Or on the scroll triggered by that resize.
Then we don’t need a kludge that skips the resize handler in
situations where it might hide popovers.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
It was impossible to add emoji to the message or to react on other's
message in mobile browsers because emoji popover used to get closed
due to the resize event being fired by the virtual keyboard. This
commit solves this issue by ignoring the resize event when the user
is trying to use emoji popover.
Fixes#11448.
This fixes several bugs with /me messages:
* We no longer hover name if you're over
the message.
* We now launch the user popup if you
click on the name.
* Even if you click on the avatar, we
launch the user popup to the right
of the name. (I think this is odd,
but it's consistent with how we
do it for normal messages.)
The underlying problem here is that you have
two possible organizations.
From a logical standpoint, the image and
name go together (and both launch the user menu):
img Alice | says hi
From a physical perspective, the main message
is "Alice says hi" and it's aligned differently
from the image:
img | Alice says hi
Our HTML reflects the latter.
HTML doesn't allow overlapping diffs, of course,
so you have to pick your poison.
It was impossible to search people in mobile browsers because virtual
keyboard used to fire resize event and the function call that we used
to handle this event caused the input field to loose focus and this
made it impossible to type in the people search bar.
The code in this commit fixes this by simply ignoring the resize
events when the user wants to search.
Fixes#11795.
There is no reason not to initialize people.js
super early in the process, as it only reads
data from page_params. Also, other modules
are likely to want its data during their own
initialization steps.
The first bug fixed here has been around for a long
time--we were redundantly updating unread counts
indirectly via muting_ui.initialize(). The
unread counts also get updated in
unread_ui.initialize(), when we have more valid
state. (And it's worth noting here that the unread
counts get updated yet again once message fetches
complete.)
The second bug was a very recent regression from
my recent stream name -> stream id cleanup in the
muting system. We now depend on stream_data to
initialize muting data, so we need to initialize
muting.js slightly later in the process.
These fixes are intertwined, because they were both
somewhat caused by the anti-pattern of having
muting_ui.js initialize unread_ui.js and muting.js,
instead of doing more direct, fine-grained initialization
from ui_init.js.
Essentially we replace this code:
exports.update_muted_topics = function (muted_topics) {
muting.set_muted_topics(muted_topics);
unread_ui.update_unread_counts();
};
with this:
exports.initialize = function () {
exports.set_muted_topics(page_params.muted_topics);
};
And the modules load like this:
stream_data
...
muting
...
unread_ui
And we don't need any page-load initialization for muting_ui,
which is mostly used for Settings/Muted topics.
This function used to be called initialize_from_page_params(),
and we called it indirectly through `subs.js`.
Now we call it directly from `ui_init.js`, which gives us a
bit more control over how things are initialized. In fact,
this sets us up for the next commit, where I fix a recent
regression I introduced.
The stream/topic edit areas now have these ids:
#stream_message_recipient_stream
#stream_message_recipient_topic
They are pretty verbose, but being able to grep
for these without noise does have some value.
This small modules nicely breaks down the
responsibilities of topic_list and stream_list
when it comes to zooming in and out of topics
(also known as hitting "more topics" or "All
Streams).
Before this, neither module was clearly in
charge, and there were kind of complicated
callback mechanisms. The stream_list code
was asking topic_list to create click handlers
that called back into stream_list.
Now we just topic_zoom set up its own click
handlers and delegate out to the other two
modules.
* Eliminate unnecessary div element wrapping around the icon and
change jQuery selectors accordingly
* Set initial position through CSS instead of JS
* Set color to inherit to prevent night mode issues.
tab_bar.js becomes redundant after implementation of search pills.
This commit adds a comment to tab_bar.initiliaze, so the event
listeners related to it do not get initiated. This does not remove
any code related to tab_bar.js.
Also adds left and right border around the search icon.
We want to avoid doing too much setup for the info overlay widget
during initialization, since we don't really need it, and side
effects like focusing a modal can cause hard-to-detect
glitches for other features.
We had debug code that was reaching into msg_list._items when
it could use msg_list.all_messages() instead.
When we split out MessageListData, using _items started
breaking this code.
This should make it easier for us to iterate on a less-dense Zulip.
We create two classes on body, less_dense_mode and more_dense_mode, so
that it's easy as we refactor to separate the two concepts from things
like colors that are independent.
Fixes#9182. Adds a link to the keyboard shortcuts popup at the
bottom-right corner of the right sidebar. A tooltip saying
`Keyboard Shortcuts(?)` has been added to the icon. The icon is
positioned using `position: fixed`.
We now initialize most modules in ui_init.js, which
isn't the perfect place to do it, but at least now
we have a mostly consolidated entry point.
All the new foo.initialize() methods introduced in
this module run the same order relative to each
other as before this commit. (I did some console
logging with a hacked version of the program to
get the order right.) They happen a bit later than
before, though.
A couple modules still have the `$(function() {`
idiom for miscellaneous reasons:
archive - is a different bundle
common - used elsewhere
list_render - non-standard code style
scroll_bar - no exports
setup - probably special?
socket - $(function () is nested!
transmit - coupled to socket
translations - i18n is a bigger problem
ui_init - this bootstraps everything
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
The refactor in 12509515ae had a subtle
bug, which is that we switched from accessing the message list "this"
(aka the message list being rerendered) to current_msg_list. This
meant that when the narrowed_msg_list was in view and code needed to
modify home_msg_list, we accessed the wrong `selected_row` to preserve
the scroll position of (namely, the one in current_msg_list, not the
one in home_msg_list).
Fix this, by moving the function to be a property of the
message_list_view object, which makes more sense structurally, anyway.
We may, in the future, want to do a similar migration for more of
message_viewport.js.
Fixes#8854.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
Applies the logic to allow community members to edit topics
of others' messages if this setting is True. Otherwise,
only administrators can update the topic of others' messages.
This logic includes a 24-hour time limit for community topic editing.
We now wait to start typing notifications until everything else
is initialized. This prevents traceback where things like compose
pills have not been initialized.
This mostly moves code from ui.js.
We change the arguments to `message_fetch.load_more_messages()`
to be `opts` with callbacks for `show_loading` and `hide_loading`.
We also defer starting the scroll handler until `message_fetch.js`
has been initialized.
@brockwhittaker wrote the original prototype for having
pills in the recipient box when users compose PMs (either
1:1 or huddle). The prototype was test deloyed on our
main realm for several weeks.
This commit includes all the original CSS and HTML from
the prototype.
After some things changed with the codebase after the initial
test deployment, I made the following changes:
* In prior commits I refactored out a module called
`user_pill.js` that implemented some common functions
against a more streamlined version of `input_pill.js`,
and this commit largely integrates with that.
* I made changes in a prior commit to handle Zephyr
semantics (emails don't get validated) and tested
this commit with zephyr.
* I fixed a reload bug by extracting code out to
`compose_pm_pill.js` and re-ordering some
calls to `initialize`.
There are still two flaws related to un-pill-ified text in the
input:
* We could be more aggressive about trying to pill-ify
emails when you blur or tab away.
* We only look at the pills when you send the message,
instead of complaining about the un-pill-ified text.
(Some folks may consider that a feature, but it's
probably surprising to others.)
The original code made a 3/4-hearted effort to generically accommodate
more banners/"panels" later, but named itself after the first one made.
[greg: expanded commit message.]
This is a two-step notifications process that will ask a user
to enable notifications and if they click exit give them three
options:
1. Enable notifications.
2. Ask later.
3. Never ask on this computer again.
The first two are self-explanatory (ask later = next session it
asks again). The third is captured and stored in localStorage and
a check is done on page load to see whether or not notifications
should be displayed.
Commit modified heavily by Brock Whittaker <brock@zulipchat.com>.
Fixes#1189.
We need a migration to clear the tutorial_status for existing users,
so that we don't show hotspots to anyone who signed up for Zulip in
the month or so since we deleted the old tutorial.