Stripe Checkout means using JS code provided by Stripe to handle
almost all of the UI, which is great for us.
There are more features we should add to this page and changes we
should make, but this gives us an MVP.
[greg: expanded commit message; fixed import ordering and some types.]
There are two different things you need to patch in order to get error
emails (at `/emails`) in dev. Flip one of them in dev all the time,
and make the comment on the other a bit more explicit.
This name hasn't been right since f7f2ec0ac back in 2013; this handler
sends the log record to a queue, whose consumer will not only maybe
send a Zulip message but definitely send an email. I found this
pretty confusing when I first worked on this logging code and was
looking for how exception emails got sent; so now that I see exactly
what's actually happening here, fix it.
This line was added in e8ab7cd1a as a desperate measure to get the
`set_loglevel` helper to successfully suppress the `zulip.send_email`
logs.
In fact, the reason that just setting `level` there wasn't doing the
job had nothing to do with `propagate`, which doesn't interact with
`level`. (See the long block comment in `zproject/settings.py`,
searching for "Python logging module", for my attempt at concisely
explaining these semantics.) Rather, our setting for `level` was
getting clobbered by the use of `create_logger`; and setting
`propagate` to False worked by completely suppressing all logs to
`zulip.send_email` and descendants from reaching the normal handlers,
regardless of the log messages' levels.
Now that the `create_logger` issue is fixed (see a few commits before
this one), drop that.
Because calls to `create_logger` generally run after settings are
configured, these would override what we have in `settings.LOGGING` --
which in particular defeated any attempt to set log levels in
`test_settings.py`. Move all of these settings to the same place in
`settings.py`, so they can be overridden in a uniform way.
These aren't of much use without the corresponding secrets (despite us
calling one of them a "key", both are public IDs), which are in my
personal dev-secrets.conf. So, remove them.
I had this commit applied in order to test what became 90944983f...
and then I accidentally included it in what I pushed, as 0fa9a489d.
Oops.
This adds custom CSS through JavaScript for things that do not
scope well and will override other inherited styles.
This should ONLY be used for problematic CSS that has no obvious
or easy CSS-only solution.
(Specifically, we need this for the "default link" styling, which is
hard to override because we don't want to start winning ties due to
specificity that we would not have won in the light theme).
[Modified by greg to (1) keep `USERNAME_FIELD = 'email'`,
(2) silence the corresponding system check, and (3) ban
reusing a system bot's email address, just like we do in
realm creation.]
Originally this used signals, namely SIGRTMIN. But in prod, the
signal handler never fired; I debugged fruitlessly for a while, and
suspect uwsgi was foiling it in a mysterious way (which is kind of
the only way uwsgi does anything.)
So, we listen on a socket. Bit more code, and a bit trickier to
invoke, but it works.
This was developed for the investigation of memory-bloating on
chat.zulip.org that led to a331b4f64 "Optimize query_all_subs_by_stream()".
For usage instructions, see docstring.
Tweaked by tabbott to move changes from the next commit that are
required for this to pass tests into this commit.
Note that this exports a few items that were not previously exported.
This fixes some subtle JavaScript exceptions we've been getting in
zulipchat.com, caused by the system bot realm there not being "zulip"
interacting with get_cross_realm_users.
I probably should have just done this in the original implementation;
there's only a small downside in the form of an extra database query
when trying to authenticate a user who doesn't exist.
Structurally, the main change here is replacing the `clean_username`
function, which would get called when one accessed
self.cleaned_data['username'] with code in the main `clean` function.
This is important because only in `clean` do we have access to the
`realm` object.
Since I recently added full test coverage on this form, we know each
of the major cases have a test; the error messages are unchanged.
This deletes the old mock-covered test for this, which was mostly
useless. We have a much less messy test, which we extend to provide
the same test coverage the old one did.
While the result was the same before, this makes it more obvious.
This uses the to-markdown.js library to do all the hard work of
parsing HTML and turning it into markdown and not e.g. uploaded files.
Tweaked by tabbott to better scope when it activates to just include
pastes of HTML content.
Fixes#5853.
We created this redundant pair of conditionals in a preceding commit,
in order to match the indentation of an `except` block so as to slice
the diffs extra finely as we're refactoring auth code.
This lets us delete some duplicate code, since common_get_active_user
handles an account in the wrong subdomain for us.
Also lets us delete the now-unused common_get_active_user_by_email.
This way, we don't attempt to evaluate whether the user's account is
active (etc.) until after we've checked the backend is enabled. This
won't change the result of actual auth, but feels more readable.