2016-06-26 18:49:35 +02:00
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# Static asset pipeline
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2016-05-15 18:28:38 +02:00
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This page documents additional information that may be useful when
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2017-03-05 05:56:26 +01:00
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developing new features for Zulip that require front-end changes,
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especially those that involve adding new files. For a more general
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2019-04-06 02:58:44 +02:00
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overview, see the [new feature tutorial](../tutorials/new-feature-tutorial.html).
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2016-05-15 18:28:38 +02:00
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2019-04-06 02:58:44 +02:00
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Our [dependencies documentation](../subsystems/dependencies.html) has useful
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relevant background as well.
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2016-06-26 18:49:35 +02:00
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## Primary build process
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Most of the existing JS in Zulip is written in
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[IIFE](https://www.google.com/#q=iife)-wrapped modules, one per file
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in the `static/js` directory. We will over time migrate these to
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Typescript modules. Stylesheets are written in the Sass extension of
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CSS (with the scss syntax), they are converted from plain CSS and we
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have yet to take full advantage of the features Sass offers. We use
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Webpack to transpile and build JS and CSS bundles that the browser can
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understand, one for each entry points specifed in
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`tools/webpack.assets.json`; source maps are generated in the process
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for better debugging experience.
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In development mode, bundles are built and served on the fly using
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webpack-dev-server with live reloading. In production mode (and when creating a
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release tarball using `tools/build-release-tarball`), the
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`tools/update-prod-static` tool (called by both `tools/build-release-tarball`
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and `tools/upgrade-zulip-from-git`) is responsible for orchestrating the
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webpack build, JS minification and a host of other steps for getting the assets
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ready for deployment.
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2016-05-15 18:28:38 +02:00
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2017-03-05 05:56:26 +01:00
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## Adding static files
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To add a static file to the app (JavaScript, TypeScript, CSS/Sass, images, etc),
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first add it to the appropriate place under `static/`.
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- Third-party packages from the NPM repository should be added to
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`package.json` for management by yarn, this allows them to be upgraded easily
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and not bloat our codebase. Run `./tools/provision` for yarn to install the
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new packages and update its lock file. You should also update
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`PROVISION_VERSION` in `version.py` in the same commit. When adding modules
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to `package.json`, please pin specific versions of them (don't using carets
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`^`, tildes `~`, etc). We prefer fixed versions so that when the upstream
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providers release new versions with incompatible APIs, it can't break Zulip.
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We update those versions periodically to ensure we're running a recent
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version of third-party libraries.
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- Third-party files that we have patched should all go in
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`static/third/`. Tag the commit with "[third]" when adding or
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modifying a third-party package. Our goal is to the extent possible
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to eliminate patched third-party code from the project.
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- Our own JavaScript and TypeScript files live under `static/js`. Ideally,
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new modules should be written in TypeScript (details on this policy below).
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- CSS/Sass files lives under `static/styles`.
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2019-01-24 01:15:29 +01:00
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- Portico JavaScript ("portico" means for logged-out pages) lives under
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`static/js/portico`.
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- Custom SVG graphics living under `static/assets/icons` are compiled into
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custom icon webfonts by webfont-loader according to the
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`static/assets/icons/template.hbs` template.
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For your asset to be included in a development/production bundle, it
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needs to be accessible from one of the entry points defined in
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`tools/webpack.assets.json`.
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* If you plan to only use the file within the app proper, and not on the login
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page or other standalone pages, put it in the `app` bundle by importing it
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in `static/js/bundles/app.js`.
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* If it needs to be available both in the app and all
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logged-out/portico pages, import it to
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`static/js/bundles/common.js` which itself is imported to the
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`app` and `common` bundles.
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* If it's just used on a single standalone page (e.g. `/stats`),
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create a new entry point in `tools/webpack.assets.json`. Use the
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`render_bundle` function in the relevant Jinja2 template to inject
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the compiled JS and CSS.
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If you want to test minified files in development, look for the
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`DEBUG =` line in `zproject/settings.py` and set it to `False`.
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2017-03-05 06:12:59 +01:00
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## How it works in production
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A few useful notes are:
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* Zulip installs static assets in production in
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`/home/zulip/prod-static`. When a new version is deployed, before the
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server is restarted, files are copied into that directory.
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* We use the VFL (Versioned File Layout) strategy, where each file in
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the codebase (e.g. `favicon.ico`) gets a new name
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(e.g. `favicon.c55d45ae8c58.ico`) that contains a hash in it. Each
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deployment, has a manifest file
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(e.g. `/home/zulip/deployments/current/staticfiles.json`) that maps
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codebase filenames to serving filenames for that deployment. The
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benefit of this VFL approach is that all the static files for past
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deployments can coexist, which in turn eliminates most classes of
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race condition bugs where browser windows opened just before a
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deployment can't find their static assets. It also is necessary for
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any incremental rollout strategy where different clients get
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different versions of the site.
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* Some paths for files (e.g. emoji) are stored in the
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`rendered_content` of past messages, and thus cannot be removed
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without breaking the rendering of old messages (or doing a
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mass-rerender of old messages).
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## CommonJS/Typescript modules
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Webpack provides seemless interoperability between different module
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systems such as CommonJS, AMD and ES6. Our JS files are written in the
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CommonJS format, which specifies public functions and variables as
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properties of the special `module.exports` object. We also currently
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assign said object to the global `window` variable, which is a hack
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allowing us to use modules without importing them with the `require()`
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statement.
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New modules should ideally be written in TypeScript (though in cases
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where one is moving code from an existing JavaScript module, the new
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commit should just move the code, not translate it to TypeScript).
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TypeScript provides more accurate information to development tools,
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allowing for better refactoring, auto-completion and static
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analysis. TypeScript uses an ES6-like module system. Any declaration
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can be made public by adding the `export` keyword. Consuming
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variables, functions, etc exported from another module should be done
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with the `import` statement as oppose to accessing them from the
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global `window` scope. Internally our typescript compiler is
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configured to transpile TS to the ES6 module system.
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Read more about these module systems here:
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* [TypeScript modules](https://www.typescriptlang.org/docs/handbook/modules.html)
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* [CommonJS](https://nodejs.org/api/modules.html#modules_modules)
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