This commit prefixes stream names in urls with stream ids,
so that the urls don't break when we rename streams.
strean name: foo bar.com%
before: #narrow/stream/foo.20bar.2Ecom.25
after: #narrow/stream/20-foo-bar.2Ecom.25
For new realms, everything is simple under the new scheme, since
we just parse out the stream id every time to figure out where
to narrow.
For old realms, any old URLs will still work under the new scheme,
assuming the stream hasn't been renamed (and of course old urls
wouldn't have survived stream renaming in the first place). The one
exception is the hopefully rare case of a stream name starting with
something like "99-" and colliding with another stream whose id is 99.
The way that we enocde the stream name portion of the URL is kind
of unimportant now, since we really only look at the stream id, but
we still want a safe encoding of the name that is mostly human
readable, so we now convert spaces to dashes in the stream name. Also,
we try to ensure more code on both sides (frontend and backend) calls
common functions to do the encoding.
Fixes#4713
We now do all of the main logic for starring/unstarring
a message in `message_flags.toggle_starred`:
* mark the message as read (just in case)
* update the UI (i.e. the green star in the message)
* update the server
The calling code in both the click handler and the hotkey
handler remains simple--they just handle minor details like
finding the message and clearing popovers.
For updating the server, we now call the new
`send_flag_update` helper.
And we continue to delegate some of the logic to
`ui.update_starred`, but we remove some code there that's
now pushed up to `message_flags.toggle_starred`.
This change should be mostly transparent to users, but it
does remove some inconsistent behaviors between the click
handler and the hotkey handler. Before this change, the
click handler was more aggressive about updating the UI
and marking the message as read. For people using the "*"
key to star/unstar, they probably would only have noticed
different behavior on a slow connection or in an edge
case scenario where only half of the message was onscreen.
More importantly, by simplifying how we talk to the server,
this eliminated up to a one-second lag due to the debounce
logic in the batch_updater code. The complicated debounce
logic is only really needed for batch-updating "read"
messages, and it was overkill and sluggish for starring
messages.
Last but not least, we add defensive code for the local
echo case. (Users have to wait till the message gets acked
to star it.)
We made this change because users often unnecessarily click "Home"
first in their use of Zulip, because it seems appealing. While "All
messages" isn't quite precise (it doesn't include muted streams), it
does describe relatively simply the interleaved view that this
represents.
This commit leaves everything as "home" in the code, and only changes
user-visible strings and docs. Changing the code will be a big project;
there are hundreds of relevant occurrences in variable names, etc.
Further, we'll probably want to convert those various variable names
in different ways.
Tweaked by tabbott to extend the commit message and update a few comments.
This restructures organization settings and permissions to be
more accurately grouped and for the permissions page to not be too
long.
CHANGES:
PROFILE:
(this was split out)
organization-profile-admin.handlebars:
form #1:
name
description
(SUBMIT)
avatar:
(UPLOAD)
(DELETE)
SETTINGS:
organization-settings-admin.handlebars:
language (mostly untouched)
message editing:
time limit/history/retention
message feed:
mandatory-topics
preview images
preview websites
PERMISSIONS:
organization-permissions-admin.handlebars
(mostly stuff was removed)
Joining:
restrict domains
require invite
User Identity:
name changes
email changes
Streams/Emoji:
creating streams:
waiting period (ADDED)
adding emojis
(SUBMIT) for whole panel
The profile group (name, description, avatar) were split into a new
page that did not previously exist, and the permissions was stripped
of message settings (message editing, message feed), but keeping the
"waiting period" input and putting it in the "Streams & custom emoji"
section.
Fixes: #5844.
Previously on mobile, clicking on a message would make the compose
box open, but this is a relatively finnicky event whenever scrolling
so we realistically want to open the compose box on long-tap (with
a 750ms delay) to prevent false clicks and provide a closer-to-native
experience.
Use perfectScrollbar on settings sidebar, since the default scrollbar
makes settings menu break when not enough vertical space available.
Add perfectScrollbar to main settings section, and reset the scrollbar
position when switching between tabs.
Also delete the z-index on `.settings-list` since it makes the
perfectScrollbar covered.
Fixes#5216.
Because of local echo, message ids can change in message rows.
Having reactions use markup to indicate their message id just
creates more moving parts, since we would need to handle
message_id_changed events.
Now our handlers just call row.get_message_id() as needed.
These are some strings I spotted in English when playing around a bit
with the UI set to German, where our translations are near complete.
It'd be great to have a more systematic way of spotting this kind of
omission. Probably a fairly simple linter could catch a lot of cases.
We were mapping the escape key to fake-click a redundant
click handler when the settings pages were open. This fix
lets the actual click handling work via modals.js, and it
lets keyboard handling directly calls modals.close_settings().
The function modals.is_active() can see if modals are open
without having to look at the DOM. This should make it snappier
to type in the compose box. Even if the speedup is pretty minor,
not having to worry about jQuery slowness should make it easier
to diagnose future compose box issues.
The new function gets used in other places, too, where performance
isn't so much an issue.
This doesn't completely fix settings responsiveness, but it's a big
step along the way. Outstanding issues include:
1. When switching tabs from settings to organization, it will launch
the first item which is more annoying in this view since it brings you
into that tab. Haven’t decided on an elegant solution to this yet.
2. Sidebar scrolling doesn’t work. I have to restructure how the top
section and bottom sections of content are displayed to fix this.
Likely by enforcing min-height of 100% - bottom height on the top piece.
3. Most of it is actually reasonably responsive but some isn’t, and
should be fixed on a case-by-case.
This removes the old compose emoji picker in its entirety, changing
the few callbacks needed to launch the reactions-style emoji picker
instead and hook it up properly.
Callbacks for reactions and composing messages are distinguished by
selecting for, respectively, the .reaction and .composition classes.
Fixes#4122.
There is a mechanism to prevent a user from "clicking" on a message
if they drag over it, to allow people to copy message contents without
triggering the compose box to open.
In the case that a user would start dragging from outside a message
and finish dragging within a message, data on where the cursor started
at is missing.
This is fixed by checking if start data exists and if it doesn't, we
just throw a drag distance of Infinity which will tell the program to
not count the action as a "click" on the message. This now does not
have an uncaught error because it instead validates "start" as existing
before attempting to access its properties.
This code makes the right pane work in "Manage Streams" when
you are editing a stream subscription. It handles basic
functionality (submitting forms, etc.), live updates, and
showing the pane as needed.
Most of the code here was simply moved from subs.js, but some
functions were pulled out of larger functions:
live update:
add_me_to_member_list
update_stream_name
update_stream_description
collapse/show:
collapse
show_sub
We also now export subs.show_subs_pane.
We eventually want stream_edit not to call into subs.js, and
this should be fairly easy--we just need to move some shared
methods to a new module.
We now wait to load Organization sections until you
click on the section (or virtually click by using arrow
keys).
Some of the sections are coupled in terms of their setup,
so some sections will already be loaded if you had clicked
on a related section.
This moves respond_to_mention() and reply_with_mention() to
compose_actions.js. These methods are basically thin layers
on top of compose_actions.start().
The comment explains this change is fairly good detail. This change
is designed to fix complaints that sometimes clicking on a message to
reply doesn't work, which we can reproduce as being caused by clicks
that happen simultaneous with a few pixels of mouse motion at the same
time as the click.
Comment and commit message rewritten by tabbott for clarity.