zulip/static/js/server_events.js

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9.5 KiB
JavaScript
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var server_events = (function () {
var exports = {};
var waiting_on_homeview_load = true;
var events_stored_while_loading = [];
var get_events_xhr;
var get_events_timeout;
var get_events_failures = 0;
var get_events_params = {};
// This field keeps track of whether we are attempting to
// force-reconnect to the events server due to suspecting we are
// offline. It is important for avoiding races with the presence
// system when coming back from unsuspend.
exports.suspect_offline = false;
function get_events_success(events) {
var messages = [];
var messages_to_update = [];
var new_pointer;
var clean_event = function clean_event(event) {
// Only log a whitelist of the event to remove private data
return _.pick(event, 'id', 'type', 'op');
};
_.each(events, function (event) {
try {
get_events_params.last_event_id = Math.max(get_events_params.last_event_id,
event.id);
} catch (ex) {
blueslip.error('Failed to update last_event_id',
{event: clean_event(event)},
ex.stack);
}
});
if (waiting_on_homeview_load) {
events_stored_while_loading = events_stored_while_loading.concat(events);
return;
}
if (events_stored_while_loading.length > 0) {
events = events_stored_while_loading.concat(events);
events_stored_while_loading = [];
}
// Most events are dispatched via the code server_events_dispatch,
// called in the default case. The goal of this split is to avoid
// contributors needing to read or understand the complex and
// rarely modified logic for non-normal events.
var dispatch_event = function dispatch_event(event) {
switch (event.type) {
case 'message':
var msg = event.message;
msg.flags = event.flags;
sending messages: Extract sent_messages.js. This commit extract send_messages.js to clean up code related to the following things: * sending data to /json/report_send_time * restarting the event loop if events don't arrive on time The code related to /json/report changes the following ways: * We track the state almost completely in the new send_messages.js module, with other modules just making one-line calls. * We no longer send "displayed" times to the servers, since we were kind of lying about them anyway. * We now explicitly track the state of each single sent message in its own object. * We now look up data related to the messages by local_id, instead of message_id. The problem with message_id was that is was mutable. Now we use local_id, and we extend the local_id concept to messages that don't get rendered client side. We no longer need to react to the 'message_id_changed' event to change our hash key. * The code used to live in many places: * various big chunks were scattered among compose.js, and those were all moved or reduced to one-line calls into the new module * echo.js continues to make basically one-line calls, but it no longer calls compose.report_as_received(), nor does it set the "start" time. * message_util.js used to report received events, but only when they finally got drawn in the home view; this code is gone now The code related to restarting the event loop if events don't arrive changes as follows: * The timer now gets set up from within send_messages.message_state.report_server_ack, where we can easily inspect the current state of the possibly-still-in-flight message. * The code to confirm that an event was received happens now in server_events.js, rather than later, so that we don't falsely blame the event loop for a downstream bug. (Plus it's easier to just do it one place.) This change removes a fair amount of code from our node tests. Some of the removal is good stuff related to us completing killing off unnecessary code. Other removals are more expediency-driven, and we should make another sweep at ramping up our coverage on compose.js, with possibly a little more mocking of the new `send_messages` code layer, since it's now abstracted better. There is also some minor cleanup to echo.resend_message() in this commit. See #5968 for a detailed breakdown of the changes.
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if (event.local_message_id) {
msg.local_id = event.local_message_id;
sending messages: Extract sent_messages.js. This commit extract send_messages.js to clean up code related to the following things: * sending data to /json/report_send_time * restarting the event loop if events don't arrive on time The code related to /json/report changes the following ways: * We track the state almost completely in the new send_messages.js module, with other modules just making one-line calls. * We no longer send "displayed" times to the servers, since we were kind of lying about them anyway. * We now explicitly track the state of each single sent message in its own object. * We now look up data related to the messages by local_id, instead of message_id. The problem with message_id was that is was mutable. Now we use local_id, and we extend the local_id concept to messages that don't get rendered client side. We no longer need to react to the 'message_id_changed' event to change our hash key. * The code used to live in many places: * various big chunks were scattered among compose.js, and those were all moved or reduced to one-line calls into the new module * echo.js continues to make basically one-line calls, but it no longer calls compose.report_as_received(), nor does it set the "start" time. * message_util.js used to report received events, but only when they finally got drawn in the home view; this code is gone now The code related to restarting the event loop if events don't arrive changes as follows: * The timer now gets set up from within send_messages.message_state.report_server_ack, where we can easily inspect the current state of the possibly-still-in-flight message. * The code to confirm that an event was received happens now in server_events.js, rather than later, so that we don't falsely blame the event loop for a downstream bug. (Plus it's easier to just do it one place.) This change removes a fair amount of code from our node tests. Some of the removal is good stuff related to us completing killing off unnecessary code. Other removals are more expediency-driven, and we should make another sweep at ramping up our coverage on compose.js, with possibly a little more mocking of the new `send_messages` code layer, since it's now abstracted better. There is also some minor cleanup to echo.resend_message() in this commit. See #5968 for a detailed breakdown of the changes.
2017-07-30 12:56:46 +02:00
sent_messages.report_event_received(event.local_message_id);
}
messages.push(msg);
break;
case 'pointer':
new_pointer = event.pointer;
break;
case 'update_message':
messages_to_update.push(event);
break;
default:
return server_events_dispatch.dispatch_normal_event(event);
}
};
_.each(events, function (event) {
try {
dispatch_event(event);
} catch (ex1) {
blueslip.error('Failed to process an event\n' +
blueslip.exception_msg(ex1),
{event: clean_event(event)},
ex1.stack);
}
});
if (messages.length !== 0) {
try {
messages = echo.process_from_server(messages);
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message_events.insert_new_messages(messages);
} catch (ex2) {
blueslip.error('Failed to insert new messages\n' +
blueslip.exception_msg(ex2),
undefined,
ex2.stack);
}
}
if (new_pointer !== undefined
&& new_pointer > pointer.furthest_read) {
pointer.furthest_read = new_pointer;
pointer.server_furthest_read = new_pointer;
home_msg_list.select_id(new_pointer, {then_scroll: true, use_closest: true});
}
if ((home_msg_list.selected_id() === -1) && !home_msg_list.empty()) {
home_msg_list.select_id(home_msg_list.first().id, {then_scroll: false});
}
if (messages_to_update.length !== 0) {
try {
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message_events.update_messages(messages_to_update);
} catch (ex3) {
blueslip.error('Failed to update messages\n' +
blueslip.exception_msg(ex3),
undefined,
ex3.stack);
}
}
}
function get_events(options) {
options = _.extend({dont_block: false}, options);
if (reload.is_in_progress()) {
return;
}
get_events_params.dont_block = options.dont_block || get_events_failures > 0;
if (get_events_params.dont_block) {
// If we're requesting an immediate re-connect to the server,
// that means it's fairly likely that this client has been off
// the Internet and thus may have stale state (which is
// important for potential presence issues).
exports.suspect_offline = true;
}
if (get_events_params.queue_id === undefined) {
get_events_params.queue_id = page_params.queue_id;
get_events_params.last_event_id = page_params.last_event_id;
}
if (get_events_xhr !== undefined) {
get_events_xhr.abort();
}
if (get_events_timeout !== undefined) {
clearTimeout(get_events_timeout);
}
get_events_timeout = undefined;
get_events_xhr = channel.get({
url: '/json/events',
data: get_events_params,
idempotent: true,
timeout: page_params.poll_timeout,
success: function (data) {
exports.suspect_offline = false;
try {
get_events_xhr = undefined;
get_events_failures = 0;
ui_report.hide_error($("#connection-error"));
get_events_success(data.events);
} catch (ex) {
blueslip.error('Failed to handle get_events success\n' +
blueslip.exception_msg(ex),
undefined,
ex.stack);
}
get_events_timeout = setTimeout(get_events, 0);
},
error: function (xhr, error_type) {
try {
get_events_xhr = undefined;
// If we're old enough that our message queue has been
// garbage collected, immediately reload.
if ((xhr.status === 400) &&
(JSON.parse(xhr.responseText).code === 'BAD_EVENT_QUEUE_ID')) {
page_params.event_queue_expired = true;
reload.initiate({immediate: true,
save_pointer: false,
save_narrow: true,
save_compose: true});
}
if (error_type === 'abort') {
// Don't restart if we explicitly aborted
return;
} else if (error_type === 'timeout') {
// Retry indefinitely on timeout.
get_events_failures = 0;
ui_report.hide_error($("#connection-error"));
} else {
get_events_failures += 1;
}
if (get_events_failures >= 5) {
ui_report.show_error($("#connection-error"));
} else {
ui_report.hide_error($("#connection-error"));
}
} catch (ex) {
blueslip.error('Failed to handle get_events error\n' +
blueslip.exception_msg(ex),
undefined,
ex.stack);
}
var retry_sec = Math.min(90, Math.exp(get_events_failures/2));
get_events_timeout = setTimeout(get_events, retry_sec*1000);
},
});
}
exports.assert_get_events_running = function assert_get_events_running(error_message) {
if (get_events_xhr === undefined && get_events_timeout === undefined) {
exports.restart_get_events({dont_block: true});
blueslip.error(error_message);
}
};
exports.restart_get_events = function restart_get_events(options) {
get_events(options);
};
exports.force_get_events = function force_get_events() {
get_events_timeout = setTimeout(get_events, 0);
};
exports.home_view_loaded = function home_view_loaded() {
waiting_on_homeview_load = false;
get_events_success([]);
$(document).trigger("home_view_loaded.zulip");
};
var watchdog_time = $.now();
exports.check_for_unsuspend = function () {
var new_time = $.now();
if ((new_time - watchdog_time) > 20000) { // 20 seconds.
// Defensively reset watchdog_time here in case there's an
// exception in one of the event handlers
watchdog_time = new_time;
// Our app's JS wasn't running, which probably means the machine was
// asleep.
$(document).trigger($.Event('unsuspend'));
}
watchdog_time = new_time;
};
setInterval(exports.check_for_unsuspend, 5000);
exports.initialize = function () {
$(document).on('unsuspend', function () {
// Immediately poll for new events on unsuspend
blueslip.log("Restarting get_events due to unsuspend");
get_events_failures = 0;
exports.restart_get_events({dont_block: true});
});
get_events();
};
exports.cleanup_event_queue = function cleanup_event_queue() {
// Submit a request to the server to cleanup our event queue
if (page_params.event_queue_expired === true) {
return;
}
// Set expired because in a reload we may be called twice.
page_params.event_queue_expired = true;
channel.del({
url: '/json/events',
data: {queue_id: page_params.queue_id},
});
};
window.addEventListener("beforeunload", function () {
exports.cleanup_event_queue();
});
// For unit testing
exports._get_events_success = get_events_success;
return exports;
}());
if (typeof module !== 'undefined') {
module.exports = server_events;
}