zulip/static/js/sent_messages.js

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JavaScript
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sending messages: Extract sent_messages.js. This commit extract send_messages.js to clean up code related to the following things: * sending data to /json/report_send_time * restarting the event loop if events don't arrive on time The code related to /json/report changes the following ways: * We track the state almost completely in the new send_messages.js module, with other modules just making one-line calls. * We no longer send "displayed" times to the servers, since we were kind of lying about them anyway. * We now explicitly track the state of each single sent message in its own object. * We now look up data related to the messages by local_id, instead of message_id. The problem with message_id was that is was mutable. Now we use local_id, and we extend the local_id concept to messages that don't get rendered client side. We no longer need to react to the 'message_id_changed' event to change our hash key. * The code used to live in many places: * various big chunks were scattered among compose.js, and those were all moved or reduced to one-line calls into the new module * echo.js continues to make basically one-line calls, but it no longer calls compose.report_as_received(), nor does it set the "start" time. * message_util.js used to report received events, but only when they finally got drawn in the home view; this code is gone now The code related to restarting the event loop if events don't arrive changes as follows: * The timer now gets set up from within send_messages.message_state.report_server_ack, where we can easily inspect the current state of the possibly-still-in-flight message. * The code to confirm that an event was received happens now in server_events.js, rather than later, so that we don't falsely blame the event loop for a downstream bug. (Plus it's easier to just do it one place.) This change removes a fair amount of code from our node tests. Some of the removal is good stuff related to us completing killing off unnecessary code. Other removals are more expediency-driven, and we should make another sweep at ramping up our coverage on compose.js, with possibly a little more mocking of the new `send_messages` code layer, since it's now abstracted better. There is also some minor cleanup to echo.resend_message() in this commit. See #5968 for a detailed breakdown of the changes.
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exports.messages = {};
exports.reset_id_state = function () {
exports.next_local_id = 0;
};
exports.get_new_local_id = function () {
exports.next_local_id += 1;
var local_id = exports.next_local_id;
return 'loc-' + local_id.toString();
};
function report_send_time(send_time, receive_time,
locally_echoed, rendered_changed) {
var data = {
time: send_time.toString(),
received: receive_time.toString(),
locally_echoed: locally_echoed,
};
if (locally_echoed) {
data.rendered_content_disparity = rendered_changed;
}
channel.post({
url: '/json/report/send_times',
sending messages: Extract sent_messages.js. This commit extract send_messages.js to clean up code related to the following things: * sending data to /json/report_send_time * restarting the event loop if events don't arrive on time The code related to /json/report changes the following ways: * We track the state almost completely in the new send_messages.js module, with other modules just making one-line calls. * We no longer send "displayed" times to the servers, since we were kind of lying about them anyway. * We now explicitly track the state of each single sent message in its own object. * We now look up data related to the messages by local_id, instead of message_id. The problem with message_id was that is was mutable. Now we use local_id, and we extend the local_id concept to messages that don't get rendered client side. We no longer need to react to the 'message_id_changed' event to change our hash key. * The code used to live in many places: * various big chunks were scattered among compose.js, and those were all moved or reduced to one-line calls into the new module * echo.js continues to make basically one-line calls, but it no longer calls compose.report_as_received(), nor does it set the "start" time. * message_util.js used to report received events, but only when they finally got drawn in the home view; this code is gone now The code related to restarting the event loop if events don't arrive changes as follows: * The timer now gets set up from within send_messages.message_state.report_server_ack, where we can easily inspect the current state of the possibly-still-in-flight message. * The code to confirm that an event was received happens now in server_events.js, rather than later, so that we don't falsely blame the event loop for a downstream bug. (Plus it's easier to just do it one place.) This change removes a fair amount of code from our node tests. Some of the removal is good stuff related to us completing killing off unnecessary code. Other removals are more expediency-driven, and we should make another sweep at ramping up our coverage on compose.js, with possibly a little more mocking of the new `send_messages` code layer, since it's now abstracted better. There is also some minor cleanup to echo.resend_message() in this commit. See #5968 for a detailed breakdown of the changes.
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data: data,
});
}
exports.start_tracking_message = function (opts) {
var local_id = opts.local_id;
if (!opts.local_id) {
blueslip.error('You must supply a local_id');
return;
}
if (exports.messages[local_id] !== undefined) {
blueslip.error('We are re-using a local_id');
return;
}
var state = exports.message_state(opts);
exports.messages[local_id] = state;
};
exports.message_state = function (opts) {
var self = {};
self.data = {};
self.data.start = new Date();
self.data.local_id = opts.local_id;
self.data.locally_echoed = opts.locally_echoed;
self.data.received = undefined;
self.data.send_finished = undefined;
self.data.rendered_content_disparity = false;
self.start_resend = function () {
self.data.start = new Date();
self.data.received = undefined;
self.data.send_finished = undefined;
self.data.rendered_content_disparity = false;
};
self.maybe_restart_event_loop = function () {
if (self.data.received) {
// We got our event, no need to do anything
return;
}
blueslip.log("Restarting get_events due to " +
"delayed receipt of sent message " +
self.data.local_id);
server_events.restart_get_events();
};
self.maybe_report_send_times = function () {
if (!self.ready()) {
return;
}
var data = self.data;
report_send_time(data.send_finished - data.start,
data.received - data.start,
data.locally_echoed,
data.rendered_content_disparity);
};
self.report_event_received = function () {
self.data.received = new Date();
self.maybe_report_send_times();
};
self.mark_disparity = function () {
self.data.rendered_content_disparity = true;
};
self.report_server_ack = function () {
self.data.send_finished = new Date();
self.maybe_report_send_times();
// We only start our timer for events coming in here,
// since it's plausible the server rejected our message,
// or took a while to process it, but there is nothing
// wrong with our event loop.
if (!self.data.received) {
setTimeout(self.maybe_restart_event_loop, 5000);
}
};
self.ready = function () {
return self.data.send_finished !== undefined &&
self.data.received !== undefined;
sending messages: Extract sent_messages.js. This commit extract send_messages.js to clean up code related to the following things: * sending data to /json/report_send_time * restarting the event loop if events don't arrive on time The code related to /json/report changes the following ways: * We track the state almost completely in the new send_messages.js module, with other modules just making one-line calls. * We no longer send "displayed" times to the servers, since we were kind of lying about them anyway. * We now explicitly track the state of each single sent message in its own object. * We now look up data related to the messages by local_id, instead of message_id. The problem with message_id was that is was mutable. Now we use local_id, and we extend the local_id concept to messages that don't get rendered client side. We no longer need to react to the 'message_id_changed' event to change our hash key. * The code used to live in many places: * various big chunks were scattered among compose.js, and those were all moved or reduced to one-line calls into the new module * echo.js continues to make basically one-line calls, but it no longer calls compose.report_as_received(), nor does it set the "start" time. * message_util.js used to report received events, but only when they finally got drawn in the home view; this code is gone now The code related to restarting the event loop if events don't arrive changes as follows: * The timer now gets set up from within send_messages.message_state.report_server_ack, where we can easily inspect the current state of the possibly-still-in-flight message. * The code to confirm that an event was received happens now in server_events.js, rather than later, so that we don't falsely blame the event loop for a downstream bug. (Plus it's easier to just do it one place.) This change removes a fair amount of code from our node tests. Some of the removal is good stuff related to us completing killing off unnecessary code. Other removals are more expediency-driven, and we should make another sweep at ramping up our coverage on compose.js, with possibly a little more mocking of the new `send_messages` code layer, since it's now abstracted better. There is also some minor cleanup to echo.resend_message() in this commit. See #5968 for a detailed breakdown of the changes.
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};
return self;
};
exports.get_message_state = function (local_id) {
var state = exports.messages[local_id];
if (!state) {
blueslip.warn('Unknown local_id: ' + local_id);
}
return state;
};
exports.mark_disparity = function (local_id) {
var state = exports.get_message_state(local_id);
if (!state) {
return;
}
state.mark_disparity();
};
exports.report_event_received = function (local_id) {
var state = exports.get_message_state(local_id);
if (!state) {
return;
}
state.report_event_received();
};
exports.start_resend = function (local_id) {
var state = exports.get_message_state(local_id);
if (!state) {
return;
}
state.start_resend();
};
exports.report_server_ack = function (local_id) {
var state = exports.get_message_state(local_id);
if (!state) {
return;
}
state.report_server_ack();
};
exports.initialize = function () {
exports.reset_id_state();
};
window.sent_messages = exports;