zulip/zerver/actions/reactions.py

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from typing import Any
from zerver.actions.user_topics import do_set_user_topic_visibility_policy
from zerver.lib.emoji import check_emoji_request, get_emoji_data
from zerver.lib.exceptions import ReactionExistsError
from zerver.lib.message import (
access_message_and_usermessage,
event_recipient_ids_for_action_on_messages,
set_visibility_policy_possible,
should_change_visibility_policy,
visibility_policy_for_participation,
)
from zerver.lib.message_cache import update_message_cache
from zerver.lib.streams import access_stream_by_id
from zerver.lib.user_message import create_historical_user_messages
from zerver.models import Message, Reaction, UserProfile
from zerver.tornado.django_api import send_event_on_commit
def notify_reaction_update(
user_profile: UserProfile, message: Message, reaction: Reaction, op: str
) -> None:
user_dict = {
"user_id": user_profile.id,
"email": user_profile.email,
"full_name": user_profile.full_name,
}
event: dict[str, Any] = {
"type": "reaction",
"op": op,
"user_id": user_profile.id,
# TODO: We plan to remove this redundant user_dict object once
# clients are updated to support accessing use user_id. See
# https://github.com/zulip/zulip/pull/14711 for details.
"user": user_dict,
"message_id": message.id,
"emoji_name": reaction.emoji_name,
"emoji_code": reaction.emoji_code,
"reaction_type": reaction.reaction_type,
}
# Update the cached message since new reaction is added.
update_message_cache([message])
user_ids = event_recipient_ids_for_action_on_messages([message])
send_event_on_commit(user_profile.realm, event, list(user_ids))
def do_add_reaction(
user_profile: UserProfile,
message: Message,
emoji_name: str,
emoji_code: str,
reaction_type: str,
) -> None:
"""Should be called while holding a SELECT FOR UPDATE lock
(e.g. via access_message(..., lock_message=True)) on the
Message row, to prevent race conditions.
"""
reaction = Reaction(
user_profile=user_profile,
message=message,
emoji_name=emoji_name,
emoji_code=emoji_code,
reaction_type=reaction_type,
)
reaction.save()
# Determine and set the visibility_policy depending on 'automatically_follow_topics_policy'
# and 'automatically_unmute_topics_in_muted_streams_policy'.
if set_visibility_policy_possible(
user_profile, message
) and UserProfile.AUTOMATICALLY_CHANGE_VISIBILITY_POLICY_ON_PARTICIPATION in [
user_profile.automatically_follow_topics_policy,
user_profile.automatically_unmute_topics_in_muted_streams_policy,
]:
stream_id = message.recipient.type_id
(stream, sub) = access_stream_by_id(user_profile, stream_id)
assert stream is not None
if sub:
new_visibility_policy = visibility_policy_for_participation(user_profile, sub.is_muted)
if new_visibility_policy and should_change_visibility_policy(
new_visibility_policy,
user_profile,
stream_id,
topic_name=message.topic_name(),
):
do_set_user_topic_visibility_policy(
user_profile=user_profile,
stream=stream,
topic_name=message.topic_name(),
visibility_policy=new_visibility_policy,
)
notify_reaction_update(user_profile, message, reaction, "add")
def check_add_reaction(
user_profile: UserProfile,
message_id: int,
emoji_name: str,
emoji_code: str | None,
reaction_type: str | None,
) -> None:
message, user_message = access_message_and_usermessage(
user_profile, message_id, lock_message=True
)
if emoji_code is None or reaction_type is None:
emoji_data = get_emoji_data(message.realm_id, emoji_name)
if emoji_code is None:
# The emoji_code argument is only required for rare corner
# cases discussed in the long block comment below. For simple
# API clients, we allow specifying just the name, and just
# look up the code using the current name->code mapping.
emoji_code = emoji_data.emoji_code
if reaction_type is None:
reaction_type = emoji_data.reaction_type
if Reaction.objects.filter(
user_profile=user_profile,
message=message,
emoji_code=emoji_code,
reaction_type=reaction_type,
).exists():
raise ReactionExistsError
query = Reaction.objects.filter(
message=message, emoji_code=emoji_code, reaction_type=reaction_type
)
if query.exists():
# If another user has already reacted to this message with
# same emoji code, we treat the new reaction as a vote for the
# existing reaction. So the emoji name used by that earlier
# reaction takes precedence over whatever was passed in this
# request. This is necessary to avoid a message having 2
# "different" emoji reactions with the same emoji code (and
# thus same image) on the same message, which looks ugly.
#
# In this "voting for an existing reaction" case, we shouldn't
# check whether the emoji code and emoji name match, since
# it's possible that the (emoji_type, emoji_name, emoji_code)
# triple for this existing reaction may not pass validation
# now (e.g. because it is for a realm emoji that has been
# since deactivated). We still want to allow users to add a
# vote any old reaction they see in the UI even if that is a
# deactivated custom emoji, so we just use the emoji name from
# the existing reaction with no further validation.
reaction = query.first()
assert reaction is not None
emoji_name = reaction.emoji_name
else:
# Otherwise, use the name provided in this request, but verify
# it is valid in the user's realm (e.g. not a deactivated
# realm emoji).
check_emoji_request(user_profile.realm, emoji_name, emoji_code, reaction_type)
if user_message is None:
# See called function for more context.
create_historical_user_messages(user_id=user_profile.id, message_ids=[message.id])
do_add_reaction(user_profile, message, emoji_name, emoji_code, reaction_type)
def do_remove_reaction(
user_profile: UserProfile, message: Message, emoji_code: str, reaction_type: str
) -> None:
"""Should be called while holding a SELECT FOR UPDATE lock
(e.g. via access_message(..., lock_message=True)) on the
Message row, to prevent race conditions.
"""
reaction = Reaction.objects.filter(
user_profile=user_profile,
message=message,
emoji_code=emoji_code,
reaction_type=reaction_type,
).get()
reaction.delete()
notify_reaction_update(user_profile, message, reaction, "remove")