I pushed a bunch of commits that attempted to introduce
the concept of `client_message_id` into our server, as
part of cleaning up our codepaths related to messages you
sent (both for the locally echoed case and for the host
case).
When we deployed this, we had some strange failures involving
double-echoed messages and issues advancing the pointer that appeared
related to #5779. We didn't get to the bottom of exactly why the PR
caused havoc, but I decided there was a cleaner approach, anyway.
This tool was used for downloading sprite sheets from iamcal's
repository. Since now we have moved to using `emoji-datasource`
npm package, this tool is no longer required.
This commit does the following things:
* Instead of using a manual tool for downloading sprite sheets, use
`emoji-datasource` npm package.
* Modify the `build_emoji` script to use sprite sheets from the npm
package.
Bumps PROVISION_VERSION.
Fixes: #4730.
NPM packages should be installed at the beginning of the provisioning
process so that later in the provisioning process if a script requires
any NPM package it can use it. Earlier, we were installing NPM packages
in the last as the installation process can fail due to network issues
but since we now retry in case the installation fails, they can be
installed safely at the beginning of the process as well just like apt
packages.
Add a line of text stating that there are no active or inactive bots.
This is for better understanding of the user, as blank screen that
used to appear in case of no bots being present might seem broken
to some.
Tweaked by tabbott to improve the English.
The old translation copies in localStorage were not being removed
when they were no longer needed, so we can free up the storage
by deleting them.
This was accidentally not merged months ago when originally
implemented, but it was written to fix#4443 and in fact does so.
This change has us tracking messages as soon as we start
sending the message to the server. The next step is to
reconfigure the timeouts a bit to deal with the server not
responding.
We now use a client-side message id to track the state of our
sent messages. This sets up future commits to start tracking
state earlier in the message's life cycle.
It also avoids ugly reify logic where we capture an event to
update our data structure to key on the server's message id
instead of the local id. That eliminates the node test as well.
Another node test gets deleted here, just because it's not
worth the trouble with upcoming refactorings.
This mostly sets the stage for a subsequent commit to start
using client_message_id as the key into sent_messages.
It has the nice side effect of making it more explicit that
certain things should always happen when transmit_message()
succeeds.
This commit does regress our node test coverage a bit.
This commit starts to decouple client_message_id from local_id.
We don't really take advantage of the decoupling in this
commit--in fact, it's a bit of a pain at first. But this should
be a fully working checkpoint commit.
This is mostly straightforward moving of code out of compose.js.
The code that was moved currently supports sending time
reports for sent messages, but we intend to grow out the new
module to track more state about sent messages.
The following function names in this commit are new, but their
code was basically pulled over verbatim:
process_success (was process_send_time)
set_timer_for_restarting_event_loop
clear
initialize
All the code in the new module is covered by previous tests that
had been written for compose.js. This commit only modifies
a few things to keep those tests.
The new module has 100% node coverage, so we updated `enforce_fully_covered`.
We are deprecating local_id/local_message_id on the Python server.
Instead of the server knowing about the client's implementation of
local id, with the message id = 9999.01 scheme, we just send the
server an opaque id to send back to us.
This commit changes the name from local_id -> client_message_id,
but it doesn't change the actual values passed yet.
The goal for client_key in future commits will be to:
* Have it for all messages, not just locally rendered messages
* Not have it overlap with server-side message ids.
The history behind local_id having numbers like 9999.01 is that
they are actually interim message ids and the numerical value is
used for rendering the message list when we do client-side rendering.
Prior to this commit, 7 megabytes of images (through 253 individual requests)
were heavily slowing down the initial load. With this commit, we load only the
logos (60 or so images).
Documentation and images for the individual integration sub-pages is requested
separately using the /integrations/doc/ endpoint, which returns HTML.
This redesigns the /help/ page sets to be a single page app that uses
history.pushState to work the same as the old app.
The big new feature is that now we have the index in a nicely designed
left sidebar.
`add_emoji_by_admins_only` backend setting is represented by page_param's
`realm_add_emoji_by_admins_only` attribute. When this setting was changed
we were wrongly updating the `add_emoji_by_admins_only` attribute which
doesn't exist.