mirror of https://github.com/zulip/zulip.git
lint: Clean up E712 PEP-8 rule.
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e385b93448
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9640a9e864
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@ -121,7 +121,7 @@ class Command(BaseCommand):
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print("%d messages sent via the API" % (self.api_messages(realm, days_ago),))
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print("%d messages sent via the API" % (self.api_messages(realm, days_ago),))
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print("%d group private messages" % (self.group_private_messages(realm, days_ago),))
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print("%d group private messages" % (self.group_private_messages(realm, days_ago),))
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num_notifications_enabled = len([x for x in active_users if x.enable_desktop_notifications == True])
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num_notifications_enabled = len([x for x in active_users if x.enable_desktop_notifications])
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self.report_percentage(num_notifications_enabled, num_active,
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self.report_percentage(num_notifications_enabled, num_active,
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"active users have desktop notifications enabled")
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"active users have desktop notifications enabled")
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@ -143,7 +143,7 @@ class TicTacToeGame(object):
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# The check is done by replacing the blank locations with o's and seeing if the computer would win in each case.
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# The check is done by replacing the blank locations with o's and seeing if the computer would win in each case.
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for row, col in blank_locations:
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for row, col in blank_locations:
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my_board[row][col] = "o"
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my_board[row][col] = "o"
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if self.win_conditions(my_board, self.triplets) == True:
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if self.win_conditions(my_board, self.triplets):
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board[row][col] = "o"
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board[row][col] = "o"
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return board
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return board
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else:
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else:
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@ -171,7 +171,7 @@ class TicTacToeGame(object):
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# random blank location from a set of better locations to play. These locations are determined by seeing if
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# random blank location from a set of better locations to play. These locations are determined by seeing if
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# there are two blanks and an 'o' in each row, column, and diagonal (done in two_blanks).
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# there are two blanks and an 'o' in each row, column, and diagonal (done in two_blanks).
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# If smarter is False, all blank locations can be chosen.
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# If smarter is False, all blank locations can be chosen.
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if self.smarter == True:
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if self.smarter:
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blanks = []
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blanks = []
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for triplet in self.triplets:
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for triplet in self.triplets:
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result = self.two_blanks(triplet, board)
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result = self.two_blanks(triplet, board)
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@ -234,11 +234,11 @@ class TicTacToeGame(object):
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return_string += self.display_board(board)
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return_string += self.display_board(board)
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# Check to see if the user won/drew after they made their move. If not, it's the computer's turn.
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# Check to see if the user won/drew after they made their move. If not, it's the computer's turn.
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if self.win_conditions(board, self.triplets) == True:
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if self.win_conditions(board, self.triplets):
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return_string += output_mode("Game over! You've won!", mode)
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return_string += output_mode("Game over! You've won!", mode)
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return return_string
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return return_string
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if self.board_is_full(board) == True:
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if self.board_is_full(board):
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return_string += output_mode("It's a draw! Neither of us was able to win.", mode)
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return_string += output_mode("It's a draw! Neither of us was able to win.", mode)
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return return_string
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return return_string
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@ -248,7 +248,7 @@ class TicTacToeGame(object):
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# Checks to see if the computer won after it makes its move. (The computer can't draw, so there's no point
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# Checks to see if the computer won after it makes its move. (The computer can't draw, so there's no point
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# in checking.) If the computer didn't win, the user gets another turn.
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# in checking.) If the computer didn't win, the user gets another turn.
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if self.win_conditions(board, self.triplets) == True:
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if self.win_conditions(board, self.triplets):
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return_string += output_mode("Game over! I've won!", mode)
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return_string += output_mode("Game over! I've won!", mode)
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return return_string
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return return_string
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@ -306,7 +306,7 @@ class ticTacToeHandler(object):
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return_content += TicTacToeGame.positions
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return_content += TicTacToeGame.positions
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elif command == 'help':
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elif command == 'help':
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return_content = TicTacToeGame.detailed_help_message
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return_content = TicTacToeGame.detailed_help_message
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elif (user_game) and TicTacToeGame.check_validity(user_game, TicTacToeGame.sanitize_move(user_game, command)) == True:
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elif (user_game) and TicTacToeGame.check_validity(user_game, TicTacToeGame.sanitize_move(user_game, command)):
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user_board = user_game.board
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user_board = user_game.board
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return_content = TicTacToeGame.tictactoe(user_game, user_board, command)
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return_content = TicTacToeGame.tictactoe(user_game, user_board, command)
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elif (user_game) and command == 'quit':
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elif (user_game) and command == 'quit':
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@ -37,14 +37,14 @@ def get_members(client):
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assert len(members) == 1
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assert len(members) == 1
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iago = members[0]
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iago = members[0]
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assert iago['is_admin'] == False
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assert not iago['is_admin']
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assert iago['full_name'] == 'New User'
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assert iago['full_name'] == 'New User'
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def get_profile(client):
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def get_profile(client):
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# type: (Client) -> None
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# type: (Client) -> None
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result = client.get_profile()
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result = client.get_profile()
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assert result['is_admin'] == True
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assert result['is_admin']
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assert result['email'] == 'iago@zulip.com'
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assert result['email'] == 'iago@zulip.com'
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assert result['full_name'] == 'Iago'
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assert result['full_name'] == 'Iago'
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@ -88,7 +88,7 @@ def check_pep8(files):
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# actually be cleaned up.
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# actually be cleaned up.
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#
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#
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'E123', 'E126', 'E226', 'E241', 'E261', 'E302',
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'E123', 'E126', 'E226', 'E241', 'E261', 'E302',
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'E401', 'E501', 'E702', 'E711', 'E712',
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'E401', 'E501', 'E702', 'E711',
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#
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#
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# Each of these rules are ignored for the explained reason.
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# Each of these rules are ignored for the explained reason.
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@ -389,10 +389,10 @@ def api_dev_fetch_api_key(request, username=REQ()):
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user_profile = authenticate(username=username,
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user_profile = authenticate(username=username,
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realm_subdomain=get_subdomain(request),
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realm_subdomain=get_subdomain(request),
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return_data=return_data)
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return_data=return_data)
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if return_data.get("inactive_realm") == True:
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if return_data.get("inactive_realm"):
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return json_error(_("Your realm has been deactivated."),
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return json_error(_("Your realm has been deactivated."),
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data={"reason": "realm deactivated"}, status=403)
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data={"reason": "realm deactivated"}, status=403)
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if return_data.get("inactive_user") == True:
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if return_data.get("inactive_user"):
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return json_error(_("Your account has been disabled."),
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return json_error(_("Your account has been disabled."),
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data={"reason": "user disable"}, status=403)
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data={"reason": "user disable"}, status=403)
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login(request, user_profile)
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login(request, user_profile)
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@ -424,17 +424,17 @@ def api_fetch_api_key(request, username=REQ(), password=REQ()):
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password=password,
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password=password,
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realm_subdomain=get_subdomain(request),
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realm_subdomain=get_subdomain(request),
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return_data=return_data)
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return_data=return_data)
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if return_data.get("inactive_user") == True:
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if return_data.get("inactive_user"):
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return json_error(_("Your account has been disabled."),
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return json_error(_("Your account has been disabled."),
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data={"reason": "user disable"}, status=403)
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data={"reason": "user disable"}, status=403)
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if return_data.get("inactive_realm") == True:
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if return_data.get("inactive_realm"):
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return json_error(_("Your realm has been deactivated."),
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return json_error(_("Your realm has been deactivated."),
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data={"reason": "realm deactivated"}, status=403)
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data={"reason": "realm deactivated"}, status=403)
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if return_data.get("password_auth_disabled") == True:
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if return_data.get("password_auth_disabled"):
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return json_error(_("Password auth is disabled in your team."),
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return json_error(_("Password auth is disabled in your team."),
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data={"reason": "password auth disabled"}, status=403)
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data={"reason": "password auth disabled"}, status=403)
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if user_profile is None:
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if user_profile is None:
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if return_data.get("valid_attestation") == True:
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if return_data.get("valid_attestation"):
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# We can leak that the user is unregistered iff they present a valid authentication string for the user.
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# We can leak that the user is unregistered iff they present a valid authentication string for the user.
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return json_error(_("This user is not registered; do so from a browser."),
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return json_error(_("This user is not registered; do so from a browser."),
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data={"reason": "unregistered"}, status=403)
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data={"reason": "unregistered"}, status=403)
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