Moves creating the emoji folder from the provisioning script to
the build_emoji script.
Fixes the fact that the emoji cache directory wasn't being created
when not using the provision.py script.
Due to differences between the codepoints of flag emojis in
`emoji_map.json` and iamcal's dataset, we need to patch the
css classes for the flag emojis temporarily until the migration
to iamcal's dataset is complete inorder to render them properly.
There is a difference between the images of flag emojis in our
old emoji farm and iamcal's spritesheets and since we have not
yet switched to using spritesheets for displaying emojis in
messages, there is a difference between the flag emojis as
rendered in messages and in emoji pickers.
Modify the spritesheet generation code to account for the differences
between emoji_map.json and iamcal's dataset. Due to the differences
between the two mappings, some emojis like 1️⃣, 2️⃣ etc were not
getting rendered properly in the two emoji pickers where we are using
the iamcal's spritesheets for rendering them. This was so because there
was no CSS class corresponding to the codepoints of these emojis(as
mapped using emoji_map.json) in our spritesheet CSS(generated using
iamcal's dataset).
Fixes: #4775.
This removes scaling from the emojis by changing the background size to
a lower value and then allowing for the widths and heights of the
emojis to be proportionally smaller.
The transform: scale property would cause many more repaints in Chrome
and other browsers than should have been necessary which would render
messages above and below the feed light grey boxes that would
momentarily flash as blank before filling with content.
Modified by tabbott to use a percentage in the background-size.
Fixes#4660.
Modified composebox_typeahead.js to recognize the triple backtick
and tilde for code blocks, and added appropriate typeahead functions
in that file and in typeahead_helper.js.
Additionally, a new file pygments_data.js contains a dictionary of
the supported languages, mapping to relative popularity
rankings. These rankings determine the order of sort of the
languages in the typeahead.
This JavaScript file is actually in static/generated/pygments_data.js, as it
is generated by a Python script, tools/build_pymgents_data.py. This is
so that if Pygments adds support for new languages, the JavaScript file
will be updated appropriately. This python script uses a set of popularity
rankings defined in lang.json.
Corresponding unit tests were also added.
Fixes#4111.
'$COMMIT' was originally printed in '$COMMIT_FILE_PATH' before all
respective files were downloaded, meaning that this step
wouldn't be repeated if one download failed. This commit prints
'$COMMIT' only after all downloads were successful.
Add code to download iamcal's sprite sheets and generate CSS files required
for displaying these sprite sheets using emoji's unicode codepoints rather
than their names.
Use `emoji.json` to create a emoji catalog and add it to
`emoji_code.js` file. This catalog contains the unicode
codepoints of all the emojis grouped according to their
category. Emojis are sorted according to the `sort_order`
defined in the iamcal's dataset.
Move zulip-emoji from its current location `images/emoji` to
`images/emoji/unicode` and add a symlink in `images/emoji`
to zulip.png in `images/emoji/unicode`.
This fixes an issue where provision would fail if the user's home
directory was setup in such a way that the postgres user couldn't
access it (and thus the `sudo` command here would throw errors about
having a non-readable current working directory).
Previously, if you searched for ':offi..' you would see both 🏢 and
:office_building: as possible completions, both of which are shortcodes for
the same unicode codepoint (and hence which have the same image). Also, we
sort the emoji in our emoji pickers alphabetically by shortcode, and so the
images for 🏢 and :office_building: show up next to each other, which
looks like a bug. This removes :office_building: as a shortcode, along with
several hundred other duplicates. It leaves some duplicates in that won't
give autocomplete or alphabetical ordering a problem, like (🚗,
:automobile:).
Replaces the hardcoded list of emoji_names and unicode_emoji_names in
static/js/emoji.js with a list generated from emoji_map.json, both to get
the list out of version control and so we can start modifying it for our
autocomplete. This does not change the contents of emoji_names. It sorts and
removes duplicates from unicode_emoji_names (causes no change in behavior,
since unicode_emoji_names is only used as if it were a set).
The following emojis are colored white (with a transparent background)
and are hard to read in the context of Zulip. This commit changes their
colors to blue. The emojis are:
hash, zero, one, two, three, four, five, six, seven, eight and nine.
This fixes#1969.
- Replace download-zxcvbn with downloading it from npm.
- Change zxcvbn.js path to node_modules (because npm put it to
`node_modules` directory.
- Bump `PROVISION_VERSION` in `version.py` to 2.4.
Fixes#2423.
This renames the old `emoji_dump.py` to `build_emoji`, removing the
old shell essentially empty shell script. `emoji_dump.py` was always
a weird name, and this makes it a bit easier to read the code for this
system.
This saves a bunch of time building release tarballs, provisioning,
and upgrading Zulip from git that was spent regenerating the Zulip
emoji sprite sheet.
[commit message tweaked by tabbott]
(Most of this work was done by acrefoot in an earlier branch.
I took over the branch to fix casper tests that were broken during
the upgrade (which were fixed in a different commit). I also
made most of the changes to run-casper.)
This also upgrades phantomjs to 2.1.7.
The huge structural change here is that we no longer vendor casperjs
or download phantomjs with our own script. Instead, we just use
casperjs and phantomjs from npm, via package.json.
Another thing that we do now is run casperjs tests individually, so
that we don't get strange test flakes from test interactions. (Tests
can still influence each other in terms of changing data, since we
don't yet have code to clear the test database in between tests.)
A lot of this diff is just removing files and obsolete configurations.
The main new piece is in package.json, which causes npm to install the
new version.
Also, run-casper now runs files individually, as mentioned above.
We had vendored casperjs in the past. I didn't bring over any of our
changes. Some of the changes were performance-related (primarily
5fd58cf249), so the upgraded version may
be slower in some instances. (I didn't do much measurement of that,
since most of our slowness when running tests is about the setup
environment, not casper itself.) Any bug fixes that we may have
implemented in the past were either magically fixed by changes to
casper itself or by improvements we have made in the tests themselves
over the years.
Tim tested the Casper suite on his machine and running the full Casper
test suite is faster than it was before this change (1m30 vs. 1m50),
so we're at least not regressing overall performance.
Previously, the generate-fixtures shell script by called into Django
multiple times in order to check whether the database was in a
reasonable state. Since there's a lot of overhead to starting up
Django, this resulted in `test-backend` and `test-js-with-casper`
being quite slow to run a single small test (2.8s or so) even on my
very fast laptop.
We fix this is by moving the checks into a new Python library, so that
we can avoid paying the Django startup overhead 3 times unnecessarily.
The result saves about 1.2s (~40%) from the time required to run a
single backend test.
Fixes#1221.