `finish_google_oauth2` code path in zerver/views/auth.py, which
was the webapp (and modern mobile app) Google authentication code
path.
This change doesn't fix any known bugs; its main benefit is that we
get to remove hundreds of lines of security-sensitive semi-duplicated
code, replacing it with a widely trusted, high quality third-party
library.
We had a report in the thread around
https://chat.zulip.org/#narrow/stream/31-production-help/topic/Apache-based.20SSO/near/741013
that confirmation links were taking the user to the /register form on
the Apache server, which of course doesn't work because the Apache
server architecture we have is intended to only serve a single
endpoint, /accounts/login/sso, and not any static assets (etc.).
This manifested as users getting a broke page with a bunch of JS
errors about missing static assets when trying to sign up for an
account. The right fix is to ensure that we serve these confirmation
links (and maybe in the future, redirects) to the nginx server.
This makes the implementation of `get_realm` consistent with its
declared return type of `Realm` rather than `Optional[Realm]`.
Fixes#12263.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Previously, we had some expensive-to-calculate keys in
zulip_default_context, especially around enabled authentication
backends, which in total were a significant contributor to the
performance of various logged-out pages. Now, these keys are only
computed for the login/registration pages where they are needed.
This is a moderate performance optimization for the loading time of
many logged-out pages.
Closes#11929.
This block of code with 2 database queries is solely for the /devlogin
endpoint. Removing that block from the /login code path makes it
easier to test /login perf in development.
Now that we've more or less stabilized our authentication/registration
subsystem how we want it, it seems worth adding proper documentation
for this.
Fixes#7619.
The night logo synchronization on the settings page was perfect, but
the actual display logic had a few problems:
* We were including the realm_logo in context_processors, even though
it is only used in home.py.
* We used different variable names for the templating in navbar.html
than anywhere else the codebase.
* The behavior that the night logo would default to the day logo if
only one was uploaded was not correctly implemented for the navbar
position, either in the synchronization for updates code or the
logic in the navbar.html templates.
For Google auth, the multiuse invite key should be stored in the
csrf_state sent to google along with other values like is_signup,
mobile_flow_otp.
For social auth, the multiuse invite key should be passed as params to
the social-auth backend. The passing of the key is handled by
social_auth pipeline and made available to us when the auth is
completed.
Apparently, the "continue to registration" flow used a subtly invalid
way of encoding the full name. We put in the query part of the action
URL of the HTML form, but apparently HTML forms with a `GET` type will
ignore the query part (replacing it with any input values), which
makes sense but doesn't do what we want here. There are a few sane
ways to fix it, but given that the encoding logic we had before for
including the name in the URL was ugly, I'm pretty happy with just
adding a hidden input to the form for the name.
As part of Google+ being removed, they've eliminated support for the
/plus/v1/people/me endpoint. Replace it with the very similar
/oauth2/v3/userinfo endpoint.
This change lets us eliminate the need for new authentication backends
to edit get_auth_backends_data, since we're just computing it from the
official registry in zproject/backends.py. Should save a few lines of
work whenever we add a new auth backend, and make that more accessible
to new contributors.
This adds a new realm_logo field, which is a horizontal-format logo to
be displayed in the top-left corner of the webapp, and any other
places where we might want a wide-format branding of the organization.
Tweaked significantly by tabbott to rebase, fix styling, etc.
Fixing the styling of this feature's loading indicator caused me to
notice the loading indicator for the realm_icon feature was also ugly,
so I fixed that too.
Fixes#7995.
Apparently, while the main code path through
login_or_register_remote_user was correctly calling
remote_user_to_email(username) to get a proper email address for
situations where auth username != email (i.e. when SSO_APPEND_DOMAIN
is set), we neglected to do so in the mobile_flow_otp corner case.
Fixes#11005.
These lazy imports save a significant amount of time on Zulip's core
import process, because mock imports pbr, which in turn import
pkgresources, which is in turn incredibly slow to import.
Fixes part of #9953.
Since otp_encrypt_api_key only encrypts API keys, it doesn't require
access to the full UserProfile object to work properly. Now the
parameter it accepts is just the API key.
This is preparatory refactoring for removing the api_key field on
UserProfile.
Now reading API keys from a user is done with the get_api_key wrapper
method, rather than directly fetching it from the user object.
Also, every place where an action should be done for each API key is now
using get_all_api_keys. This method returns for the moment a single-item
list, containing the specified user's API key.
This commit is the first step towards allowing users have multiple API
keys.
This adds a new settings, SOCIAL_AUTH_SUBDOMAIN, which specifies which
domain should be used for GitHub auth and other python-social-auth
backends.
If one is running a single-realm Zulip server like chat.zulip.org, one
doesn't need to use this setting, but for multi-realm servers using
social auth, this fixes an annoying bug where the session cookie that
python-social-auth sets early in the auth process on the root domain
ends up masking the session cookie that would have been used to
determine a user is logged in. The end result was that logging in
with GitHub on one domain on a multi-realm server like zulipchat.com
would appear to log you out from all the others!
We fix this by moving python-social-auth to a separate subdomain.
Fixes: #9847.
This commit adds a view which will be used to process login requests,
adds an AuthenticationTokenForm so that we can use TextField widget for
tokens, and activates two factor authentication code path whenever user
tries to login.
The main change here is to send a proper confirmation link to the
frontend in the `confirm_continue_registration` code path even if the
user didn't request signup, so that we don't need to re-authenticate
the user's control over their email address in that flow.
This also lets us delete some now-unnecessary code: The
`invalid_email` case is now handled by HomepageForm.is_valid(), which
has nice error handling, so we no longer need logic in the context
computation or template for `confirm_continue_registration` for the
corner case where the user somehow has an invalid email address
authenticated.
We split one GitHub auth backend test to now cover both corner cases
(invalid email for realm, and valid email for realm), and rewrite the
Google auth test for this code path as well.
Fixes#5895.
By moving all of the logic related to the is_signup flag into
maybe_send_to_registration, we make the login_or_register_remote_user
function quite clean and readable.
The next step is to make maybe_send_to_registration less of a
disaster.
The code in maybe_send_to_registration incorrectly used the
`get_realm_from_request` function to fetch the subdomain. This usage
was incorrect in a way that should have been irrelevant, because that
function only differs if there's a logged-in user, and in this code
path, a user is never logged in (it's the code path for logged-out
users trying to sign up).
This this bug could confuse unit tests that might run with a logged-in
client session. This made it possible for several of our GitHub auth
tests to have a totally invalid subdomain value (the root domain).
Fixing that bug in the tests, in turn, let us delete a code path in
the GitHub auth backend logic in `backends.py` that is impossible in
production, and had just been left around for these broken tests.