mirror of https://github.com/zulip/zulip.git
Extract ui.confine_to_range().
(imported from commit d95fd01e9783d01908a1155e260bac52339eb6ca)
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@ -314,6 +314,16 @@ function need_skinny_mode() {
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}
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}
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}
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}
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function confine_to_range(lo, val, hi) {
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if (val < lo) {
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return lo;
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}
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if (val > hi) {
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return hi;
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}
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return val;
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}
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function size_blocks(blocks, usable_height) {
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function size_blocks(blocks, usable_height) {
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// The algorithm here is to give each block an amount of space proportional
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// The algorithm here is to give each block an amount of space proportional
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// to its size, but we don't let either block hog more than 80%.
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// to its size, but we don't let either block hog more than 80%.
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@ -323,11 +333,8 @@ function size_blocks(blocks, usable_height) {
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blocks[1].max_height = blocks[1].real_height;
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blocks[1].max_height = blocks[1].real_height;
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} else {
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} else {
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var ratio = (blocks[0].real_height) / sum_height;
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var ratio = (blocks[0].real_height) / sum_height;
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ratio = Math.max(0.2, ratio);
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ratio = confine_to_range(0.2, ratio, 0.8);
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ratio = Math.min(0.8, ratio);
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blocks[0].max_height = confine_to_range(40, usable_height * ratio, blocks[0].real_height);
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blocks[0].max_height = Math.max(40, usable_height * ratio);
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blocks[0].max_height = Math.min(blocks[0].real_height, blocks[0].max_height);
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blocks[1].max_height = usable_height - blocks[0].max_height;
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blocks[1].max_height = usable_height - blocks[0].max_height;
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var wasted_space = blocks[1].max_height - blocks[1].real_height;
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var wasted_space = blocks[1].max_height - blocks[1].real_height;
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