Fixes#8965.
Mark_message(s)_as_read is used in marking a message as having been
read by the browser, rename it to notify_server_message(s)_read to
avoid any confusion.
This is a recent regression where we I refactored the toggle
component. For some reason the old code was waiting until
after the callback to set some of its state, and I did the
same thing when I simplified how the state was stored.
Under the old code, this didn't manifest as a bug, although
the old code was problematic for other reasons.
This "fix" doesn't actually change anything user facing, as the
follow up commit fixes the proximal problem more directly. And
the toggle component is still prone to people writing code that
tries to inspect the state of the widget as it's being built.
This is a pretty thin abstraction to prevent having to put
magic numbers in code, doing the which/keyCode hack, and remembering
to all preventDefault.
Hopefully we'll expand it to handle things like shift/alt keys
for components that want their own keyboard handlers (vs. going
through hotkey.js).
Fixes#8853.
In certain cases, the browser is not able to look up the message.
Include the recipient data for the message in the delete_message event,
so look up of those attributes by the browser isn't required.
Replace mark_message_as_read with process_read_messages_event as the
latter function is only correct for marking a message as having been
read by this browser.
This splits "Language and notifications" section into "Default user
settings" and "Notifications".
With this, we can easily add other default user settings in the
same place.
In our new system for updating realm settings, we don't need to create
separate functions to update the input elements for each feature.
Most of the work is done automatically by
`settings_org.sync_realm_settings`.
We are having a same code in `render_notifications_stream_ui`
and `render_signup_notifications_stream_ui` functions aside from
the HTML element. So this commit will remove the duplicate code in
`render_signup_notifications_stream_ui` and make use of
`render_notifications_stream_ui`.
Fixes#8886.
This reverts commit bcdd12773e.
We need to do some improvements in handling FetchStatus for initial
narrows before this will be safe to deploy in production.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This adds some helpers to avoid some duplication, and we also
now track the selected idx directly, since it's all under our
control.
The main addition is `select_tab`, which we now use for some
things that used to simulate clicks.
Now that we have support for displaying custom profile fields, this
adds administrator-level support for creating them.
Tweaked by tabbott to fix a few small bugs and clean up the commit message.
Fixes#1760.
Usually, to debug a small change, you have to remove some tests from JSON
because of lack of support for comments in JSON. This commit allows to
ignore some tests by setting `"ignore" : true` in the bugdown fixtures.
Also, since this is only for while developing, the complete test suite will
throw an error if we leave an 'ignored' test in a commit.
If individual messages arrive before we get the latest
messages from the server, they can create gaps in rendering,
and would often be offscreen anyway, so we just ignore them.
Also switches the default behaviour of the code to not translate the
emoticons. Earlier, the code was testing-aware, and used to translate
when there was no user profile data available(assuming that as a testing
environment).
The main testing of the translate emoticons code is in the
node_tests/emoji.js file. This code just checks if the setting
to enable/disable the emoticon translation is being honored.
Earlier, we used to convert all occurrences of an emoticon on the
frontend. That behavior has been altered to do conversions only
when the emoticon has some terminal symbols around them, and not
any alphabet or number. Also adds tests for emoji conversions for
the above logic.
Fixes#8585.
With this we have the same way to save changes done in org profile
subsection, i.e. show "Save" button beside header of subsection,
add "Discard changes" button for org profile subsection and
show "Save" and "Discard" button only when needed.
Also, there is so much code which become obsolete which is removed
in this commit.
Added support for passing a filename without `.js` suffix.
This then fixed the issue of no complaints for invalid test
files. Now, throws an error for invalid test files.
Fixes#8579.
This tests the initialize() function for now.
It goes deep on this:
* uses "mostly real" message lists
* asserts on fetch parameters
It stubs out many modules that aren't really central to
the logic of fetching. In particular, when messages are
processed, we notify things like the buddy list that messages
have been added.
For forms that are built early in setting up the settings panel,
we don't want to attach multiple submit handlers every time we
go into the gear menu, so we use "off" to clear any old handlers.
We also attach handlers directly to the form, instead of
using delegation up to the container div.
This makes each subsection of org-permissions independent from the
perspective of saving changes.
All the behavior we have for org-settings are also ultimately
reflected here as well like individual "Save" button for each
subsection, "Discard" button for discarding changes done in a
subsection and appearance of this button only when required.
This changes failed status element to use class
`.admin-realm-failed-change-status` rather than id so that we can use
the same code in `save_organization_settings()` in future to refer to
failed-status element of that section.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.