It's hard to come up with a realistic story where this would matter:
SHARED_SECRET is generated automatically during server setup at the
same time as SECRET_KEY, which is a required setting, but it seems
preferable to be explicit that this is a required parameter for the
internal_notify authentication model.
A request that has went through the auth middleware shouldn't have
`.user` being `None`. We should use `AnonymousUser` by default to
represent unauthenticated users.
Signed-off-by: Zixuan James Li <p359101898@gmail.com>
This is necessary for the mobile/terminal clients to build spectator
support down the line. We'll also be using it for the web application,
in an upcoming commit.
This commit changes the code to always pass delivery_email
field in the user's own object in 'realm_users'.
This commit also fixes the events sent by notify_created_user.
In the "realm_user/add" event sent when creating the user,
the delivery_email field was set according to the access
for the created user itself as the created user was passed as
acting_user to format_user_row. But now since we have changed
the code to always allow the user themselves to have access
to the email, this bug was caught in tests and we fix the person
object in the event to have delivery_email field based on whether
the user receiving the event has access to email or not.
This commit also adds 'subgroups' field to the user_group present
in the event sent on creating a user group. We do not allow passing
the subgroups while creating a user group as of this commit, but added
the field in the event object to pass tests.
From 430c5cb, in `fetch_initial_state_data`,
we only include legacy settings in the top level of
`state` and the newer ones are stored in `state['user_settings']`.
That should've had a corresponding change in apply_event().
Also, fixed a test related to this logic.
This commit adds do_set_realm_user_default_setting which
will be used to change the realm-level defaults of settings
for new users.
We also add a new event type "realm_user_settings_defaults"
for these settings and a "realm_user_settings_default" object
in '/register' response containing all the realm-level default
settings.
We still used notification_setting_types in copy_user_settings
function of create_user.py and in a test in test_event_system.py.
It is not required to do so since we have added all settings in
property_types already and we loop over property_types at both
these places which includes all settings.
We added "user_settings" object containing all the user settings in
previous commit. This commit modifies the code to send the existing
setting fields in the top-level object only if user_settings_object
client_capabilities field is False.
Return zulip_merge_base alongside zulip_version
in `/register`, `/event` and `/server_settings`
endpoint so that the value can be used by other
clients.
Cross realm bots will soon stop being a thing. This param is responsible
for displaying "System Bot" in the user info popover - so this rename is the
right way to handle the situation.
We will likely want to rename the `cross_realm_bots` section as well,
but that is a more involved API migration.
Since do_create_realm also creates general and core team streams,
we rename general to verona right after the realm is created. Mostly
because we dont really want two additional streams and this might
probably make it easy to review things.
There are puppeteer test changes because, we have a new "core team"
stream in tests as well as there is a new default notification stream
"Verona". Because of this tests in message-basics for example have
to be changed since the newly added core team affects the order in
which we navigate through the streams using arrow keys.
The extra await for selector was added in subscriptions test to make
the tests wait. Without the await the tests were passing ocassionally
and failing in some other times.
Fixes#6967
As discussed in the comment, this is a critical scalability
optimization for organizations with thousands of users.
With substantial comment updates by tabbott.
This help mobile and terminal clients understand whether a server
restart changed API feature levels or not, which in turn determines
whether they will need to resynchronize their data.
Also add tests and documentation for this previously undocumented
event type.
Fixes: #18205.
Event of type restart could not be handled properly, because of
its special behavior. For handling this event in most natural way
we recursively call `do_events_register` when restart event is
recieved, based on custom error created for this event.
Testing: Second call to get_user_events due to recursive calling
of do_event_register, is expected to not contain the restart event.
So new test added in test_event_system.py are based on above behavior
of get_user_events.
Fixes: #15541.
A bug in the implementation of the all_public_streams API feature
resulted in guest users being able to receive message traffic to public
streams that should have been only accessible to members of the
organization.
* This introduces a new event type `realm_linkifiers` and
a new key for the initial data fetch of the same name.
Newer clients will be expected to use these.
* Backwards compatibility is ensured by changing neither
the current event nor the /register key. The data which
these hold is the same as before, but internally, it is
generated by processing the `realm_linkifiers` data.
We send both the old and the new event types to clients
whenever the linkifiers are changed.
Older clients will simply ignore the new event type, and
vice versa.
* The `realm/filters:GET` endpoint (which returns tuples)
is currently used by none of the official Zulip clients.
This commit replaces it with `realm/linkifiers:GET` which
returns data in the new dictionary format.
TODO: Update the `get_realm_filters` method in the API
bindings, to hit this new URL instead of the old one.
* This also updates the webapp frontend to use the newer
events and keys.
We send the whole data set as a part of the event rather than
doing an add/remove operation for couple of reasons:
* This would make the client logic simpler.
* The playground data is small enough for us to not worry
about performance.
Tweaked both `fetch_initial_state_data` and `apply_events` to
handle the new playground event.
Tests added to validate the event matches the expected schema.
Documented realm_playgrounds sections inside /events and
/register to support our openapi validation system in test_events.
Tweaked other tests like test_event_system.py and test_home.py
to account for the new event being generated.
Lastly, documented the changes to the API endpoints in
api/changelog.md and bumped API_FEATURE_LEVEL.
Tweaked by tabbott to add an `id` field in RealmPlayground objects
sent to clients, which is essential to sending the API request to
remove one.
Adds backend code for the mute users feature.
This is just infrastructure work (database
interactions, helpers, tests, events, API docs
etc) and does not involve any behavioral/semantic
aspects of muted users.
Adds POST and DELETE endpoints, to keep the
URL scheme mostly consistent in terms of `users/me`.
TODOs:
1. Add tests for exporting `zulip_muteduser` database table.
2. Add dedicated methods to python-zulip-api to be used
in place of the current `client.call_endpoint` implementation.
We use GIPHY web SDK to create popover containing GIFs in a
grid format. Simply clicking on the GIFs will insert the GIF in the compose
box.
We add GIPHY logo to compose box action icons which opens the GIPHY
picker popover containing GIFs with "Powered by GIPHY"
attribution.
Minimized code duplication by integrating POSTRequestMock into
HostRequestMock and then updating the required files with
HostRequestMock.
Fixes part of #1211.
We now require explicit keywords for all arguments
to fetch_initial_state_data except user_profile.
We provide reasonable defaults to keep the test
code concise.
That class is an artifact of when Stream
didn't have recipient_id. Now it's simpler
to deal with stream subscriptions.
We also save a query during page load (and
other places where we get subscriber
info).
The goal here is to make test_events.py be
primarily focused on testing specific actions
and then validating:
- schemas
- apply_events logic
Then the new module here is a bit of a
kitchen sink of old tests, although it's
primarily focused on the actual mechanics
of the event system:
- logging
- register
- queue_ids
- fetching initial state
- client descriptors
The classes toward the bottom arguably
should go into more feature-specific
test modules, but the main goal now is
to purify test_events.py. (We may eventually
want to rename test_events.py to something
more like test_action_events.py, but the
current name has some doc references and
tribal knowledge around it.)