This is just a refactoring to the more modern API
for sending internal messages.
To make this work we now plumb the email_gateway
flag through `internal_send_stream_message` instead
of `internal_send_message`.
We also change `send_zulip` to have its callers
pass in a full UserProfile object (which one of
them already had).
We prefer this to internal_send_message().
We are trying to deprecate `internal_send_message`,
which has extra moving parts related to
`extract_recipients` and `Addressee.legacy_build`.
There are two chunks of code that I touch here
that look pretty similar, but I'm not quite
sure they're worth de-duplicating, since they
use different topics and different message
content.
Instead of having `notify_new_user` delegate
all the heavy lifting to `send_signup_message`,
we just rename `send_signup_message` to be
`notify_new_user` and remove the one-line
wrapper.
We remove a lot of obsolete complexity:
- `internal` was no longer ever set to True
by real code, so we kill it off as well
as well as killing off the internal_blurb code
and the now-obsolete test
- the `sender` parameter was actually an
email, not a UserProfile, but I think
that got past mypy due to the caller
passing in something from settings.py
- we were only passing in NOTIFICATION_BOT
for the sender, so we just hard code
that now
- we eliminate the verbose
`admin_realm_signup_notifications_stream`
parameter and just hard code it to
"signups"
- we weren't using the optional realm
parameter
There's also a long ugly comment in
`get_recipient_info` related to this code
that I amended for now.
We should try to take action in a subsequent
commit.
In the next commit we're going to change what the
server sends for the following:
- page_params
- server responses to /json/users/me/presence
We will **not** yet be changing the format of the data
that we get in events when users update their presence.
It's also just a bit in flux what our final formats
will be for various presence payloads, and different
optimizations may lead us to use different data
structures in different payloads.
So for now we decouple these two things:
raw_info: this is intended to represent a
snapshot of the latest data from the
server, including some data like
timestamps that are only used
in downstream calculations and not
user-facing
exports.presence_info: this is calculated
info for modules like buddy_data that
just need to know active vs. idle and
last_active_date
Another change that happens here is we rename
set_info_for_user to update_info_for_event,
which just makes it clear that the function
expects data in the "event" format (as opposed
to the format for page_params or server
responses).
As of now keeping the intermediate raw_info data
around feels slightly awkward, because we just
immediately calculate presence_info for any kind
of update. This may be sorta surprising if you
just skim the code and see the various timeout
constants. You would think we might be automatically
expiring "active" statuses in the client due to
the simple passage of time, but in fact the precise
places we do this are all triggered by new data
from the server and we re-calculate statuses
immediately.
(There are indirect ways that clients
have timing logic, since they ask the
server for new data at various intervals, but a
smarter client could simply expire users on its
own, or at least with a more efficient transfer
of info between it and the server. One of
the thing that complicates client-side logic
is that server and client clocks may be out
of sync. Also, it's not inherently super expensive
to get updates from the server.)
The important details for the test setup here
are just the number of users who are active.
We don't need to simulate the currently awkward
way of populating this data.
The _.each calls with an inline function expression have already been
converted to for…of loops. We could do that here, but using .forEach
when we’re just reusing an existing function seems like a good
guideline.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
predicate is expected to return a function, not a boolean. The
boolean true was causing _.filter to match items with a property named
"true", which is definitely not what was intended. Matching no items
is probably also not intended, but matching every item causes the test
to fail.
Signed-off-by: Anders Kaseorg <anders@zulipchat.com>
This should somewhat reduce the gravity of the failure mode for cases
where the message the user clicked cannot be found (which would be a
significant bug on its own merit in any case).
The keys for message_store are since the recent Map migration intended
to be integer message IDs, not strings (and likely were always
intended to be integers; the failure mode may simply have shifted).
This may just be a new bug, but this max also fix#9549; certainly
we'll want to redo any investigation with this fix in place.
Fixes#9549.