mirror of https://github.com/zulip/zulip.git
174 lines
5.9 KiB
Python
174 lines
5.9 KiB
Python
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import datetime
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import time
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from typing import Optional
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from django.conf import settings
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from zerver.actions.user_activity import update_user_activity_interval
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from zerver.decorator import statsd_increment
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from zerver.lib.queue import queue_json_publish
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from zerver.lib.timestamp import datetime_to_timestamp
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from zerver.lib.user_status import update_user_status
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from zerver.models import Client, UserPresence, UserProfile, UserStatus, active_user_ids, get_client
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from zerver.tornado.django_api import send_event
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def send_presence_changed(user_profile: UserProfile, presence: UserPresence) -> None:
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# Most presence data is sent to clients in the main presence
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# endpoint in response to the user's own presence; this results
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# data that is 1-2 minutes stale for who is online. The flaw with
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# this plan is when a user comes back online and then immediately
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# sends a message, recipients may still see that user as offline!
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# We solve that by sending an immediate presence update clients.
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#
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# See https://zulip.readthedocs.io/en/latest/subsystems/presence.html for
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# internals documentation on presence.
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user_ids = active_user_ids(user_profile.realm_id)
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if len(user_ids) > settings.USER_LIMIT_FOR_SENDING_PRESENCE_UPDATE_EVENTS:
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# These immediate presence generate quadratic work for Tornado
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# (linear number of users in each event and the frequency of
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# users coming online grows linearly with userbase too). In
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# organizations with thousands of users, this can overload
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# Tornado, especially if much of the realm comes online at the
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# same time.
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#
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# The utility of these live-presence updates goes down as
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# organizations get bigger (since one is much less likely to
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# be paying attention to the sidebar); so beyond a limit, we
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# stop sending them at all.
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return
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presence_dict = presence.to_dict()
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event = dict(
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type="presence",
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email=user_profile.email,
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user_id=user_profile.id,
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server_timestamp=time.time(),
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presence={presence_dict["client"]: presence_dict},
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)
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send_event(user_profile.realm, event, user_ids)
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def consolidate_client(client: Client) -> Client:
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# The web app reports a client as 'website'
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# The desktop app reports a client as ZulipDesktop
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# due to it setting a custom user agent. We want both
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# to count as web users
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# Alias ZulipDesktop to website
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if client.name in ["ZulipDesktop"]:
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return get_client("website")
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else:
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return client
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@statsd_increment("user_presence")
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def do_update_user_presence(
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user_profile: UserProfile, client: Client, log_time: datetime.datetime, status: int
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) -> None:
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client = consolidate_client(client)
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defaults = dict(
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timestamp=log_time,
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status=status,
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realm_id=user_profile.realm_id,
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)
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(presence, created) = UserPresence.objects.get_or_create(
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user_profile=user_profile,
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client=client,
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defaults=defaults,
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)
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stale_status = (log_time - presence.timestamp) > datetime.timedelta(minutes=1, seconds=10)
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was_idle = presence.status == UserPresence.IDLE
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became_online = (status == UserPresence.ACTIVE) and (stale_status or was_idle)
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# If an object was created, it has already been saved.
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#
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# We suppress changes from ACTIVE to IDLE before stale_status is reached;
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# this protects us from the user having two clients open: one active, the
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# other idle. Without this check, we would constantly toggle their status
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# between the two states.
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if not created and stale_status or was_idle or status == presence.status:
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# The following block attempts to only update the "status"
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# field in the event that it actually changed. This is
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# important to avoid flushing the UserPresence cache when the
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# data it would return to a client hasn't actually changed
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# (see the UserPresence post_save hook for details).
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presence.timestamp = log_time
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update_fields = ["timestamp"]
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if presence.status != status:
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presence.status = status
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update_fields.append("status")
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presence.save(update_fields=update_fields)
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if not user_profile.realm.presence_disabled and (created or became_online):
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send_presence_changed(user_profile, presence)
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def update_user_presence(
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user_profile: UserProfile,
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client: Client,
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log_time: datetime.datetime,
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status: int,
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new_user_input: bool,
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) -> None:
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event = {
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"user_profile_id": user_profile.id,
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"status": status,
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"time": datetime_to_timestamp(log_time),
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"client": client.name,
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}
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queue_json_publish("user_presence", event)
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if new_user_input:
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update_user_activity_interval(user_profile, log_time)
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def do_update_user_status(
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user_profile: UserProfile,
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away: Optional[bool],
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status_text: Optional[str],
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client_id: int,
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emoji_name: Optional[str],
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emoji_code: Optional[str],
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reaction_type: Optional[str],
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) -> None:
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if away is None:
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status = None
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elif away:
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status = UserStatus.AWAY
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else:
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status = UserStatus.NORMAL
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realm = user_profile.realm
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update_user_status(
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user_profile_id=user_profile.id,
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status=status,
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status_text=status_text,
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client_id=client_id,
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emoji_name=emoji_name,
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emoji_code=emoji_code,
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reaction_type=reaction_type,
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)
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event = dict(
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type="user_status",
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user_id=user_profile.id,
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)
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if away is not None:
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event["away"] = away
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if status_text is not None:
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event["status_text"] = status_text
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if emoji_name is not None:
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event["emoji_name"] = emoji_name
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event["emoji_code"] = emoji_code
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event["reaction_type"] = reaction_type
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send_event(realm, event, active_user_ids(realm.id))
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