In the UI we use locale as the code for the language. Django expects
language code. For Simplified Chinese, 'zh_Hans' is the locale which
maps to a directaory under static/locale, and 'zh-hans' is the language
code, which is used in settings.LANGUAGES setting found in Django.
This replaces the former non-functional StateHandler
stub with a dictionary-like state object. Accessing it will
will read and store strings in the BotUserStateData model.
Each bot has a limited state size. To enforce this limit while
keeping data updates efficient, StateHandler caches the expensive
query for getting a bot's total state size. Assignments to a key
then only need to fetch that entry's previous size, if any, and
compare it to the new entry's size.
Some bots have class names that differ from their module name,
e.g. `helloworld.py` vs. `HelloWorld`. Our tests should accept
all of these, as long as a handler class is present.
I think an hour after signup is not the right time to try to get someone to
re-engage with a product.
This also makes the day1 email clearly a transactional email both in
experiencing the product and in the eyes of various anti-spam laws, and
allows us to remove the unsubscribe link.
The rules here are fuzzy, and it's quite possible none of Zulip's emails
need an address at all. Every country has its own rules though, which makes
it hard to tell. In general, transactional emails do not need an address,
and marketing emails do.
This modifies the realm creation form to (1) support a
realm_in_root_domain flag and (2) clearly check whether the root
domain is available inside check_subdomain_available before trying to
create a realm with it; this should avoid IntegrityErrors.
We were doing an unnecessary database query on every user registration
checking the availability of the user's subdomain, when in fact this
is only required for realm creation.
This removes the utterly unnecessary `triggers` dict (which always was
a dict with exactly one value True) in favor of a single field,
'trigger'.
Inspired by Kunal Gupta's work in #6659.
Since a user could use the same installation of the Zulip mobile app
with multiple Zulip servers, correct behavior is to allow reusing the
same token with multiple Zulip servers in the RemotePushDeviceToken
model.
While the missedmessage_hook logic originally did a reasonably good
job of avoiding double-sending notifications, there was a corner case
it didn't handle, namely a user who had been presence-idle when a
message was sent and became also event-queue-idle as well within the
next 10 minutes. For those users, they got a notification at message
send time, and the missedmessage_hook would deliver it a second time.
We fix this by just checking the conveniently available push_notified
and email_notified variables that indicate whether the message already
had a notification triggered.
Fixes#7031.
This should mean that maintaining two Zulip development environments
using the same Git checkout no longer has caching problems keeping
track of the migration status.
Previously, to check whether a logo file existed, we simply took
the static/ URL for the logo and treated it as a file path. This
led to problems when static/* was not the correct parent directory
for our static files (for example, when settings.PRODUCTION = True).
Now, we treat URLs and file paths differently and the logo file
path is constructed by joining settings.STATIC_ROOT and the
relative path to the logo file.
Fixes#7018.
This change makes the cache entries smaller for message
dictionaries. It also ensures we get valid data put into
message dictionaries if, for example, the sender's avatar
changes.
After this change, all of the attributes for a message
sender are only fetched during post-processing with two
exceptions:
* We get sender_id for "free" from the message,
and it's the primary key that we need to figure
out which data to fetch in post-processing.
* We need sender_realm_id to be able to cache topic
links, and a sender's realm id will never change,
so it's not a concern for invalidating cache rows.
All the other attributes are either likely to change (e.g.
sender avatar_version) and/or impact the size of cache
entries more severely than the two small id fields above.
This change should improve our overall system performance
by reducing the amount of memory used by every N message
rows we cache, and typically N will be in the thousands or
so on a large realm.
The other major implication of this change is that when
a user changes their avatar, and then later messages that
the user sent are fetched, all of the fields that go into
computing the avatar url will be pulled from the database,
not from cache.