This moves some code from settings_display.js
into the new module settings_config.js.
Extracting this module breaks some dependencies
on settings_display.js (which has some annoying
transitive dependencies, including jQuery).
In particular this isolates stream_data from
from settings_display.js.
Two of the three structures that we moved here
weren't even directly used by settings_display.js,
since we do a lot of rendering in the modules
admin.js and setting.js.
We make get_all_display_settings() a function
to avoid a require-time dependency on page_params.
Breaking the dependencies simplifies a few
node tests.
Most of the node test complexity came from the
following commit in March 2019:
5a130097bf
The commit itself seems harmless enough, but
dependencies can have a somewhat "viral" nature,
where making stream_data depend on settings_display
caused us to modify four different node tests.
When a user clicked the current emoji format in "display settings",
we'd show an infinite loading spinner (basically as a side effect of
trying to tell the server to change the emoji format to what it
already was).
Fix this by aborting early if the emoji format is already the option
that the user clicked.
Fixes#13684.
This commit was originally automatically generated using `tools/lint
--only=eslint --fix`. It was then modified by tabbott to contain only
changes to a set of files that are unlikely to result in significant
merge conflicts with any open pull request, excluding about 20 files.
His plan is to merge the remaining changes with more precise care,
potentially involving merging parts of conflicting pull requests
before running the `eslint --fix` operation.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
With webpack, variables declared in each file are already file-local
(Global variables need to be explicitly exported), so these IIFEs are
no longer needed.
Signed-off-by: Anders Kaseorg <andersk@mit.edu>
This adds a setting to control Zulip's default behavior of sorting to
bottom and graying out inactive streams. The previous logic is still
the default "automatic", but this gives users more control. See the
models.py comment for details.
Fixes#11524.
This is largely inspired by requests from people not liking the
Google's new emojiset. A lot of people were requesting to revert
back to old blobs emojiset so we are re-enabling this feature
after making relevant infrastructure changes for supporting google's
old blob emojiset and re-adding support for twitter emojiset.
Fixes: #10158.
Due to copyright issues with potentially displaying Apple emojisets on
non-apple devices, as well as iamcal dropping support for the emojione
emojiset (see https://github.com/iamcal/emoji-data/pull/142), we are
dropping (perhaps temporarily) support for allowing users to switch
emojisets in Zulip.
This commit just hides the feature from the user but leaves most of
the infrastructure in place so that in the future if we decide to
re-enable the support we will not need to redo the infrastructure work
(some JS-side code is deleted, mostly because we'll want to re-add the
feature using the do_settings_change infrastructure anyway).
The most likely emoji set to add is the legacy "blobs" Google emoji
set, since it seems popular with some users.
Tweaked by tabbott to remove some additional JS code and update the
changelog.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This should make it easier for us to iterate on a less-dense Zulip.
We create two classes on body, less_dense_mode and more_dense_mode, so
that it's easy as we refactor to separate the two concepts from things
like colors that are independent.
This commit changes the way the save and discard buttons on the
organization profile, settings and permissions tabs look and fades
them out after a delay. It also cleans up the code a bit in the
settings_org.js file. It introduces changes to the css in
settings.css as well as the template for save-discard buttons.
It also fixes a bug on the user settings whereby if an option
that requires reload is clicked before clicking an option that does
not require reload, the reload message is erased. This could create
an issue where the user is not aware that a reload is required.
The loader is also changed to using fa-icon as loading spinner on
user settings and the colors are tweaked a little bit.
This commit adds the ability to pass the sticky option to
in the change_display_setting function in order to have the
feedback element remain visible instead of fading out which
is the default behavior. Also passes true for that option in
two instances on the page.
This extends `do_settings_change` function for parameters like
`success` and `error` functions which will replace the default ones,
for functions that need to be excuted in success callbacks and for
desired success message.
All these parameters are optional.
This commit switches our emoji infrastructure to use 256 color indexed
64px spritesheets. Earlier we were using non-indexed 32px spritesheets
which were blurry on high dpi displays. These indexed spritesheets not
only provide a crispier display but are also smaller in size.
This commit also removes the `emoji-datasource` package as a dependency
as all the data is now sourced from individual datasource packages.
Fixes: #7862.
This replaces the cumbersome system we had for giving users feedback
on settings state changes in the display settings UI.
We expect this new system to be what we will attempt to migrate other
settings widgets to match over the coming weeks and months. It also
provides the opportunity to significant refactor away a lot of the
code duplication in settings_display.js.
Thanks to Brock Whittaker for redoing the styling and improving the
code simplicity.
Fixes#7622.
Add `translate_emoticons` to `prop_types` and `expected_keys`.
Furthermore, create a emoji-translating Markdown inline pattern.
Also use a JavaScript version of `translate_emoticons` and then use
this function during Markdown previews and as a preprocessor. This
is only needed for previews, because usually emoticon translation
happens on the backend after sending.
Add tests for emoticon translation, a settings UI, and a /help/ page
as well.
Tweaked by tabbott to fix various test failurse as well as how this
handles whitespace, requiring emoticons to not have adjacent
characters.
Fixes#1768.
This mostly moves code from server_events_dispatch, but
it also de-duplicates the logic in emoji_success(), and
it does early-return for the "text" case to keep the
function a bit flatter.
We no longer have a special UI setting and model
field ("emoji_alt_code") for saying users want text-only
emojis. We now instead make "text" be a fifth choice
for "emojiset".
Fixes#7406
For setting the night mode, it checks to see if you’re in development
by checking `page_params.development`, but the actual attribute is
`page_params.development_environment`.
We should use variables in i18n strings to give proper context to the
translators. If the pattern is this:
```
i18n.t("Count " + count + " items")
```
Then it will be captured like this:
```
{"Count" + count + "items": ""}
```
Which is not good for the translators.