This removes sender names from the message cache, since
they aren't guaranteed to be valid, and they're inexpensive
to add.
This commit will make the message cache entries smaller
by removing sender___full_name and sender__short_name
fields.
Then we add in the sender fields to the message payloads
by doing a query against the unique sender ids of the
messages we are processing.
This change leads to 2 extra database hops for most of
our message-related codepaths. The reason there are 2 hops
instead of 1 is that we basically re-calculate way too
much data to get a no-markdown dictionary.
Introduce MessageDict.post_process_dicts() will allow us
the ability to do the following:
* use less memory in the cache for repeated data
* prevent cache invalidation
* format data according to different client needs
The first use of this function is pretty inconsequential, but
it sets us up for more consequential changes.
In this commit we defer the MessageDict.hydrate_recipient_info
step until after we pull data out of the cache. This impacts
cache size as follows:
* streams - negligibly bigger
* PMs/huddles - slimmer due to not needing to repeat
sender data like email/full_name
Again, the main point of this change is to start setting up
the infrastructure to do post-processing.
This is a first step to eventually slimming the message cache,
but there are still some moving parts there to be worked through.
The more immediate benefit of extracting this function is that
we can put tests on it. Also, it isolates some functionality
that may go away as our clients gets smarter.
Since subscribed_to_stream is only doing an id lookup
on the Stream model to find out if a user is subscribed to
a stream, there's no reason to require a full Stream object.
It's currently the case that all callers do have full Stream
objects handy to pass in to this function, but it's still a
good practice to have functions only ask for objects that they
need.
We now return user_ids for subscribers to streams in add-stream
events. This allows us to eliminate the UserLite class for
both bulk adds and bulk removes. It also simplifies some JS
code that already wanted to use user_ids, not emails.
Fixes#6898
This function truncates the textual content at correct length.
(It will be updated later to handle corner cases of unicode
combining characters and tags when we start supporting them.)
Using lightweight objects will speed up adding new users
to realms.
We also sort the query results, which lets us itertools.groupby
to more efficiently build the data structure.
Profiling on a large data set shows about a 25x speedup for this
function, and before the optimization, this function accounts
for most of the time spend in bulk_add_subscriptions.
There's a lot less memory to allocate. I didn't measure
the memory difference.
When we test-deployed this to chat.zulip.org, we got about a 6x
speedup.
Sort of a hacky hammer, but
* The original design of the analytics system mistakenly attempted to play
nicely with non-UTC datetimes.
* Timezone errors are really hard to find and debug, and don't jump out that
easily when reading code.
I don't know of any outstanding errors, but putting a few "assert this
timezone is in UTC" around will hopefully reduce the chance that there are
any current or future timezone errors.
Note that none of these functions are called outside of the analytics code
(and tests). This commit also doesn't change any current behavior, assuming
a database where all datetimes have been being stored in UTC.
Previously, entering a non-UTC end time for a daily stat would give you
incorrect results. This is because:
* All daily stats are collected at and have end_times in the database in
midnight UTC.
* For daily stats, time_range returns a list of datetimes at midnight in the
timezone of its end argument. These datetimes are the only ones we look
for when looking for rows corresponding to the stat in the database.
* Previously, we passed on the end argument from the API to time_range,
without modification.
The logic to apply events to page_params['unread_msgs'] was
complicated due to the aggregated data structures that we pass
down to the client.
Now we defer the aggregation logic until after we apply the
events. This leads to some simplifications in that codepath,
as well as some performance enhancements.
The intermediate data structure has sets and dictionaries that
generally are keyed by message_id, so most message-related
updates are O(1) in nature.
Also, by waiting to compute the counts until the end, it's a
bit less messy to try to keep track of increments/decrements.
Instead, we just update the dictionaries and sets during the
event-apply phase.
This change also fixes some corner cases:
* We now respect mutes when updating counts.
* For message updates, instead of bluntly updating
the whole topic bucket, we update individual
message ids.
Unfortunately, this change doesn't seem to address the pesky
test that fails sporadically on Travis, related to mention
updates. It will change the symptom, slightly, though.
We now have two helper functions:
* get_raw_unread_data
* aggregate_unread_data
Separating the concerns is nice. The first function does
all the data collection. The second function should be fast,
and it only re-organizes the data into an aggregated form
that makes the page_params payload smaller and easier for
clients to work with.
For the first function, we try to return data structures
that are easier to manipulate than the end result. This
will allow us to apply events more easily, in a subsequent
commit.
Instead of using `unified_reactions` mapping start using
`name_to_codepoint` mapping for converting emoji name to
codepoints. We were using `unified_reactions` mapping
because prior to emoji web PR `name_to_codepoint` mapping
was generated using emoji_map.json which contained old
codepoints but for reactions new codepoints were required
to display them using sprite sheets.
Create a new custom email backend which would automatically
logs the emails that are send in the dev environment as
well as print a friendly message in console to visit /emails
for accessing all the emails that are sent in dev environment.
Since django.core.mail.backends.console.EmailBackend is no longer
userd emails would not be printed to the console anymore.
We now do push notifications and missed message emails
for offline users who are subscribed to the stream for
a message that has been edited, but we short circuit
the offline-notification logic for any user who presumably
would have already received a notification on the original
message.
This effectively boils down to sending notifications to newly
mentioned users. The motivating use case here is that you
forget to mention somebody in a message, and then you edit
the message to mention the person. If they are offline, they
will now get pushed notifications and missed message emails,
with some minor caveats.
We try to mostly use the same techniques here as the
send-message code path, and we share common code with the
send-message path once we get to the Tornado layer and call
maybe_enqueue_notifications.
The major places where we differ are in a function called
maybe_enqueue_notifications_for_message_update, and the top
of that function short circuits a bunch of cases where we
can mostly assume that the original message had an offline
notification.
We can expect a couple changes in the future:
* Requirements may change here, and it might make sense
to send offline notifications on the update side even
in circumstances where the original message had a
notification.
* We may track more notifications in a DB model, which
may simplify our short-circuit logic.
In the view/action layer, we already had two separate codepaths
for send-message and update-message, but this mostly echoes
what the send-message path does in terms of collecting data
about recipients.
They're rarely useful, usually displayed invisibly in most tools
anyway, and this helps make sure the message makes it into Zulip
rather than being rejected.
Postgres doesn't like them, we don't have an obvious way to escape
them, and they tend to be sent by buggy tools where it'd be better for
the user to get an error.
This fixes a 500 we were getting occasionally.
We have two different concepts of "idle", and this function
is based on the "presence" aspect of idleness. There is also
idleness in terms of a user having no current client
descriptors accepting messages, and we check that later in
the process for things like sending missed message emails.
check_send_stream_message is a simpler version of
check_send_message for sending messages where the addressee is
a stream. Instead of relying on Addressee.legacy_build,
check_send_stream_message uses Addressee.for_stream. Consequently,
it eschews many of check_send_message's kwargs that aren't needed
when the intended recipient of a message is a stream.
This isn't something that a user can ever modify, so it doesn't belong
in DEFAULT_SETTINGS. While we're at it, we align the appearance of
the email gateway in the docs with whether this setting in the docs
will be valid.
This commit switches to use sprite sheets for rendering emojis
in all the remaining places, i.e., message bodies and composebox
typeahead. This commit also includes some changes to notifications.py
file so that the spans used for rendering emojis can be converted
to corresponding image tags so that we don't break the emoji rendering
in missed message emails since we can't use sprite sheets there.
As part of switching the bugdown system to use sprite sheets, we need
to switch the name_to_codepoint mappings to match the new sprite
sheets. This has the side effect of fixing a bunch of emoji like
numbers and flag emoji in the emoji pickers.
Fixes: #3895.
Fixes: #3972.
These are long enough to still be self-explanatory (the only one I'm
at all in doubt about there is DEBG; I avoided "DBUG" because it reads
"BUG" which suggests a high-priority message, and those are the
opposite of that), while saving a good bit of horizontal space
vs. padding everything to the 8 characters of "CRITICAL".
Also add a linter exception to allow easy-to-read alignment here,
similar to several existing exceptions for other alignment cases.
This also gives us a place to hang the originating module, if we write a bit
of logic to work that out; sadly it doesn't come out of the box, only
the filename (which is likely to have a bunch of noise that just shows the
path to the deployment or virtualenv.)
This doesn't yet do much, but it gives us a suitable place to
add code to customize how log messages are displayed, beyond what
a format string passed to the default formatter can do.
Having Addressee take care of setting stream_name to
sender.default_sending_stream.name makes us able to have
the invariant that stream_name is never None when the
message type is 'stream', which will help for mypy, among
other things.
One thing to be aware of is that Addressee does do a little
bit of validation work, and this adds yet another JsonableError
exception. I don't view this as a bad thing, just something to
know.
This is just enough of a quick fix to work with a stock Zulip 1.6
server. We should really also make this robust to arbitrary input
from the remote Zulip server, even though it'll be a little tedious.
The dictionary result for get_user_info_for_message_updates()
now has a `mention_user_ids` field that is a set of user ids
who were mentioned in a message.
There are several reasons to extract this function:
* It's easy to unit test without extensive mocking.
* It will show up when we profile code.
* It is something that you can mostly ignore for
most messages.
The main reason to extract this, though, is that we are about
to do some fairly complex splicing of data for the use case
of mentioning service bots on streams they are not subscribed to,
and we want to localize the complexity.
It's unlikely to be of any real consequence, but this code bugged me
in that it makes a whole set before throwing it away to make nearly
the same set.
Sadly Python's comprehensions lack a way to write these cleanly as one
comprehension; but with no extra code complexity we can make the
temporary a genexp, which does the job.
This fixes a bug where the internal_prep_message code path would
incorrectly ignore the `realm` that was passed into it. As a result,
attempts to send messages using the system bots with this code path
would crash.
As a sidenote, we really need to make our test system consistent with
production in terms of whether the user's realm is the same as the
system realm.
We don't access any attributes of the sender other than the realm, and
as it turns out, we in some cases want to use a different realm than
the sender's.
Previously, this accessed realm.uri via trying to use
zulip_default_context. That doesn't make any sense, because
zulip_default_context expects an HttpRequest object, and those are
nowhere in sight in the code path. We do, however, have the outgoing
webhook bot user involved in the event, and that's the object to
access realm.uri from here.
This commit implements support for rendering static files in
under static/generated/bots/ in the same manner as we render
our webhooks/integration documentation. Said static files are
generated by tools/setup/generate_zulip_bots_static_files.py
during provisioning.
Previously, invitation reminder emails were only being cleared after a
successful signup if newsletter_data was available, since that was the
circumstance in which we were calling the relevant queue processor
code. Now, we (1) clear them when a human user finishes signing up
and (2) correctly clear them using the 'address' field of
ScheduleEmail, not user_id.
We don't need full Realm objects to find DefaultStream
objects for a realm. So now a few functions related to
adding/removing default streams use realm_id for lookups.
Similarly, we don't need a full Stream object to find
out if a stream exists in DefaultStream, so we do id
lookups there as well.
This sets us up to use thinner objects in callers.
We want to convert stream names to stream ids as close
to the "edges" of our system as possible, so we let our
caller do the work of finding the stream id for a stream
narrow.
We now have a dedicated cache for active_user_ids() that only
stores a list of user_ids.
Before this commit, active_user_ids() used a cache of UserProfile
dictionaries, so it incurred unnecessary deserialization costs for
all the user fields that it sliced away in a list comprehension.
Because the cache is skinnier here, we also need to invalidate it
less frequently. Basically, all we care about is new users, realm
deactivations, and user deactivations.
It's hard to measure how much this will improve performance, because
the speedup for any operation here is pretty minor, but we use this
function a lot, so hopefully it will make the overall system more
healthy.
This is mostly a preparatory commit for an upcoming optimization
related to stream data, but it probably does save us an
occasional DB hop to the realm table.
Previously, this was its own separate test script; now it's a normal
part of the test suite.
Tweaked by tabbott to use a proper test method.
Fixes#6327.
This leads to more than a 2x speedup when tested with
20k+ total subscribers. (For large realms with lots of default
streams, this function deals with LOTS of data, so it is important
to optimize.)
This class encapsulates the mapping of stream ids to
recipient ids, and it is optimized for bulk use and
repeated use (i.e. it remembers values it already fetched).
This particular commit barely improves the performance
of gather_subscriptions_helper, but it sets us up for
further optimizations.
Long term, we may try to denormalize stream_id on to the
Subscriber table or otherwise modify the database so we
don't have to jump through hoops to do this kind of mapping.
This commit will help enable those changes, because we
isolate the mapping to this one new class.
Moves SEND_ALL to inside get_next_hotspots, since it is not something other
files should call.
Also changes the delay to 0s, and gates the code behind an
`if settings.DEVELOPMENT`.
We were mostly excluding inactive users before this fix, but
now we completely ignore them.
This potentially changes some of the data we return from
get_recipient_info(), but the extra user ids before this fix
were effectively ignored by the caller.
The prior code would queue up feedback messages even if the
feedback bot was deactivated, which was just due to oversight
most likely. (People probably rarely disable the feedback bot,
but they should have that option.)
We now triage message content for possible mentions before
going to the cache/DB to get name info. This will create an
extra data hop for messages with mentions, but it will save
a fairly expensive cache lookup for most messages. (This will
be especially helpful for large realms.)
[Note that we need a subsequent commit to actually make the speedup
happen here, since avatars also cause us to look up all users in
the realm.]
This sets us up a subsequent commit where we need more data
from the Subscription table to build recipient info, so the
function boundary doesn't work any more for get_recipient_info,
which is part of the heavily optimized send-message
path.
We used to share code here with typing notifications, but
typing notifications need a lot less data than the
send-message path, so it's useful to decouple these two
things. The idioms that are duplicated here are pretty simple
one-liners.
compilemessages command now does all the heavy lifting by creating a
language_name_map.json file under locale directory. This file is used
by get_language_list to retrieve the require information.
Fixes: #6486
This commit makes get_recipient_info() faster by never creating
Django ORM objects. We use the ORM to create a values query
instead, and then we iterate over the rows to create various
collections of ids.
In order to avoid lots of code duplication, this commit unifies
how we query UserProfile for PMs and streams. Prior to this
commit we were getting "wide" UserProfile objects out of
our memcached cache. Now we just go to the database with our
list of userids. The new approach at worst adds one hop to the
database for PMs, which aren't really a performance bottleneck
(compared to streams). And the new approach actually saves a
hop when both partners aren't in cache (plus we don't pay the
penalty of hitting the cache itself).
The performance improvement here is easy to measure for messages
to streams with many users, even with all the other activity
that goes on inside do_send_messages(). I took test_performance()
in test_messages.py, set num_extra_users to 3000, and consistently
measured a ~20% speedup in do_send_messages().
This commit also eliminates fetching of emails. We probably
could have done that in a prior commit, but in this commit it
is very explicit that we don't need it. While removing email
from the query is a no-brainer, it actually had a negigible
impact on performance. Almost all the savings here comes from
not create UserProfile objects.
This function returns a summary of recipient data for a message
that's being sent. It's mostly just moving code into the
old function called get_recipient_user_profiles().
This commit is necessary to prevent bringing back emails from the
DB for all N recipients of a message just to see if the feedback
bot is being invoked.
We calculate `service_bot_tuples` earlier in the function, so that
we don't need "full" UserProfile objects later in the function.
This is part of consolidating code that basically just needs to
triage user_ids.
This starts to phase out the need for UserProfile objects in
do_send_messages(). UserProfile objects are expensive to create
for large streams with lots of users. The objects in the code
before this commit aren't even full UserProfile objects.
This change mostly sets up future performance improvements, but
we also get a minor speedup here when we run a test with 3000
stream subscribers.
There is no reason for either render_incoming_message() or
render_markdown() to require full UserProfile objects just to
triage alert words.
By only asking for user_ids, we save extra queries in two
callpaths and we make it easier to start using user_ids in
do_send_messages().
This function is essentially a copy of get_recipient_user_profiles,
which is about to go away. The new function enforces the contract of
typing indicators, which is that they don't apply to streams, which
allows us to use a relatively simple approach for getting user
profile objects.
We are diverging this code, because the send-message path needs
more optimizations.
This change introduces an extra hop to the database, but it is
generally faster due to nuances of the DB and the ORM. It
also sets us up to optimize get_recipient_user_profiles() by
avoiding creating ORM objects.
I measured the impact of this using a stream with 3000
subscribers, half of whom were idle, and it speeds things up
by 10%.
The commit() call in fix() breaks migrations and tests (unless you
mock) due to outer transactions.
We now explicitly call commit() from the management command.
Usually a small minority of users are eligible to receive missed
message emails or mobile notifications.
We now filter users first before hitting UserPresence to find idle
users. We also simply check for the existence of recent activity
rather than borrowing the more complicated data structures that we
use for the buddy list.
This commit completely switches us over to using a
dedicated model called MutedTopic to track which topics
a user has muted.
This includes the necessary migrations to create the
table and populate it from legacy data in UserProfile.
A subsequent commit will actually remove the old field
in UserProfile.
Admins need to know about private streams to delete them, even
if they are not subscribed. We send the minimal info possible
to the client to allow them to have a UI for that.
This never made sense to be a flag on the UserMessage table, since
it's not per-user state. And in fact it doesn't need to be in a
database at all, since it's easily computed from content anyway.
Fixes#1099.
And it works!
A couple of things still to do:
* When a device token is no longer active, we'll get HTTP status 410.
We should then remove the token from the database so we don't keep
trying to push to it. This is fairly urgent.
* The library we're using has a nice asynchronous API, but this
version doesn't use it. This is OK now, but async will be
essential at scale.
This code empirically doesn't work. It's not entirely clear why, even
having done quite a bit of debugging; partly because the code is quite
convoluted, and because it shows the symptoms of people making changes
over time without really understanding how it was supposed to work.
Moreover, this code targets an old version of the APNs provider API.
Apple deprecated that in 2015, in favor of a shiny new one which uses
HTTP/2 to meet the same needs for concurrency and scale that the old
one had to do a bunch of ad-hoc protocol design for.
So, rip this code out. We'll build a pathway to the new API from
scratch; it's not that complicated.
We'd been getting errors from APNs that appeared to say that the
device tokens we were trying to send to were invalid. It turned out
that the device tokens didn't match the "topic" (i.e. app ID) we were
sending, which was because the topic was wrong, which was because we
were using the wrong SSL cert. But for a while we thought it might be
that we were somehow messing up the device tokens we put into the
database. This logging helped us work out that wasn't the issue, and
would have helped our debugging sooner.