This commit adds the option of owner role in user role dropdown
and also takes care of the restrictions while adding/removing
owner status of the user.
This commit also handles the places where we dispaly role of
the user in UI.
This commit removes the 'get_active_user_for_email' function
from people.js. We have removed the use of this function
in the previous commits, which changed the functions using
'get_active_user_for_email' to use user_ids instead of emails.
The get_active_humans and get_non_active_humans functions used
to return a list of user objects. The get_active_humans is used
on settings_users.js and settings_bots.js, and in both places the
only attributes needed of the person object are the user_id and
full_name.
To make the function return smaller, instead of a list of active
humans, we are returning a list of active human ids, saving memory.
With the ids we can call the people API to get the full_name attribute.
The people.js tests were using _add_user function to add
cross realm bots. The problem is that _add_user function
doesn't properly simulates the adding process as it doesn't
add the user in cross_realm_dict as well.
To solve this and eliminate the need of calling
people.initialize(), which means the params obj needs to be
defined, we extracted the whole logic of adding a cross realm
user into a separete function, add_cross_realm_user.
If you have a group PM where some users have
three-digit user_ids and some with four-digit
user_ids (or similar), a huddle could effectively
be ignored when determining the order of
search search suggestions.
Basically, we need a way to canonically sort
user_ids in "huddle" strings, and it's somewhat
arbitrary whether you sort lexically or sort
numerically, but you do need to be consistent
about it.
And JS is not exactly helpful here:
> [99, 101].sort()
[ 101, 99 ]
This is a pretty obscure bug with pretty low
user-facing consequences, and it was never
reported to us as far as I know, but the fix
here is pretty straightforward.
We have had similar bugs of slightly more consequence
in the past. The reason this bug has shown
up multiple times in our codebase is that every
component that deals with huddles has slightly
different forces that determine how it wants
to serialize the huddle. It's just one of those
annoying things. Plus, bugs with group PMs
do tend to escape detection, since most people
spend most of their time either on streams
or in 1:1 PMs.
This is a pure code extraction. The current
code is buggy with respect to user_ids with
different lengths of digits, i.e. it does
a naive lexical sort instead of a numerical
sort. We'll fix that in the next commit.
'get_active_message_people` function is added which returns active
users who have sent the messages that are currently showing up in
the feed.
typeahead fetches the users from 'get_active_message_people` instead
of `get_message_people` and thus shows only active users in the
mention typeahead and excludes deactivated users.
Fixes#14310
This commit moves the get_visible_email function to people.js
as this function will be used in other places and people.js seems
relevant file for this.
Tests are added to get full coverage.
This is code simplification motivated
by a recent bug that we fixed with some
server changes, but which was really
caused in some sense by our client code
using an overly finicky
condition to check falsiness.
For cross-realm bots, the value of
`user.bot_owner_id` may be `null`, or it
may simply be `undefined`, depending
on whether the server passes `None`
or simply omits the field.
We don't want out client code to be
coupled to that rather arbitrary
decision.
We were doing a `!== null` check instead
of checking for falsiness, which led to
blueslip errors in the past. Because a
bot owner id could be plausibly 0, a falsiness
check would be brittle in a different way.
Now we avoid that ugliness by calling
`get_bot_owner_user`, which either returns
an object or `undefined`.
And then the caller can just do a concise
check for whether `bot_owner` exists.
And we also fix up the crufty code that
was putting `bot_owner_full_name` on to
the object instead of using a local.
We have a bug report for this again, although
it might be on an old branch.
Fixes#13621.
We had this API:
people.add_in_realm = full-fledged user
people.add = not necessarily in realm
Now the API is this:
people.add = full-fledged user
people._add_user = internal API for cross-realm bots
and deactivated users
I think in most of our tests the distinction between
people.add() and people.add_in_realm() was just an
accident of history and didn't reflect any real intention.
And if I had to guess the intention in 99% of the cases,
folks probably thought they were just creating ordinary,
active users in the current realm.
In places where the distinction was obviously important
(because a test failed), I deactivated the user via
`people.deactivate`.
For the 'basics' test in the people test suite, I clean
up the test setup for Isaac. Before this commit I was
adding him first as a non-realm user then as a full-fledged
user, but this was contrived and confusing, and we
didn't really need it for test coverage purposes.
We want to move more logic to stream_data to facilitate
testing.
Both before and after this commit, we essentially build a
new list of users for typeahead, but now the new list
excludes subscribed users. We can do even better than
this in a follow-up commit.
Before this commit, presence used get_realm_count()
to determine whether a realm was "small" (and thus
should show all human users in the buddy list, even
humans that had not been active in a while).
The `get_realm_count` function--despite a very wrong,
misleading comment--was including bots in its count.
The new function truly counts only active humans
(and no bots).
Because we were overcounting users before this change,
we should technically adjust `BIG_REALM_COUNT` down
by some amount to reflect our original intention there
on the parameter. I'm leaving it alone for now, though,
since we've improved the performance of the buddy list
over time, and it's probably fine if a few "big" realms
get re-classified as small realms (and show more users)
by virtue of this change.
(Also note that this cutoff value only affects the
"normal" view of the buddy list; both small realms
and large realms will show long-inactive users if you
do searches.)
Fixes#14215
This extracts a new module with three
functions, which we will test with 100%
line coverage:
- show_email
- email_for_user_settings
- get_time_preferences
The first two break several dependencies
in the codebase on `settings_org.js`. The
`get_time_preferences` breaks an annoying
dependency on `page_params` within people.
The module is pretty cohesive, in terms that
all three functions are just light wrappers
around `page_params` and/or `settings_config`.
Now all the modules that want to call show_email()
only have to require `settings_data`, instead of
having a dependency on the much heavier
`settings_org.js` module.
I also make some of the unit tests here be more
full-stack, where instead of stubbing show_email,
I basically just toggle `page_params.is_admin`.
This cleans up the handoff of page_params
data between ui_init and modules that
take over ownership of page_params-derived
data.
Read the long comment in ui_init for a bit
more context.
Most of this diff is actually test cleanup.
And a lot of the diff to "real" code is
just glorified `s/page_params/params/`
in the `initialize` functions.
One little oddity is that we don't actually
surrender ownership of `page_params.user_id`
to `people.js`. We could plausibly sweep
the rest of the codebase to just use
`people.my_user_id()` consistently, but it's
not a super high priority thing to fix,
since the value never changes.
The stream_data situation is a bit messy,
since we consume `page_params` data in the
initialize() function in addition to the
`params` data we "own". I added a comment
there and intend to follow up. I tried
to mostly avoid the "word soup" by extracting
three locals at the top.
Finally, I don't touch `alert_words` yet,
despite it also doing the delete-page-params-data
dance. The problem is that `alert_words`
doesn't have a proper `initialize()`. We
should clean that up and have it use a
`Map` internally, too.
This mostly moves logic into people.js.
The people functions added here are glorified
two-liners.
One thing that changes here is that we
are a bit more rigorous about duplicate
names.
The code is slightly awkward, because this
commit preserves the strange behavior
that if 'alice|42' doesn't match on
the user with the name "alice" and user_id
"42", we instead look for a user whose
name is "alice|42". That seems like a
misfeature to me, but there's a test for
it, so I want to check with Tim that it's not
intentional behavior before I simplify
the code.
We now treat util like a leaf module and
use "require" to import it everywhere it's used.
An earlier version of this commit moved
util into our "shared" library, but we
decided to wait on that. Once we're ready
to do that, we should only need to do a
simple search/replace on various
require/zrequire statements plus a small
tweak to one of the custom linter checks.
It turns out we don't really need util.js
for our most immediate code-sharing goal,
which is to reuse our markdown code on
mobile. There's a little bit of cleanup
still remaining to break the dependency,
but it's minor.
The util module still calls the global
blueslip module in one place, but that
code is about to be removed in the next
few commits.
I am pretty confident that once we start
sharing things like the typeahead code
more aggressively, we'll start having
dependencies on util. The module is barely
more than 300 lines long, so we'll probably
just move the whole thing into shared
rather than break it apart. Also, we
can continue to nibble away at the
cruftier parts of the module.
This should return us to a situation where we won't get blueslip
browser error reporting for users created while a device was offline
just before it reloads.
We now require all of our unit tests to handle
blueslip errors for warn/error/fatal. This
simplifies the zblueslip code to not have any
options passed in.
Most of the places changed here fell into two
categories:
- We were just missing a random piece of
setup data in a happy path test.
- We were testing error handling in just
a lazy way to ensure 100% coverage. Often
these error codepaths were fairly
contrived.
The one place where we especially lazy was
the stream_data tests, and those are now
more thorough.
Babel strict generates more code for [...x] than you’d like, while
Babel loose mode assumes x is an array.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
Using startsWith is faster than indexOf, especially for long strings
and short prefixes. It's also a lot more readable. The only reason
we weren't using it was when a lot of the code was originally written,
it wasn't available.
This extracts get_emoji_matcher and all the
functions it depended on, most of which were
in composebox_typeahead.js.
We also move remove_diacritics out of the people
module.
This is the first major step for #13728.
We'll use this in two places coming up, so it's
worth extracting, plus I wanted to add the
fairly lengthy comment here. (Tim, feel free
to edit down the comment as you see fit).
This change sets us up to optimize how we
filter users in the admin user settings.
See #13554 for more context on the user
facing issues.
This fix is basically three related things:
- Add filterer options to list_render.
- Add helper method to people.js.
- Use filterer in settings_users.js.
This should be slightly more performant, and we
often call this function N times, such as when
rendering the buddy list.
There's a minor change to pm_list to avoid
an unnecessary computation on huddles that would
otherwise trigger a blueslip warning for the
huddles case.
Once we get past the special check for fake
person objects already having `pm_recipient_count`,
we can rely on the object being a `person`
object with `user_id` set.
When we are pulling data from message.display_recipient
for private messages, the user_id field is always
called 'id', not 'user_id', so we can simplify
some defensive code.