default_language_name was a part of page_params which is actually
redundant considering that we already have language_list and
default_language available to frontend which can be used to
get the default_language_name and hence prevents the backend
from sending an additional parameter.
Fixes part of #18673.
This results in moving the `zulip_merge_base` parameter to
page_params, so that it's available to JavaScript.
Since this is technically a tiny overlay, it needs to be initialized
before hashchange.js.
We split recent_topics module into recent_topics_(ui + data + util).
This allows us to reduce cyclical dependencies which were
created due to large list of imports in recent topics. Also, this
refactor on its own makes sense.
Since this is currently only useful to interpret presence data, we
send this only if presence is requested.
I'm not sure that server_timestamp is the right name for this field,
but ultimately it should match the main presence API format.
The extracted logic is in linkifier.js.
We have decided to name it linkifier.js instead of realm_linkifier.js
because in future when we will add stream-level linkifiers, we'll
likely want them to be managed by this same file.
The typeahead suggests a human-readable `pretty_name` for the
`language` field in the add-playgrounds form.
The suggestions are sorted based on the popularity of these
languages.
E.g: A `py` prefix would match with `Python` first before
matching with others like `Python 2.x` based on priority.
The 'reply' button shows the stream>topic or recipient(s) of the
selected message, for better UX. It also expands to fill the
remaining horizontal space in the button bar -- this should help make
it easier for new users to figure out how to reply.
Finally, it uses "Message" instead of "Reply", to better match the
compose box.
Fixes#17940.
When notifications panel is open at the top, the buddy list and
streams-filter container gets truncated due to max-height exceeding
the necessary value. The commit fixes the issue by subtracting the
panels height when it is visible. The logic to do so is already
present, but we need to ensure that we trigger the full resize code
when we get into this situation.
Fixes: #18221Fixes: #17823
We move compose.html to compose.hbs file while keeping
`#compose` still in `home.html` as a hanger
where append rest of the elements.
This will provide us with two benefits:
* We could share common elements between message_edit_form and
compose.
* We can insert compose directly in any element. We may decide to
do it for recent topics.
To prevent breaking of the hardcoded playgrounds, we resort
to checking if realm_playgrounds is empty and falling back
to the hard-coded list if so. This logic is removed in the
followup commit which introduces the UI to add a playground.
* This introduces a new event type `realm_linkifiers` and
a new key for the initial data fetch of the same name.
Newer clients will be expected to use these.
* Backwards compatibility is ensured by changing neither
the current event nor the /register key. The data which
these hold is the same as before, but internally, it is
generated by processing the `realm_linkifiers` data.
We send both the old and the new event types to clients
whenever the linkifiers are changed.
Older clients will simply ignore the new event type, and
vice versa.
* The `realm/filters:GET` endpoint (which returns tuples)
is currently used by none of the official Zulip clients.
This commit replaces it with `realm/linkifiers:GET` which
returns data in the new dictionary format.
TODO: Update the `get_realm_filters` method in the API
bindings, to hit this new URL instead of the old one.
* This also updates the webapp frontend to use the newer
events and keys.
Our aim is to use this library to remove use of bootstrap-tooltip
for showing popovers and tooltips. This will remove our
dependency on bootstrap for showing tooltips. Thus, bootstrap
can be upgrade more independently.
This commit removes the unless msg/locally_echoed condition for the
edit content div, which has the consequence of making the "view
message source" widget always available for locally echoed
messages. This ensures that the message source can be seen if a very
long message has been drafted and it fails due to a server-side error
(See #17425 for the original report).
Fixes#17650.