zulip/static/js/socket.js

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var CLOSE_REASONS = {
none_given: {code: 4000, msg: "No reason provided"},
no_heartbeat: {code: 4001, msg: "Missed too many heartbeats"},
auth_fail: {code: 4002, msg: "Authentication failed"},
ack_timeout: {code: 4003, msg: "ACK timeout"},
cant_send: {code: 4004, msg: "User attempted to send while Socket was not ready"},
unsuspend: {code: 4005, msg: "Got unsuspend event"},
};
function Socket(url) {
this.url = url;
this._is_open = false;
this._is_authenticated = false;
this._is_reconnecting = false;
this._reconnect_initiation_time = null;
this._next_req_id_counter = 0;
this._connection_failures = 0;
this._reconnect_timeout_id = null;
this._heartbeat_timeout_id = null;
this._localstorage_requests_key = 'zulip_socket_requests';
this._requests = this._localstorage_requests();
var that = this;
this._is_unloading = false;
$(window).on("unload", function () {
that._is_unloading = true;
});
$(document).on("unsuspend", function () {
that._try_to_reconnect({reason: 'unsuspend'});
});
this._supported_protocols = [
'websocket',
'xdr-streaming',
'xhr-streaming',
'xdr-polling',
'xhr-polling',
'jsonp-polling',
];
if (page_params.test_suite) {
this._supported_protocols = _.reject(this._supported_protocols,
function (x) { return x === 'xhr-streaming'; });
// Don't create the SockJS on startup when running under the test suite.
// The first XHR request gets considered part of the page load and
// therefore the PhantomJS onLoadFinished handler doesn't get called
// until the SockJS XHR finishes, which happens at the heartbeat, 25
// seconds later. The SockJS objects will be created on demand anyway.
} else {
this._create_sockjs_object();
}
}
Socket.prototype = {
_create_sockjs_object: function Socket__create_sockjs_object() {
this._sockjs = new SockJS(this.url, null, {protocols_whitelist: this._supported_protocols});
this._setup_sockjs_callbacks(this._sockjs);
},
_make_request: function Socket__make_request(type) {
return {req_id: this._get_next_req_id(),
type: type,
state: 'pending'};
},
// Note that by default messages are queued and retried across
// browser restarts if a restart takes place before a message
// is successfully transmitted.
// If that is the case, the success/error callbacks will not
// be automatically called.
send: function Socket__send(msg, success, error) {
var request = this._make_request('request');
request.msg = msg;
request.success = success;
request.error = error;
this._save_request(request);
if (!this._can_send()) {
this._try_to_reconnect({reason: 'cant_send'});
return;
}
this._do_send(request);
},
_get_next_req_id: function Socket__get_next_req_id() {
var req_id = page_params.queue_id + ':' + this._next_req_id_counter;
this._next_req_id_counter += 1;
return req_id;
},
_req_id_too_new: function Socket__req_id_too_new(req_id) {
var counter = req_id.split(':')[2];
return parseInt(counter, 10) >= this._next_req_id_counter;
},
_req_id_sorter: function Socket__req_id_sorter(req_id_a, req_id_b) {
// Sort in ascending order
var a_count = parseInt(req_id_a.split(':')[2], 10);
var b_count = parseInt(req_id_b.split(':')[2], 10);
return a_count - b_count;
},
_do_send: function Socket__do_send(request) {
var that = this;
this._requests[request.req_id].ack_timeout_id = setTimeout(function () {
blueslip.info("Timeout on ACK for request " + request.req_id);
that._try_to_reconnect({reason: 'ack_timeout'});
}, 2000);
try {
this._update_request_state(request.req_id, 'sent');
this._sockjs.send(JSON.stringify({req_id: request.req_id,
type: request.type, request: request.msg}));
} catch (e) {
this._update_request_state(request.req_id, 'pending');
if (e instanceof Error && e.message === 'INVALID_STATE_ERR') {
// The connection was somehow closed. Our on-close handler will
// be called imminently and we'll retry this request upon reconnect.
return;
} else if (e instanceof Error && e.message.indexOf("NS_ERROR_NOT_CONNECTED") !== -1) {
// This is a rarely-occurring Firefox error. I'm not sure
// whether our on-close handler will be called, so let's just
// call close() explicitly.
this._sockjs.close();
return;
}
throw e;
}
},
_can_send: function Socket__can_send() {
return this._is_open && this._is_authenticated;
},
_resend: function Socket__resend(req_id) {
var req_info = this._requests[req_id];
if (req_info.ack_timeout_id !== null) {
clearTimeout(req_info.ack_timeout_id);
req_info.ack_timeout_id = null;
}
if (req_info.type !== 'request') {
return;
}
this._do_send(req_info);
},
_process_response: function Socket__process_response(req_id, response) {
var req_info = this._requests[req_id];
if (req_info === undefined) {
if (this._req_id_too_new(req_id)) {
blueslip.error("Got a response for an unknown request",
{request_id: req_id, next_id: this._next_req_id_counter,
outstanding_ids: _.keys(this._requests)});
}
// There is a small race where we might start reauthenticating
// before one of our requests has finished but then have the request
// finish and thus receive the finish notification both from the
// status inquiry and from the normal response. Therefore, we might
// be processing the response for a request where we already got the
// response from a status inquiry. In that case, don't process the
// response twice.
return;
}
if (response.result === 'success' && req_info.success !== undefined) {
req_info.success(response);
} else if (req_info.error !== undefined) {
req_info.error('response', response);
}
this._remove_request(req_id);
},
_process_ack: function Socket__process_ack(req_id) {
var req_info = this._requests[req_id];
if (req_info === undefined) {
blueslip.error("Got an ACK for an unknown request",
{request_id: req_id, next_id: this._next_req_id_counter,
outstanding_ids: _.keys(this._requests)});
return;
}
if (req_info.ack_timeout_id !== null) {
clearTimeout(req_info.ack_timeout_id);
req_info.ack_timeout_id = null;
}
},
_setup_sockjs_callbacks: function Socket__setup_sockjs_callbacks(sockjs) {
var that = this;
sockjs.onopen = function Socket__sockjs_onopen() {
blueslip.info("Socket connected [transport=" + sockjs.protocol + "]");
if (that._reconnect_initiation_time !== null) {
// If this is a reconnect, network was probably
// recently interrupted, so we optimistically restart
// get_events
server_events.restart_get_events();
}
that._is_open = true;
// Notify listeners that we've finished the websocket handshake
$(document).trigger($.Event('websocket_postopen.zulip', {}));
var request = that._make_request('auth');
request.msg = {csrf_token: csrf_token,
queue_id: page_params.queue_id,
status_inquiries: _.keys(that._requests)};
request.success = function (resp) {
that._is_authenticated = true;
that._is_reconnecting = false;
that._reconnect_initiation_time = null;
that._connection_failures = 0;
var resend_queue = [];
_.each(resp.status_inquiries, function (status, id) {
if (status.status === 'complete') {
that._process_response(id, status.response);
} else if (status.status === 'received') {
that._update_request_state(id, 'sent');
} else if (status.status === 'not_received') {
resend_queue.push(id);
}
});
resend_queue.sort(that._req_id_sorter);
_.each(resend_queue, function (id) {
that._resend(id);
});
};
request.error = function (type, resp) {
blueslip.info("Could not authenticate with server: " + resp.msg);
that._connection_failures += 1;
that._try_to_reconnect({reason: 'auth_fail',
wait_time: that._reconnect_wait_time()});
};
that._save_request(request);
that._do_send(request);
};
sockjs.onmessage = function Socket__sockjs_onmessage(event) {
if (event.data.type === 'ack') {
that._process_ack(event.data.req_id);
} else {
that._process_response(event.data.req_id, event.data.response);
}
};
sockjs.onheartbeat = function Socket__sockjs_onheartbeat() {
if (that._heartbeat_timeout_id !== null) {
clearTimeout(that._heartbeat_timeout_id);
that._heartbeat_timeout_id = null;
}
that._heartbeat_timeout_id = setTimeout(function () {
that._heartbeat_timeout_id = null;
blueslip.info("Missed too many hearbeats");
that._try_to_reconnect({reason: 'no_heartbeat'});
}, 60000);
};
sockjs.onclose = function Socket__sockjs_onclose(event) {
if (that._is_unloading) {
return;
}
// We've failed to handshake, but notify that the attempt finished
$(document).trigger($.Event('websocket_postopen.zulip', {}));
blueslip.info("SockJS connection lost. Attempting to reconnect soon."
+ " (" + event.code.toString() + ", " + event.reason + ")");
that._connection_failures += 1;
that._is_reconnecting = false;
// We don't need to specify a reason because the Socket is already closed
that._try_to_reconnect({wait_time: that._reconnect_wait_time()});
};
},
_reconnect_wait_time: function Socket__reconnect_wait_time() {
if (this._connection_failures === 1) {
// We specify a non-zero timeout here so that we don't try to
// immediately reconnect when the page is refreshing
return 30;
}
return Math.min(90, Math.exp(this._connection_failures / 2)) * 1000;
},
_try_to_reconnect: function Socket__try_to_reconnect(opts) {
opts = _.extend({wait_time: 0, reason: 'none_given'}, opts);
var that = this;
var now = (new Date()).getTime();
if (this._is_reconnecting && now - this._reconnect_initiation_time < 1000) {
// Only try to reconnect once a second
return;
}
if (this._reconnect_timeout_id !== null) {
clearTimeout(this._reconnect_timeout_id);
this._reconnect_timeout_id = null;
}
if (this._heartbeat_timeout_id !== null) {
clearTimeout(that._heartbeat_timeout_id);
this._heartbeat_timeout_id = null;
}
// Cancel any pending auth requests and any timeouts for ACKs
_.each(this._requests, function (val, key) {
if (val.ack_timeout_id !== null) {
clearTimeout(val.ack_timeout_id);
val.ack_timeout_id = null;
}
if (val.type === 'auth') {
that._remove_request(key);
}
});
this._is_open = false;
this._is_authenticated = false;
this._is_reconnecting = true;
this._reconnect_initiation_time = now;
// This is a little weird because we're also called from the SockJS
// onclose handler. Fortunately, close() does nothing on an
// already-closed SockJS object. However, we do have to check that
// this._sockjs isn't undefined since it's not created immediately
// when running under the test suite.
if (this._sockjs !== undefined) {
var close_reason = CLOSE_REASONS[opts.reason];
this._sockjs.close(close_reason.code, close_reason.msg);
}
this._reconnect_timeout_id = setTimeout(function () {
that._reconnect_timeout_id = null;
blueslip.info("Attempting socket reconnect.");
that._create_sockjs_object();
}, opts.wait_time);
},
_localstorage_requests: function Socket__localstorage_requests() {
if (!localstorage.supported()) {
return {};
}
return JSON.parse(window.localStorage[this._localstorage_requests_key] || "{}");
},
_save_localstorage_requests: function Socket__save_localstorage_requests() {
if (!localstorage.supported()) {
return;
}
// Auth requests are always session-specific, so don't store them for later
var non_auth_reqs = {};
_.each(this._requests, function (val, key) {
if (val.type !== 'auth') {
non_auth_reqs[key] = val;
}
});
try {
window.localStorage[this._localstorage_requests_key] = JSON.stringify(non_auth_reqs);
} catch (e) {
// We can't catch a specific exception type, because browsers return different types
// for out of space errors. See http://chrisberkhout.com/blog/localstorage-errors/ for
// more details.
blueslip.warn("Failed to save to local storage, caught exception when saving " + e);
}
},
_save_request: function Socket__save_request(request) {
this._requests[request.req_id] = request;
if (!localstorage.supported()) {
return;
}
this._save_localstorage_requests();
},
_remove_request: function Socket__remove_request(req_id) {
delete this._requests[req_id];
if (!localstorage.supported()) {
return;
}
this._save_localstorage_requests();
},
_update_request_state: function Socket__update_request_state(req_id, state) {
this._requests[req_id].state = state;
if (!localstorage.supported()) {
return;
}
this._save_localstorage_requests();
},
};
module.exports = Socket;
window.Socket = Socket;