zulip/static/js/lightbox_canvas.js

305 lines
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JavaScript
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var LightboxCanvas = (function () {
var events = {
documentMouseup: [],
windowResize: [],
};
window.onload = function () {
document.body.addEventListener("mouseup", function (e) {
events.documentMouseup = events.documentMouseup.filter(function (event) {
// go through automatic cleanup when running events.
if (!document.body.contains(event.canvas)) {
return false;
}
event.callback.call(this, e);
return true;
});
});
window.addEventListener("resize", function (e) {
events.windowResize = events.windowResize.filter(function (event) {
if (!document.body.contains(event.canvas)) {
return false;
}
event.callback.call(this, e);
return true;
}.bind(this));
});
};
var funcs = {
setZoom: function (meta, zoom) {
// make sure the zoom is above 1 and below the maxZoom.
meta.zoom = Math.min(Math.max(zoom, 1), meta.maxZoom);
},
// this is a function given a canvas that attaches all of the events
// required to pan and zoom.
attachEvents: function (canvas, context, meta) {
var mousedown = false;
// wheelEvent.deltaMode is a value that describes what the unit is
// for the `deltaX`, `deltaY`, and `deltaZ` properties.
const DELTA_MODE = {
PIXEL: 0,
LINE: 1,
PAGE: 2,
};
// give object structure in `mousedown`, because its props are only
// ever set once `mousedown` + `mousemove` is triggered.
var lastPosition = {};
// in browsers such as Safari, the `e.movementX` and `e.movementY`
// props don't exist, so we need to create them as a difference of
// where the last `layerX` and `layerY` movements since the last
// `mousemove` event in this `mousedown` event were registered.
var polyfillMouseMovement = function (e) {
e.movementX = (e.layerX - lastPosition.x) || 0;
e.movementY = (e.layerY - lastPosition.y) || 0;
lastPosition = {
x: e.layerX,
y: e.layerY,
};
};
// use the wheel event rather than scroll because this isn't
// actually an element that can scroll. The wheel event will
// detect the *gesture* of scrolling over an element, without actually
// worrying about scrollable content.
canvas.addEventListener("wheel", function (e) {
e.preventDefault();
// this is to reverese scrolling directions for the image.
var delta = meta.direction * e.deltaY;
if (e.deltaMode === DELTA_MODE.LINE) {
// the vertical height in pixels of an approximate line.
delta *= 15;
}
if (e.deltaMode === DELTA_MODE.PAGE) {
// the vertical height in pixels of an approximate page.
delta *= 300;
}
// this is calculated as the user defined speed times the normalizer
// (which just is what it takes to take the raw delta and transform
// it to a normal speed), multiply it against the current zoom.
// Example:
// delta = 8
// normalizedDelta = delta * (1 / 20) * 1 = 0.4
// zoom = zoom * (0.4 / 100) + 1
var zoom = meta.zoom * (
(meta.speed * meta.internalSpeedMultiplier * delta / 100) + 1
);
funcs.setZoom(meta, zoom);
funcs.displayImage(canvas, context, meta);
return false;
});
// the only valid mousedown events should originate inside of the
// canvas.
canvas.addEventListener("mousedown", function () {
mousedown = true;
});
// on mousemove, actually run the pan events.
canvas.addEventListener("mousemove", function (e) {
// to pan, there must be mousedown and mousemove, check if valid.
if (mousedown === true) {
polyfillMouseMovement(e);
// find the percent of movement relative to the canvas width
// since e.movementX, e.movementY are in px.
var percentMovement = {
x: (e.movementX / canvas.width),
y: (e.movementY / canvas.height),
};
// add the percentMovement to the meta coordinates but divide
// out by the zoom ratio because when zoomed in 10x for example
// moving the photo by 1% will appear like 10% on the <canvas>.
meta.coords.x += percentMovement.x * 2 / meta.zoom;
meta.coords.y += percentMovement.y * 2 / meta.zoom;
// redraw the image.
funcs.displayImage(canvas, context, meta);
}
});
// make sure that when the mousedown is lifted on <canvas>to prevent
// panning events.
canvas.addEventListener("mouseup", function () {
mousedown = false;
// reset this to be empty so that the values will `NaN` on first
// mousemove and default to a change of (0, 0).
lastPosition = {};
});
// do so on the document.body as well, though depending on the infra,
// these are less reliable as preventDefault may prevent these events
// from propagating all the way to the <body>.
events.documentMouseup.push({
canvas: canvas,
meta: meta,
callback: function () {
mousedown = false;
},
});
events.windowResize.push({
canvas: canvas,
meta: meta,
callback: function () {
funcs.sizeCanvas(canvas, meta);
funcs.displayImage(canvas, context, meta);
},
});
},
imageRatio: function (image) {
return image.naturalWidth / image.naturalHeight;
},
displayImage: function (canvas, context, meta) {
meta.coords.x = Math.max(1 / (meta.zoom * 2), meta.coords.x);
meta.coords.x = Math.min(1 - (1 / (meta.zoom * 2)), meta.coords.x);
meta.coords.y = Math.max(1 / (meta.zoom * 2), meta.coords.y);
meta.coords.y = Math.min(1 - (1 / (meta.zoom * 2)), meta.coords.y);
var c = {
x: meta.coords.x - 1,
y: meta.coords.y - 1,
};
var x = (meta.zoom * c.x * canvas.width) + canvas.width / 2;
var y = (meta.zoom * c.y * canvas.height) + canvas.height / 2;
var w = canvas.width * meta.zoom;
var h = canvas.height * meta.zoom;
canvas.width = canvas.width;
context.imageSmoothingEnabled = false;
context.drawImage(meta.image, x, y, w, h);
},
// the `sizeCanvas` method figures out the appropriate bounding box for
// the canvas given a parent that has constraints.
// for example, if a photo has a ration of 1.5:1 (w:h), and the parent
// box is 1:1 respectively, we want to stretch the photo to be as large
// as we can, which means that we check if having the photo width = 100%
// means that the height is less than 100% of the parent height. If so,
// then we size the photo as w = 100%, h = 100% / 1.5.
sizeCanvas: function (canvas, meta) {
if (typeof meta.onresize === "function") {
meta.onresize(canvas);
}
var parent = {
width: canvas.parentNode.clientWidth,
height: canvas.parentNode.clientHeight,
};
if (parent.height * meta.ratio > parent.width) {
canvas.width = parent.width * 2;
canvas.style.width = parent.width + "px";
canvas.height = (parent.width / meta.ratio) * 2;
canvas.style.height = parent.width / meta.ratio + "px";
} else {
canvas.height = parent.height * 2;
canvas.style.height = parent.height + "px";
canvas.width = parent.height * meta.ratio * 2;
canvas.style.width = parent.height * meta.ratio + "px";
}
blueslip.warn("Please specify a 'data-width' or 'data-height' argument for canvas.");
},
};
// a class w/ prototype to create a new `LightboxCanvas` instance.
var __LightboxCanvas = function (el) {
var self = this;
this.meta = {
direction: -1,
zoom: 1,
image: null,
coords: {
x: 0.5,
y: 0.5,
},
speed: 1,
// this is to normalize the speed to what I would consider to be
// "standard" zoom speed.
internalSpeedMultiplier: 0.05,
maxZoom: 10,
};
if (el instanceof Node) {
this.canvas = el;
} else if (typeof el === "string") {
this.canvas = document.querySelector(el);
} else {
blueslip.warn("Error. 'LightboxCanvas' accepts either string selector or node.");
return;
}
this.context = this.canvas.getContext("2d");
this.meta.image = new Image();
this.meta.image.src = this.canvas.getAttribute("data-src");
this.meta.image.onload = function () {
self.meta.ratio = funcs.imageRatio(this);
funcs.sizeCanvas(self.canvas, self.meta);
funcs.displayImage(self.canvas, self.context, self.meta);
};
this.canvas.image = this.meta.image;
funcs.attachEvents(this.canvas, this.context, self.meta);
};
__LightboxCanvas.prototype = {
// set the speed at which scrolling zooms in on a photo.
speed: function (speed) {
this.meta.speed = speed;
},
// set the max zoom of the `LightboxCanvas` canvas as a mult of the total width.
maxZoom: function (maxZoom) {
this.meta.maxZoom = maxZoom;
},
reverseScrollDirection: function () {
this.meta.direction = 1;
},
setZoom: function (zoom) {
funcs.setZoom(this.meta, zoom);
funcs.displayImage(this.canvas, this.context, this.meta);
},
resize: function (callback) {
this.meta.onresize = callback;
},
};
return __LightboxCanvas;
}());
if (typeof module !== 'undefined') {
module.exports = LightboxCanvas;
}