Previously, this would incorrectly include a user with name and email
"" in the recipients list shown in the local echo code path.
We fix this and add a test for the issue.
We used to have hacky code where various functions would call
build_stream_sidebar_row() to get a jQuery object, and then they
would attach the jQuery object to the "sub" object from stream_data.js.
Now build_stream_sidebar_row() localizes the hack of attaching
a UI object to the "sub" object to just one function (and we can
clean this up in a follow-up commit).
Also, the UI object is now a JS object that can close on some useful
state information like the stream name and encapsulate how we
toggle the inactive_stream class.
Finally, we don't have build_stream_sidebar_row() needlessly append
list items to $('#stream_filters') when we know that our callers are
going to re-build the list anyway.
It used to be the case that you would get new messages for a
huddle, but the huddle wouldn't show up on your buddy list until
the every-50-seconds mass update of the buddy list.
Now we make sure to work with non-stale jQuery objects, and,
more importantly, we resize ourselves if we add new huddles.
(The resize issue arises due to some complicated heuristics
where we don't want group PMs to take up too much of the buddy
list for users who don't have many in their history.)
* Fixes handling of multiple stream links and invalid stream names.
* Fixes text regex so it handle hash sign the right way.
* Adds tests for these stream link cases.
The widget that gets built in topic_list.build_widget()
now knows how to add itself to its parent element and expose
an interface to retrieve the parent.
This moves one method over from stream_list.js. There's still a
lot of boilerplate here, unfortunately, as topic lists have a lot
of dependencies on other parts of the system--narrowing state,
muting state, jQuery, handlebars, etc.
We now use stream_id as our key to rename streams, which
should prevent a few race conditions long term. (We are
still possibly contending with other events that use
stream_name as a key, so this is not perfect.)
Now we just have two methods of importance:
compile_template
render_template
The compile_template() function will automatically
(and recursively) compile any partials it depends
on and mark those as compiled.
If I try to send a message to an unknown user (which is possible
for some types of realms), then I simply ignore them during the
send codepath, so that I don't later need to patch up their attributes.
We no longer store pm_recipient_count on person objects, but we
instead use a Dict to store them. Then the new API is this:
people.get_recipient_count()
people.incr_recipient_count()
Adds a database migration, adds a new string_id argument to the management
realm creation command, and adds a short name field to the web realm
creation form when REALMS_HAVE_SUBDOMAINS is False.
When the render function is run now, it uses the partial_finder
function to search recursively through files for partials and add them
so that test writers don’t have to.
This means that we no longer have to do any manual work to maintain
the templates.js check that all handlebars templates are rendered by
the node tests.
Previously, var/casper/server.log was overwritten before every run of
run-casper. This commit implements the simplest form of log rotation,
by overwriting server.log only if it has more than 100kb.
Previously we showed an "Edit" item in the actions popover menu when a user
could edit the content or topic of a message, and nothing otherwise. We now
show "Edit", "Edit Topic", or "View Source" in the popover menu for every
message, depending on the editability of the message, and present an
appropriate version of message_edit_form when the menu item is clicked.
Finishes #1604 and #1761.
This replaces add_stream_to_sidebar(), which was kind of a misleading
name, and it also adds a couple lines of code that were always
called right after calling add_stream_to_sidebar().
This function will make it easier to unit test upcoming
changes related to stream counts.
This was mostly moving code, but one change is that we
don't call create_subs() in subs.js any more (which would
have been kind of circular dependency), since the only thing
that it did besides calling a more appropriate function
in stream_data.js was to generate a trigger that was
subsequently ignored and possibly a UI trap, as we don't
want to be messing with the stream sidebar when we go into
the stream settings page.
We now simply call exports.create_sub_from_server_data() for
newly encountered unsubscribed streams (which don't belong in
the sidebar anyway.)
This function used to live in subs.js. It's mostly a code move,
but I simplified the logic to determine whether it's subscribed
not to do a lookup into the same data structure that the sub
already came from.
I also added some tests.
Previously, URLs were being incorrectly treated as unknown search
operators (since they had exactly one ":" in them, just like foo:bar
for an invalid choice of foo).
Fixes#1743.
Filter behaves similarly to filter in left sidebar, see PR #684. Added
stream input field to the stream creation modal along with other settings,
for clarity.
Fixes#455, #563.
Previously, we sent users to an "invite your friends" page after they
created an organization. This commit removes that step in the flow and sends
users directly to the home page. We also remove the now-unused
initial_invite_page.html template, initial_invite.js (which pre-filled the
invite emails with characters from literature), and the /invite URL route.
This fixes a problem where any absolute redirects in the routes
visited by the Casper tests will cause failures due to switching the
users to a "different" server where the cookies they'd received are no
longer valid.
Now, we at least consistently use the same hostname in the Casper
tests as EXTERNAL_HOST.
- Expand a box full of emojis into the
compose window for users to graphically select emojis.
- Append an emoji to the end of the message when a user
clicks the emoji in the emoji box.
- Trap the escape key to always close the emoji box
before closing anything else if the box is open.
- Fixes: #147.
(Most of this work was done by acrefoot in an earlier branch.
I took over the branch to fix casper tests that were broken during
the upgrade (which were fixed in a different commit). I also
made most of the changes to run-casper.)
This also upgrades phantomjs to 2.1.7.
The huge structural change here is that we no longer vendor casperjs
or download phantomjs with our own script. Instead, we just use
casperjs and phantomjs from npm, via package.json.
Another thing that we do now is run casperjs tests individually, so
that we don't get strange test flakes from test interactions. (Tests
can still influence each other in terms of changing data, since we
don't yet have code to clear the test database in between tests.)
A lot of this diff is just removing files and obsolete configurations.
The main new piece is in package.json, which causes npm to install the
new version.
Also, run-casper now runs files individually, as mentioned above.
We had vendored casperjs in the past. I didn't bring over any of our
changes. Some of the changes were performance-related (primarily
5fd58cf249), so the upgraded version may
be slower in some instances. (I didn't do much measurement of that,
since most of our slowness when running tests is about the setup
environment, not casper itself.) Any bug fixes that we may have
implemented in the past were either magically fixed by changes to
casper itself or by improvements we have made in the tests themselves
over the years.
Tim tested the Casper suite on his machine and running the full Casper
test suite is faster than it was before this change (1m30 vs. 1m50),
so we're at least not regressing overall performance.
These changes prepare us for the casperjs upgrade:
Extract init_viewport().
Have then_log_out() do more explicit waiting.
Add turn_off_press_enter_to_send().
This separates the display settings module from the
settings_table.handlebars template.
Additionally, it fixes the node tests to search in the
static/templates/settings directory and initialize any templates in there
while running tests on the settings templates.
Adds a new field org_type to Realm. Defaults for restricted_to_domain
and invite_required are now controlled by org_type at time of realm
creation (see zerver.lib.actions.do_create_realm), rather than at the
database level. Note that the backend defaults are all
org_type=corporate, since that matches the current assumptions in the
codebase, whereas the frontend default is org_type=community, since if
a user isn't sure they probably want community.
Since we will likely in the future enable/disable various
administrative features based on whether an organization is corporate
or community, we discuss those issues in the realm creation form.
Before we actually implement any such features, we'll want to make
sure users understand what type of organization they are a member of.
Choice of org_type (via radio button) has been added to the realm
creation flow and the realm creation management command, and the
open-realm option removed.
The database defaults have not been changed, which allows our testing code
to work unchanged.
[includes some HTML/CSS work by Brock Whittaker to make it look nice]
Previously, the generate-fixtures shell script by called into Django
multiple times in order to check whether the database was in a
reasonable state. Since there's a lot of overhead to starting up
Django, this resulted in `test-backend` and `test-js-with-casper`
being quite slow to run a single small test (2.8s or so) even on my
very fast laptop.
We fix this is by moving the checks into a new Python library, so that
we can avoid paying the Django startup overhead 3 times unnecessarily.
The result saves about 1.2s (~40%) from the time required to run a
single backend test.
Fixes#1221.
I have a hunch that the messages sent from different files
are interfering with each other as well. This commit will make
it clear if indeed this is the case.
This adds support for running a Zulip production server with each
realm on its own unique subdomain, e.g. https://realm_name.example.com.
This patch includes a ton of important features:
* Configuring the Zulip sesion middleware to issue cookier correctly
for the subdomains case.
* Throwing an error if the user tries to visit an invalid subdomain.
* Runs a portion of the Casper tests with REALMS_HAVE_SUBDOMAINS
enabled to test the subdomain signup process.
* Updating our integrations documentation to refer to the current subdomain.
* Enforces that users can only login to the subdomain of their realm
(but does not restrict the API; that will be tightened in a future commit).
Note that toggling settings.REALMS_HAVE_SUBDOMAINS on a live server is
not supported without manual intervention (the main problem will be
adding "subdomain" values for all the existing realms).
[substantially modified by tabbott as part of merging]
This restructures the styling for the Zulip settings and
administration pages to minimize use of Bootstrap and use a consistent
styling library for similar elements.
While it is basically a wash in terms of the page's visuals, it will
make our life a lot easier for future work on improving the settings
pages section of the site.
In HTML, the line break immediately following a start tag is ignored
(see: https://www.w3.org/TR/html4/appendix/notes.html#h-B.3.1). An
extra span tag has been introduced in the upstream Pygments
HtmlFormatter in order to preserve the first new line. The Bugdown
Tests as well as our fenced_code.js frontend markdown processor have
been updated to reflect this new behavior.
Chaining together `wait*` functions can create race conditions in the
frontend tests. To avoid race condition, we need to insert `then`
function between two `wait*` functions.
From the popups that appear when clicking the down-arrow in the left
column's streams, you can now unsubscribe from that particular
channel. This runs on the same function that unsubscribes you from
streams in the "Subscriptions" tab.
Fixes: #1554.
[tweaked by tabbott to fix some errors]
The ‘for’ attribute is not valid HTML in the case of this because the
emails are invalid character sets and the input has no ID with the
email.
This changes it to a data-name which is still searchable but doesn’t
interfere with typical input behavior.
The checkboxes no longer float-left, fixing an issue with the
subscribe buttons leaning right in narrow windows.
Fixes: #1491.
This makes sure we are explicit about partials in
individual test modules. Eventually, we should figure
out a way to make partials automatically compile as
part of the node tests.
Adds a new field default language in the zerver_realm model.
This realm level default language will be used as default language
for newly created users. Realm level default language can be
changed from the administration page.
Fixes#1372.
Create `media.css` using media queries that had been at the bottom
of `zulip.css`, then update miscellaneous setttings/docs files.
I also add `.screen-medium-show` and `.screen-narrow-show` to
`media.css`, as they seem to be an important part of our
responsive design.
Fixes#1532.
These tests would work as part of the whole suite, but
not standalone, because they were getting objects out
of node's require cache that a previous test had cleaned up.
Now they should work standalone as well, and the tests
are more explicit about their dependencies.
Some node tests used to pass as long as prior tests ran,
but then they would fail if you ran them standalone. Now
we are more aggressive about cleaning up node's require
cache after each individual test runs.
This introduces a very minor different in behavior if you specify
an invalid filename as a command line argument. We now show
warnings for those *before* running the rest of the tests.
In templates.js we want to enforce outputting just
one output file per template, and we also keep the source
alphabetical by template name. This isn't a permanent
decision, but it makes organizing the ouput a little
easier for now.
This reverts commit be93b6ea28.
Unfortunately, the newer jquery comes with a huge performance
regression affecting the hotkeys code, which has the effect of making
typing super slow.
Fixes: #1449.
In python 3, subprocess uses bytes for input and output if
universal_newlines=False (the default). It uses str for input and
output if universal_newlines=True.
Since we mostly deal with strings, add universal_newlines=True to
subprocess.check_output.
As they stand now, alert words tests will cause a race condition with
all subsequent tests which access the UserProfile object these tests
modify. Currently, if we modify alert words, we don't get any
notification from the server, issue reported at #1269. Consequently, we
can't wait on any condition to avoid the race condition. The best option
is to wait for the fix of #1269 and modify the tests in that issue.
Fixes: #1244
There is a hard to reproduce race condition causing these tests to
occasionally fail. We believe it is caused by switching to the home tab and
not properly waiting for all the messages to load; see Issue #1243. The
tests are for the following pathway (not a high priority to test):
1. User starts editing a message.
2. allow_message_editing is turned off for the realm (in this case, by the
user going to the admin page and turning it off).
3. User finishes editing the message and hits send.
This is controlled through the admin tab and a new field in the Realms table.
Notes:
* The admin tab setting takes a value in minutes, whereas the backend stores it
in seconds.
* This setting is unused when allow_message_editing is false.
* There is some generosity in how the limit is enforced. For instance, if the
user sees the hovering edit button, we ensure they have at least 5 seconds to
click it, and if the user gets to the message edit form, we ensure they have
at least 10 seconds to make the edit, by relaxing the limit.
* This commit also includes a countdown timer in the message edit form.
Resolves#903.
There is a hard to reproduce race condition causing these tests to
occasionally fail. We believe it is caused by switching to the home tab and
not properly waiting for all the messages to load; see Issue #1243. The
tests are for the following pathway (not a high priority to test):
1. User starts editing a message.
2. allow_message_editing is turned off for the realm (in this case, by the
user going to the admin page and turning it off).
3. User finishes editing the message and hits send.
This is controlled through the admin tab and a new field in the Realms
table. This mirrors the behavior of the old hardcoded setting
feature_flags.disable_message_editing. Partially resolves#903.
We originally waited for .message_edit_notice to appear, now we wait for
textarea.message_edit_content to disappear.
This is better because the previous code didn't correctly handle
editing the same message twice (the "EDITED" tag would still be there
from the first edit, so it wouldn't wait at all the second time!).
Assigns hotkey 'w' to search streams.
Only show search box when active. Activate with hotkey or by clicking
STREAMS.
Filter matches at the beginning of words in stream name.
Behaviour is otherwise almost identical to user search.
Casper tests.
We only use zxcvbn in the main webapp for checking the user's password
in the change password form. Since zxcvbn is a very large javascript
library (~700KB), loading it asynchronously only when a user is trying
to change their password results in a significant performance
improvement for loading the Zulip webapp on a slow network.
Fixes#263.
* The warning contains a count of the number of people in the stream.
* An error appears if the warning is ignored and the user tries to
send the message anyway.
* The message cannot be sent until the warning is acknowledged or @all
/ @everyone is removed.
* This only applies to stream messages and not private messages.
Fixes#853.
Previously, we were checking if a particular user was the current user
in dozens of places in the codebase, and correct case-insensitive
checks were not used consistently, leading to bugs like #502.
Since relatively few systems have the typing module, this makes the
checks for whether the user is properly running our test scripts in
the virtualenv more likely to trigger well.
This should make users much more likely to be able to debug issues
where they ran Zulip outside the Vagrant environment or virtualenv.
[error messages tweaked by tabbott]
.message_edit_notice is too broad of a selector to
test if your most recent edit has posted. Also
check if the currently selected message is the one
that's been edited.
When you deactivate a user, visit another page, and then
come back, the user shows up in another table (the
"Deactivated Users" table), and no longer has the
strikeout styling of a recently deactivated user.
Using the strikeout class as a selector to test if the
user has been reactivated will of course not be a good
test, and if you have a slow machine, lose a
race condition.
When you deactivate a user, visit another page,
and then come back, the user shows up in another
table, and no longer has the strikeout styling
of a recently deactivated user. Using strikeout
class to test if the user has been reactivated
will of course not be a good test, and if you
have a slow machine, lose a race condition.
Now that we're doing presence updates in a performant fashion, we
don't need to throttle processing these events, and in fact the
throttling of these events created a correctness problem, since we're
now doing incremental updates rather than just rerendering everything
after each event.
Whenever a user became active, this triggers an immediate presence
update event (to show that user as active). The implementation for
that event (running on the browsers of all other users in the realm)
would fully rerender the presence list, which can be an expensive
operation in a large realm, just to update the status for that one
user. This fixes that case to just remove the user from the list and
then re-insert it at the appropriate index.
[Commit message expanded with more details by Tim Abbott]
Like the Stream Subject lists, Private messages are now shown
when the user clicks on the "Private message" link. User can drill in
to get more than 5 conversations. Selecting PMs from the user or group
PM lists on the right sidebar also opens the list & highlights the
selected conversation.
[Edited by tabbott@mit.edu to fix some small bugs.]
The node packages 'jQuery' and 'jquery' are different--'jQuery' is the
legacy support package that is needed for Zulip so the require statements
in the tests were updated.
Travis uses node 4.0 by default and we are using 0.10, so the command to
install the correct version had to be added to the .travis.yml file.