(It is a preliminary change for deduplication of org settings template.)
This adds org settings labels as a context to admin templates so that
they can be used as a context variables in admin templates.
The reason we did this in JS code because of translation issue when
passed (as a context in `partial` handlebars helper) directly within
template.
(It is a preliminary change for deduplication of org settings template.)
This is done because of some settings like organization-settings
has ids which match the pattern of having a prefix `id_`
before the property name.
For those settings which don't have any prefix, there will be no
effect.
Here obsolete `t` in the label is removed since we do
label translations in JS files.
This splits "Language and notifications" section into "Default user
settings" and "Notifications".
With this, we can easily add other default user settings in the
same place.
In our new system for updating realm settings, we don't need to create
separate functions to update the input elements for each feature.
Most of the work is done automatically by
`settings_org.sync_realm_settings`.
We are having a same code in `render_notifications_stream_ui`
and `render_signup_notifications_stream_ui` functions aside from
the HTML element. So this commit will remove the duplicate code in
`render_signup_notifications_stream_ui` and make use of
`render_notifications_stream_ui`.
Fixes#8886.
On IE11, ClipboardData isn't defined; one can instead access it with
`window.clipboardData`, but that doesn't support text/html, so this
code path couldn't do anything special anyway.
So we instead just let the default paste handler run on IE11.
Fixes#8850.
This reverts commit bcdd12773e.
We need to do some improvements in handling FetchStatus for initial
narrows before this will be safe to deploy in production.
There are several ways we open help for keyboard shortcuts,
markdown help, and search operators.
- from the gear menu
- from the compose box
- from the search box
- hitting ? for keyboard help
- arrowing/clicking through the tabs
This just moves the relevant code into a module and changes a
bunch of one-line calls in various places.
This adds some helpers to avoid some duplication, and we also
now track the selected idx directly, since it's all under our
control.
The main addition is `select_tab`, which we now use for some
things that used to simulate clicks.
Now that we have support for displaying custom profile fields, this
adds administrator-level support for creating them.
Tweaked by tabbott to fix a few small bugs and clean up the commit message.
Fixes#1760.
This initializes the bot_creation_policy_values after the page
is loaded.
Previously we initialize these values in `settings.js` when settings page
is loaded at least once, so if we open two tabs, one(1) in which we
haven't opened the settings page yet and if in another tab (2) we
update the `bot_creation_policy` value, then because of the event
which calls `settings_bots.update_bot_permissions_ui` causes exception
in (1) because `bot_creation_policy_values` isn't initialized yet.
Fixes: #8852.
This fixes a minor bug in which the value of `input` element of
`realm_waiting_period_threshold` don't get updated because in
`set_create_stream_permission_dropdwon` we don't change the
value of the input.
So, this minor refactor handles this more carefully.
This moves `sync_realm_settings` function out of `_setup` so that
we can call `settings_org.sync_realm_settings` without opening
settings page at least once.
This also fixes a minor bug in which if we have two tabs opened and
in one we haven't opened settings page at least once and in
another we change an org setting, then we get an exception in
the former tab because of the event as `sync_realm_settings`
isn't defined yet.
Changing the selected value of dropdown by `val` has more advantage
over `attr` especially in the case when dropdown value is chnaged
multiple times like due to events and discarding changes.
Though it is applicable to other elements but in this commit it is just
used for `id_realm_create_stream_permission` dropdown.
There are many question about this at stackoverflow:
https://stackoverflow.com/a/22093618/7418550https://stackoverflow.com/a/4837162/7418550
Since we don't have any string needed to be translated in
property_types we can move it outside `_setup` function to
get to the safe side if they needed to get accessed before
`_setup` is called.
This is a preliminary commit which includes settings' (checkboxes)
label as a context for rendering template.
The reason we did this in JS code because of translation issue when
passed (as a context in `partial` handlebars helper) directly within
template.
Currently this is done for notifications' settings.
(There will be no UI change)
Note from tabbott: This is a somewhat surprising feature to be adding
this late in Zulip's development, but the model we've had of what
narrows are easy to access via clicking around has meant that it was
fairly difficult to get into a narrow that didn't include the very
latest messages in that narrow.
Fixes#3465.
If individual messages arrive before we get the latest
messages from the server, they can create gaps in rendering,
and would often be offscreen anyway, so we just ignore them.
This wraps each subsection in notification settings in a parent div.
This is done just to make the code more readable and clean.
There will be no UI change.
Earlier, we used to convert all occurrences of an emoticon on the
frontend. That behavior has been altered to do conversions only
when the emoticon has some terminal symbols around them, and not
any alphabet or number. Also adds tests for emoji conversions for
the above logic.
Fixes#8585.
With this we have the same way to save changes done in org profile
subsection, i.e. show "Save" button beside header of subsection,
add "Discard changes" button for org profile subsection and
show "Save" and "Discard" button only when needed.
Also, there is so much code which become obsolete which is removed
in this commit.
Based on extensive manual testing with print-debugg (the exact
situation here was highly reproducible), in the absence of this line
here or slightly above here, Chrome 64 will consistently trigger an
extra scroll-forward-by-12000-pixels size downward scrolling event
immediately after it finishes rendering the 5th batch of ~100 messages
one gets from hitting the End key in `near:1` narrows.
I don't understand clearly why this change would protect against such
a Chrome bug, but my best guess is that Chrome was doing some sort of
incorrect optimization, and querying the scrollTop was forcing it to
come to a clear conclusion about the scrolling position before
appending more content.
But runs with the scrollTop() line not present in that function show a
scrollTop of around 25K in `append()` just before the call to
`render()`, and 37K at the end; while runs with this scrollTop line
always show 25K both before and after, so it does seem to work.
Previously, when unnarrowing, we were calling this on the wrong
selector (this was missed years ago when we refactored Zulip to use
divs rather than table rows in the main message feed).
Noticed while debugging #5312.
Previously, if you started out with a very small window, loaded the
Zulip webapp, and then resized the window to be larger, you'd get the
condensed "[More]" links on essentially every message. This failure
mode was most visible with multi-protocol Electron apps like Rambox
that would sloppily start with a tiny window and then resize it when
loading Zulip.
The Rambox experience was essential to our being able to track this
down; once we knew what was happening, the fix was simply to
re-compute the condense state on resize.
Commit message rewritten by tabbott to explain the debugging and
context involved here, since this was one of our longest-lived mystery
bugs.
Fixes#5312.
This commit is similar to the prior commit, in that we are
more disciplined about setting up handlers. We set them up right
as the widgets get rendered, and the handlers only delegate
up to the container div (id="stream_creation").
We now wire up the handlers that correspond to elements in
the 'new_stream_users' template when we render that template,
rather than at startup time.
We also delegate the events only up to #people_to_add, rather
than all the way up to body/document.
This cleans repeating code in error callback in settings.
We made a generic function in `ui_report.js` which require two
arguments `xhr` and `btn`; we preferred `btn` over `row` as argument
because a row may have more than one buttons.
Fixes: #8788.
This replaces the previous logic of triggering change() event.
(Also, when we trigger the change() event whole path for detecting
changes in a subsection are triggered which isn't good.)
This makes use of `settings_ui.disable_sub_setting_onchange` for
handling dependent `id_realm_disallow_disposable_email_addresses`
checkbox when `id_realm_restricted_to_domain` is changed.
On discarding changes made for `realm_create_stream_permission` always
"by_admin_user_with_custom_time" get selected because
`create_stream_by_admins_only` isn't a valid page_param.
This reverts success callback extension for `do_settings_change` function
because it seems it is better to make the request directly rather
than calling `do_settings_change`.
And hence `error` callback extension is also removed for the same
reason, but a error_continuation is added to do additional tasks when
errors happened.
For forms that are built early in setting up the settings panel,
we don't want to attach multiple submit handlers every time we
go into the gear menu, so we use "off" to clear any old handlers.
We also attach handlers directly to the form, instead of
using delegation up to the container div.
We only have one possible email hint, so there's no reason
to create one for each stream row, especially since we don't
clean them out when we close stream settings.
We don't have any consumers for this event after removing
some obsolete code related to subscribe buttons.
Handling this event reliably consumed about 75% of the time
spent in _post_process_dom_messages, and maybe a percentage
point or two of overall rendering, so this will be a minor
speedup.
In 18e43895ff we replaced
stream subscribe buttons with stream links. The new feature
has been well tested and well received for over a year now,
so it's safe to remove the older feature at this point.
Older sites will have super old messages that still have the
rendered markup; this commit does not attempt to address those
situations. Most likely, clicking on an old button in the old
message will either do nothing or look like a message reply.
Also, we remove unnecessary tips regarding modification settings.
Remove 'Only organization administrators can edit these settings'.
Remove 'Anyone in this organization can add user groups'.
Before this commit when we press enter in the text-input field the
first subsection get saved because a click event is triggered for
the first save button (of first subsection) irrespective of the
location of text input field in the whole form which is expected
as a default behavior of the forms.
The simple fix is to make the button of type "button" and override
action of "enter" in an input field.
More info at https://stackoverflow.com/a/12914700/7418550 and
https://stackoverflow.com/a/7060762/7418550
This makes each subsection of org-permissions independent from the
perspective of saving changes.
All the behavior we have for org-settings are also ultimately
reflected here as well like individual "Save" button for each
subsection, "Discard" button for discarding changes done in a
subsection and appearance of this button only when required.
In the new function, property values are handled more carefully i.e.
we first check whether property_name refers to a property values
which we can't get from the value of input elements like we have in org
permissions section for properties like realm_add_emoji_by_admins_only
where we have used dropdown and hence we get a string value but we
expect a true/false (check/uncheck) value.
Also, it is better to trigger a `change` event after changing a value
because we have properties which are dependent on the values of another
settings. Previously we trigger `click` event for checkboxes but
there exist some settings other than checkboxes like dropdown
for realm_create_stream_permission where realm_waiting_period_threshold
only appears after selecting custom values for threshold value from
dropdown.
Applies the logic to allow community members to edit topics
of others' messages if this setting is True. Otherwise,
only administrators can update the topic of others' messages.
This logic includes a 24-hour time limit for community topic editing.
In this refactor property values are handled more carefully i.e.
we first check whether property_name refers to a property values
which we can't get from the input elements like we do have in org
permissions section for properties like realm_add_emoji_by_admins_only.
Small refactor in property_value_element_refers is to prevent many
return statements on further addition of property names.
This changes failed status element to use class
`.admin-realm-failed-change-status` rather than id so that we can use
the same code in `save_organization_settings()` in future to refer to
failed-status element of that section.
To keep click handler for "save" button clean, we extracted the
the `if` statements where we complete request data for certain fields
which aren't mentioned in `property_types`.
We restructured template to make org-permissions-template have more
separated subsections and so that we can easily apply event handlers
and selectors to their corresponding subsections (there will
be no change in UI).
(This is similar to 8b54b08)
This change mostly de-duplicates code, but it also prevents
some unnecessary backfills if you're in the home view and
happen to scroll back while the idle loop is right in the middle
of a backfill fetch, or if the idle loop has taken you back
to the oldest message already. This is a consequence of
do_backfill() calling msg_list.fetch_status functions.
Everything else should work pretty much the same, since
do_backfill() computes anchor essentially the same way we
originally doing it in the onIdle() function.
This slightly changes the order of operations of what we do in
the `cont` callback, so that we update fetch status earlier.
The order is somewhat arbitrary here, but we generally want to
update data structures first.
The "all" list and "home" list are basically kept in sync, and
the former is a superset of the latter.
Whenever we are backfilling, we want to backfill "all", so we use
it as the anchor, even though home_msg_list is the message list
we are actually rendering.
This commit migrates realm emoji to be addressed by their `id` rather
than their name. This fixes a long standing issue which was causing
an error on uploading an emoji with same name as a deactivated realm
emoji.
Fixes: #6977.
Update perfect-scrollbar to fix stutter space-scrolling in #8544. Also
reworked deprecated `element.perfectScrollbar` to `new
PerfectScrollbar(element)`. Lastly, updated provision version and
changed node module path to new path.
This also refactors perfect-scrollbar in help.js to work with updated
version of perfect-scrollbar. Because the update also changed
perfect-scrollbar's css selectors for all scrollbars in zulip, we
update those too.
Fixes#8544.
Algorithm for copying messages from serveral topics was changed:
- if there are selected messages from more than 1 recipient block
then the recipient bar headers are copied;
- If there are multiple messages from only one recipient block
then recipient bar header is not copied.
Fixes#7217.
Also adds a full suite of Casper tests for the copy-paste functionality.
This has a small stylistic change. The load_more function
is recursive, and we now early-exit when the recursion is
finished (i.e. when we've found the newest row).
This will reset the changes done in a subsection to the current ones
in page_params.
It will only appear when there are some user-provided changes to be reset.
With this "Save" button is only shown when there are changes in a
subsection. This means if we changed a setting and reverted it back to
original ones, then, "Save" button will get disappear. Hence, we're shown
"Save" when there are some property changes to send to the server.
This makes each subsection(like "Message feed") independent of changes
done in any other subsection and the save button of each subsection
saves the changes done in that subsection only.
If another user subscribed to or unsubscribed from a stream while the
current user was not subscribed, we previously would attempt to
rerender the subscriber counts for that stream, even though they
weren't rendered at all in the first place; this would trigger
blueslip errors from the expectOne() check in this function.
Fixes#8720.
In stream settings, if user add subscriber to unsubscribed public
stream from `Add` input widget it gives lots of blueslip warnings,
cause user isn't subscribed to public stream.
Fix this by changing condition to `sub.can_access_subscriber` from
`sub.subscribed` in blueslip warning, cause user can access
subscribers in such cases even if not subscribed to stream.
Tweaked by tabbott to make the node tests pass.
This checks for whether local storage is enabled and if it
is not enabled, then it will skip checking the value of
"dontAskForNotifications" key in the local storage.
This should eliminate an occasional JavaScript traceback we were
seeing in production.
Fixes#8721.
We now only give users two options, to specify a stream and receive
public notifications for their goals, or to leave it out and receive
PMs and thus, keep their goals private. This simplifies the docs!
The original code featured a broken selector for .message-count. Instead
of using the right selector, the color selectors are removed altogether
for better contrast in dark mode.