If the target user is deactivated, `Reactivate this user` will be
shown as one of the options in the small user profile popover, where
`Manage this user` would usually be.
We rename `show_manage_user_option` to `can_manage_user` because now
it will also be used as the common condition for whether the current
user has administrative permission to active or deactivate the target
user.
The implementation closely follows the existing deactivation modal.
Fixes#21428.
chat.zulip.org discussion:
design > reactivate user from user popover
It's 2022 and the WHATWG no longer recognizes the term URI. Everything
is now a URL or a type of URL. Which is great because it's way less
confusing. Details here:
https://url.spec.whatwg.org/
Move stream_data.id_to_slug to internal_url, making it shareable. The
function has been renamed to stream_id_to_slug to reflect that it
operates on a stream id.
The new is obviously parallel with the small avatar URL construction,
and allows us to deduplicate this construction between the popovers
and full user profile logic for getting a medium avatar URL.
Fixes#20140.
This commit adds "Manage this user" option in the user-info popover
which simply opens the administrative user-info modal.
We show a spinner on submit button in this case as modal
is not closed immediately and thus we need some indicator
to show that the task is in progress. There is no spinner
on submit button in the modal opened from "Users" section
of organization settings.
Error handling for this case is different than when the
modal is opened from "Users" section of organization
settings because there is no overlay in the background
of modal in this case.
In this case, we show error inside the modal and do not
close it and in case the change is completed successfully
we just close the modal without showing any message.
Fixes part of #18944.
Previously, if a user had a realm emoji set as their status emoji and
someone deleted the realm emoji, the app would fail to initialize,
because of the error we throw from `./shared/js/emoji.js`.
This commit fixes this by just displaying the deactivated emoji,
similar to how we do when realm_emoji used as reactions are deleted.
As part of the fix, we add a function get_emoji_details_for_rendering,
which duplicates some of the logic used in `reactions.js`, we can
refactor to remove the duplication in `reactions.js` in future
commits.
Note that the following behaviour is a part of our design:
If a user sets their emoji to a particular realm emoji, say for
example "octo-ninja", and "octo-ninja" was then deleted, and a new
emoji was added with the name "octo-ninja", the user's status emoji
would change to show the new emoji instead of the deleted emoji.
Also note that in the `user_status.js` node test, we were able to
change the name for the 991 realm_emoji because it had not been
previously used anywhere in the test (possibly added as just a copy
paste artifact?).
Fixes: #20274.
emoji: Use reaction_type parameter to analyze emoji.
It's always better to use the user ID than the email for fetching data
about an object whose unique ID we have, which should be all of them.
And it's also cleaner code to use the standard people.js method; tabbott
checked that indeed all callers get their `user` objects from `people.js`.
Since we restrict spectators from having access to avatars using
email to avoid someone brute forcing a user's email, this removes
a 401 response from the server in spectator view when trying
to open user info popover.
Additionally, this fixes the cached-fetching behavior documented in
the comments we add about the way we construct URLs.
Previously, we showed a `Copied!` alert on copying link to a message
irrespective of the fact that the link was copied or not.
Hence add an event listener that shows the `Copied!` tooltip only
if the action was successful.
Fixes#19019.
We now only expose mock_template as a helper in run_test.
This has the following advantages:
* less boilerplate at the top of the file
* more surgical control with setting exercise_templates
* no more "f" hack (or render_foo consts)
* we force devs to explicitly mock the template
See frontend_tests/zjsunit for the substantive changes.
All the changes to the tests are very mechanical in nature.
`user-profile-modal` is shown using `overlays.open_overlay` which
disables mouse pointer events. The user can't click anywhere while a
modal is present, except to close it.
We use `hide_all_except_sidebars` and `hide_all` to hide popovers.
But since the user can't interact while a modal is present,
closing it manually is redundant.
Previously, we had this complicated layering where the right sidebar
logic would display "Last active: foo" but the user popovers would
just display "foo", which doens't make any sense, since the two
settings have equal context about the string.
We deduplicate that and also arrange that the "Last active:" prefix is
used when it's not clear what we're talking about; i.e. all the values
except for "Active now".
Since, we now get role value in person objects sent from server, we
can simply user user_role_map to display role in different places
instead of having multiple if-else conditions to check flags like
is_admin, is_guest, etc.
Since the "mute users" feature isn't complete yet,
this UI is shown only in development setups.
Ideally we should have had this commit after the whole
feature was completed and merged, but doing so makes it
difficult to test and merge subparts of the feature one by
one (which is a better workflow, while we still decide what
exactly we want this feature to do).
This commit adds a new button in the user info popover
to mute or unmute the user, and uses a confirmation
dialog while muting, because muting a user accidently can lead
to the muter losing out on a lot of information.
TODOs when making this UI visible in production-
1. Make a /help page and link to it from the confirmation
dialog and the API docs.
Fixes#17466
This commit will change encoding logic. Initial logic
was not encoding parenthesis, and this creates conflicts
with the markdown link format. To resolve this while encoding,
we're now replacing parenthesis with ".28" and ".29."
There is no need to change decoding logic because before
decoding any URL, we first convert all the “.” to “%.”
optimization: No need to replace parenthesis in popovers.js.
Use fully resolvable request paths because we need to be able to refer
to third party modules, and to increase uniformity and explicitness.
Signed-off-by: Anders Kaseorg <anders@zulip.com>
For most functions that we were using __Rewire__ for,
it's better to just use the override helper, which
use __Rewire__ under the hood, but also resets
the reference at the end of run_tests.
Another nice thing about override() is that it reports
when you never actually needed the mock, and this
commit fixes the instances found here.
I didn't replace every call to __Rewire__. The
remaining ones fall under these categories:
* I looked for ") =>" in my code sweep,
so I missed stuff like "noop" helpers.
* Sometimes we directly update something
in a module that's not a function. This
is generally evil, and we should use setters.
* Some tests have setup() helpers or similar
that complicated this code sweep, so I
simply punted.
* Somes modules rely on intra-test leaks. We
should fix those, but I just punted for the
main code sweep.
This is a deceptively ugly diff. It makes
the actual code way more tidy.
I basically inlined some calls to mock_module
and put some statements in lexical order.
We now just use a module._load hook to inject
stubs into our code.
For conversion purposes I temporarily maintain
the API of rewiremock, apart from the enable/disable
pieces, but I will make a better wrapper in an
upcoming commit.
We can detect when rewiremock is called after
zrequire now, and I fix all the violations in
this commit, mostly by using override.
We can also detect when a mock is needlessly
created, and I fix all the violations in this
commit.
The one minor nuisance that this commit introduces
is that you can only stub out modules in the Zulip
source tree, which is now static/js. This should
not really be a problem--there are usually better
techniques to deal with third party depenencies.
In the prior commit I show a typical workaround,
which is to create a one-line wrapper in your
test code. It's often the case that you can simply
use override(), as well.
In passing I kill off `reset_modules`, and I
eliminated the second argument to zrequire,
which dates back to pre-es6 days.