This is in series of refactoring of code for realm logo settings.
Further, we will remove ids from the template as well and simply use
general classes (.day-settings and .night-settings) to identify to which
theme-mode particular element belongs i.e. day or night as we did in this
change.
This commit prepares the frontend code to be consumed by webpack.
It is a hack: In theory, modules should be declaring and importing the
modules they depend on and the globals they expose directly.
However, that requires significant per-module work, which we don't
really want to block moving our toolchain to webpack on.
So we expose the modules by setting window.varName = varName; as
needed in the js files.
This is preparation for enabling an eslint indentation configuration.
90% of these changes are just fixes for indentation errors that have
snuck into the codebase over the years; the others are more
significant reformatting to make eslint happy (that are not otherwise
actually improvements).
The one area that we do not attempt to work on here is the
"switch/case" indentation.
Replacing file input doesn't work for value clearing. The best
way is to clean value directly, which excludes accidentally adding
wrong file after upload-widget validation error.
- Add settings parameter for max realm icon size.
- Add settings parameter for max user avatar size.
- Add checking file size to avatar and icon
uploading views.
- Transfer file size limit parameter to frontend.
- Add tests.