Both callers to get_user_list_for_message_reactions() already
had a message object, so there was no need to pass in an id
just to fetch it from message_store again, so now the first
parameter is message, not message_id.
This adds the current_user_has_reacted_to_emoji() helper.
This new helper is easier to use and slightly more efficient
than calling get_user_list_for_message_reaction() and then
indexOf().
This also replaces one call to get_user_list_for_message_reaction()
with a list of user_ids that we already had locally.
The node tests were improved a bit here, including a minor
whitespace fixup.
The line `-r common.txt` can be found in dev.txt and prod.txt
This should speed up the build process by 2-3s, in addition to the speed
up from not having to prepare a python2 venv.
We used to render the subscriptions_settings template for every
stream when you loaded "Manage Streams," which can be very slow
for a big realm. Now we only render the right pane on demand.
The function stream_data.add_admin_options() got removed as
part of a somewhat recent fix. This caused a console error, and
the modal would not go away.
We now call the new stream_data.update_calculated_fields().
This commit only addresses the recent regression. We still have
the known issue that public/private changes do not get
live-updated for other users.
These handlers will kick into action when is_signup is False. In case
the account exists, the user will be logged in, otherwise, user will
be asked if they want to proceed to registration.
This changes the styling of the user profile popup to be responsive
to mobile devices. In this case it is converted to a modal form using
flex to center it on devices with screen sizes under 768px in width.
Fixes#4669.
This is a follow-up to merging the compose and reactions emoji
pickers. The logic for what happens when the user picks an emoji via
the hotkeys (i.e. hits `enter`) was still attempting to add a reaction
to the currently selected message unconditionally.
This commit adds a check in the two `enter` key code paths, and does
the correct thing in each case.
Fixes#4736.
The click target was still for #hamburger even though it has since
been changed to .hamburger. This fixes the selectors to make it work
with the new className declaration over ID.
This fixes a major performance issue, where we would fetch
user_profile objects inside a code path that had already bulk-fetched
the necessary user objects.
Like the similar related changes we just made, the fix is to marshall
and pass the data into the avatar library directly.
Due to the refactoring of the avatar URL codepath that added realm IDs
to the URLs, we ended up calling `get_user_profile_by_email` inside
`get_avatar_url`, which in turns was called in a loop over all users
in a realm.
Needless to say, this resulted in a significant performance problem.
We fix this issue by passing in the data needed to compute the avatar
URL, rather than looking it up by email address.
Rather than checking every modal individually in hotkey.js for
handing the escape key, we now use the modals API:
is_active: says whether any modal is open
close_active: closes the active modal
We were mapping the escape key to fake-click a redundant
click handler when the settings pages were open. This fix
lets the actual click handling work via modals.js, and it
lets keyboard handling directly calls modals.close_settings().