zulip/docs/subsystems/dependencies.md

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# Provisioning and third-party dependencies
Zulip is a large project, with well over 100 third-party dependencies,
and managing them well is essential to the quality of the project. In
this document, we discuss the various classes of dependencies that
Zulip has, and how we manage them. Zulip's dependency management has
some really nice properties:
* **Fast provisioning**. When switching to a different commit in the
Zulip project with the same dependencies, it takes under 10 seconds
to re-provision a working Zulip development environment after
switching. If there are new dependencies, one only needs to wait to
download the new ones, not all the pre-existing dependencies.
* **Consistent provisioning**. Every time a Zulip development or
production environment is provisioned/installed, it should end up
using the exactly correct versions of all major dependencies.
* **Low maintenance burden**. To the extent possible, we want to
avoid manual work and keeping track of things that could be
automated. This makes it easy to keep running the latest versions
of our various dependencies.
The purpose of this document is to detail all of Zulip's third-party
dependencies and how we manage their versions.
## Provisioning
We refer to "provisioning" as the process of installing and
configuring the dependencies of a Zulip development environment. It's
done using `tools/provision`, and the output is conveniently logged by
`var/log/provision.log` to help with debugging. Provisioning makes
use of a lot of caching. Some of those caches are not immune to being
corrupted if you mess around with files in your repository a lot. We
have `tools/provision --force` to (still fairly quickly) rerun most
steps that would otherwise have been skipped due to caching.
In the Vagrant development environment, `vagrant provision` will run
the provision script; `vagrant up` will boot the machine, and will
also run an initial provision the first time only.
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### PROVISION_VERSION
In `version.py`, we have a special parameter, `PROVISION_VERSION`,
which is used to help ensure developers don't spend time debugging
test/linter/etc. failures that actually were caused by the developer
rebasing and forgetting to provision". `PROVISION_VERSION` has a
format of `x.y`; when `x` doesn't match the value from the last time
the user provisioned, or `y` is higher than than the value from last
time, most Zulip tools will crash early and ask the user to provision.
This has empirically made a huge impact on how often developers spend
time debugging a "weird failure" after rebasing that had an easy
solution. (Of course, the other key part of achieving this is all the
work that goes into making sure that `provision` reliably leaves the
development environment in a good state.)
`PROVISION_VERSION` must be manually updated when making changes that
require re-running provision, so don't forget about it!
## Philosophy on adding third-party dependencies
In the Zulip project, we take a pragmatic approach to third-party
dependencies. Overall, if a third-party project does something well
that Zulip needs to do (and has an appropriate license), we'd love to
use it rather than reinventing the wheel. If the third-party project
needs some small changes to work, we prefer to make those changes and
contribute them upstream. When the upstream maintainer is slow to
respond, we may use a fork of the dependency until the code is merged
upstream; as a result, we usually have a few packages in
`requirements.txt` that are installed from a GitHub URL.
What we look for in choosing dependencies is whether the project is
well-maintained. Usually one can tell fairly quickly from looking at
a project's issue tracker how well-managed it is: a quick look at how
the issue tracker is managed (or not) and the test suite is usually
enough to decide if a project is going to be a high-maintenance
dependency or not. That said, we do still take on some smaller
dependencies that don't have a well-managed project, if we feel that
using the project will still be a better investment than writing our
own implementation of that project's functionality. We've adopted a
few projects in the past that had a good codebase but whose maintainer
no longer had time for them.
One case where we apply added scrutiny to third-party dependencies is
JS libraries. They are a particularly important concern because we
want to keep the Zulip webapp's JS bundle small, so that Zulip
continues to load quickly on systems with low network bandwidth.
We'll look at large JS libraries with much greater scrutiny for
whether their functionality justifies their size than Python
dependencies, since an extra 50KB of code usually doesn't matter in
the backend, but does in JavaScript.
## System packages
For the third-party services like Postgres, Redis, Nginx, and RabbitMQ
that are documented in the
[architecture overview](../overview/architecture-overview.html), we rely on the
versions of those packages provided alongside the Linux distribution
on which Zulip is deployed. Because Zulip
[only supports Ubuntu in production](../production/requirements.html), this
usually means `apt`, though we do support
[other platforms in development](../development/setup-advanced.html). Since
we don't control the versions of these dependencies, we avoid relying
on specific versions of these packages wherever possible.
The exact lists of `apt` packages needed by Zulip are maintained in a
few places:
* For production, in our puppet configuration, `puppet/zulip/`, using
the `Package` and `SafePackage` directives.
* For development, in `SYSTEM_DEPENDENCIES` in `tools/lib/provision.py`.
* The packages needed to build a Zulip virtualenv, in
`VENV_DEPENDENCIES` in `scripts/lib/setup_venv.py`. These are
separate from the rest because (1) we may need to install a
virtualenv before running the more complex scripts that, in turn,
install other dependencies, and (2) because that list is shared
between development and production.
We maintain a [PPA (personal package archive)][ppa] with some packages
unique to Zulip (e.g the `tsearch_extras` postgres extension) and
backported versions of other dependencies (e.g. `camo`, to fix a buggy
`init` script). Our goal is to shrink or eliminate this PPA where
possible by getting issues addressed in the upstream distributions.
We also rely on the `pgroonga` PPA for the `pgroonga` postgres
extension, used by our [full-text search](full-text-search.html).
## Python packages
We manage Python packages via the Python-standard `requirements.txt`
system and virtualenvs, but theres a number of interesting details
about how Zulip makes this system work well for us that are worth
highlighting. The system is largely managed by the code in
`scripts/lib/setup_venv.py`
* **Using `pip` to manage dependencies**. This is standard in the
Python ecosystem, and means we only need to record a list of
versions in a `requirements.txt` file to declare what we're using.
Since we have a few different installation targets, we maintain
several `requirements.txt` format files in the `requirements/`
directory (e.g. `dev.in` for development, `prod.in` for
production, `docs.in` for ReadTheDocs, `common.in` for the vast
majority of packages common to prod and development, etc.). We use
`pip install --no-deps` to ensure we only install the packages we
explicitly declare as dependencies.
* **virtualenv with pinned versions**. For a large application like
Zulip, it is important to ensure that we're always using consistent,
predictable versions of all of our Python dependencies. To ensure
this, we install our dependencies in a [virtualenv][] that contains
only the packages and versions that Zulip needs, and we always pin
exact versions of our dependencies in our `requirements.txt` files.
We pin exact versions, not minimum versions, so that installing
Zulip won't break if a dependency makes a buggy release. A side
effect is that it's easy to debug problems caused by dependency
upgrades, since we're always doing those upgrades with an explicit
commit updating the `requirements/` directory.
* **Pinning versions of indirect dependencies**. We "pin" or "lock"
the versions of our indirect dependencies files with
`tools/update-locked-requirements` (powered by `pip-compile`). What
this means is that we have some "source" requirements files, like
`requirements/common.in`, that declare the packages that Zulip
depends on directly. Those packages have their own recursive
dependencies. When adding or removing a dependency from Zulip, one
simply edits the appropriate "source" requirements files, and then
runs `tools/update-locked-requirements`. That tool will use `pip
compile` to generate the locked requirements files like `prod.txt`,
`dev.txt` etc files that explicitly declare versions of all of
Zulip's recursive dependencies. For indirect dependencies (i.e.
dependencies not explicitly declared in the source requirements files),
it provides helpful comments explaining which direct dependency (or
dependencies) needed that indirect dependency. The process for
using this system is documented in more detail in
`requirements/README.md`.
* **Caching of virtualenvs and packages**. To make updating the
dependencies of a Zulip installation efficient, we maintain a cache
of virtualenvs named by the hash of the relevant `requirements.txt`
file (`scripts/lib/hash_reqs.py`). These caches live under
`/srv/zulip-venv-cache/<hash>`. That way, when re-provisioning a
development environment or deploying a new production version with
the same Python dependencies, no downloading or installation is
required: we just use the same virtualenv. When the only changes
are upgraded versions, we'll use [virtualenv-clone][] to clone the
most similar existing virtualenv and then just upgrade the packages
needed, making small version upgrades extremely efficient. And
finally, we use `pip`'s built-in caching to ensure that a specific
version of a specific package is only downloaded once.
* **Garbage-collecting caches**. We have a tool,
`scripts/lib/clean_venv_cache.py`, which will clean old cached
virtualenvs that are no longer in use. In production, the algorithm
preserves recent virtualenvs as well as those in use by any current
production deployment directory under `/home/zulip/deployments/`.
This helps ensure that a Zulip installation doesn't leak large
amounts of disk over time.
* **Scripts**. Often, we want a script running in production to use
the Zulip virtualenv. To make that work without a lot of duplicated
code, we have a helpful library,
`scripts/lib/setup_path_on_import.py`, which on import will put the
currently running Python script into the Zulip virtualenv. This is
called by `./manage.py` to ensure that our Django code always uses
the correct virtualenv as well.
* **Mypy type checker**. Because we're using mypy in a strict mode,
when you add use of a new Python dependency, you usually need to
either adds stubs to the `stubs/` directory for the library, or edit
`mypy.ini` in the root of the Zulip project to configure
`ignore_missing_imports` for the new library. See
[our mypy docs][mypy-docs] for more details.
[mypy-docs]: ../testing/mypy.html
## JavaScript and other frontend packages
We use the same set of strategies described for Python dependencies
for most of our JavaScript dependencies, so we won't repeat the
reasoning here.
* In a fashion very analogous to the Python codebase,
`scripts/lib/node_cache.py` manages cached `node_modules`
directories in `/srv/zulip-npm-cache`. Each is named by its hash,
computed by the `generate_sha1sum_node_modules` function.
`scripts/lib/clean_node_cache.py` handles garbage-collection.
* We use [yarn][], a `pip`-like tool for JavaScript, to download most
JavaScript dependencies. Yarn talks to standard the [npm][]
repository. We use the standard `package.json` file to declare our
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direct dependencies, with sections for development and
production. Yarn takes care of pinning the versions of indirect
dependencies in the `yarn.lock` file; `yarn upgrade` updates the
`yarn.lock` files.
* `tools/update-prod-static`. This process is discussed in detail in
the [static asset pipeline](../subsystems/front-end-build-process.html) article,
but we don't use the `node_modules` directories directly in
production. Instead, static assets are compiled using our static
asset pipeline and it is the compiled assets that are served
directly to users. As a result, we don't ship the `node_modules`
directory in a Zulip production release tarball, which is a good
thing, because doing so would more than double the size of a Zulip
release tarball.
* **Checked-in packages**. In contrast with Python, we have a few
JavaScript dependencies that we have copied into the main Zulip
repository under `static/third`, often with patches. These date
from an era before `npm` existed. It is a project goal to eliminate
these checked-in versions of dependencies and instead use versions
managed by the npm repositories.
## Node and Yarn
These are installed by `scripts/lib/install-node` (which in turn uses
the standard third-party `nvm` installer to download `node` and pin
its version) and `scripts/lib/third/install-yarn.sh` (the standard
installer for `yarn`, modified to support installing to a path that is
not the current user's home directory).
* `nvm` has its own system for installing each version of `node` at
its own path, which we use, though we install a `/usr/local/bin/node`
wrapper to access the desired version conveniently and efficiently
(`nvm` has a lot of startup overhead).
* `install-yarn.sh` is configured to install `yarn` at
`/srv/zulip-yarn`. We don't do anything special to try to manage
multiple versions of `yarn`.
## Other third-party and generated files
In this section, we discuss the other third-party dependencies,
generated code, and other files whose original primary source is not
the Zulip server repository, and how we provision and otherwise
maintain them.
### Emoji
Zulip uses the [iamcal emoji data package][iamcal] for its emoji data
and sprite sheets. We download this dependency using `npm`, and then
have a tool, `tools/setup/build_emoji`, which reformats the emoji data
into the files under `static/generated/emoji`. Those files are in
turn used by our [markdown processor](../subsystems/markdown.html) and
`tools/update-prod-static` to make Zulip's emoji work in the various
environments where they need to be displayed.
Since processing emoji is a relatively expensive operation, as part of
optimizing provisioning, we use the same caching strategy for the
compiled emoji data as we use for virtualenvs and `node_modules`
directories, with `scripts/lib/clean_emoji_cache.py` responsible for
garbage-collection. This caching and garbage-collection is required
because a correct emoji implementation involves over 1000 small image
files and a few large ones. There is a more extended article on our
[emoji infrastructure](emoji.html).
### Translations data
Zulip's [translations infrastructure](../translating/translating.html) generates
several files from the source data, which we manage similar to our
emoji, but without the caching (and thus without the
garbage-collection). New translations data is downloaded from
Transifex and then compiled to generate both the production locale
files and also language data in `static/locale/language*.json` using
`manage.py compilemessages`, which extends the default Django
implementation of that tool.
### Pygments data
The list of languages supported by our markdown syntax highlighting
comes from the [pygments][] package. `tools/setup/build_pygments_data` is
responsible for generating `static/generated/pygments_data.js` so that
our JavaScript markdown processor has access to the supported list.
### Authors data
Zulip maintains data on the developers who have contributed the most to
the current version of Zulip in the /about page. These data are
fetched using the GitHub API with `tools/update-authors-json`. In
development, it just returns some basic test data to avoid adding load
to GitHub's APIs unnecessarily; it's primarily run as part of building
a release tarball.
## Modifying provisioning
When making changes to Zulip's provisioning process or dependencies,
usually one needs to think about making changes in 3 places:
* `tools/lib/provision.py`. This is the main provisioning script,
used by most developers to maintain their development environment.
* `docs/development/dev-setup-non-vagrant.md`. This is our "manual installation"
documentation. Strategically, we'd like to move the support for more
versions of Linux from here into `tools/lib/provision.py`.
* Production. Our tools for compiling/generating static assets need
to be called from `tools/update-prod-static`, which is called by
`tools/build-release-tarball` (for doing Zulip releases) as well as
`tools/upgrade-zulip-from-git` (for deploying a Zulip server off of
master).
[virtualenv]: https://virtualenv.pypa.io/en/stable/
[virtualenv-clone]: https://github.com/edwardgeorge/virtualenv-clone/
[yarn]: https://yarnpkg.com/
[ppa]: https://launchpad.net/~tabbott/+archive/ubuntu/zulip
[iamcal]: https://github.com/iamcal/emoji-data
[pygments]: http://pygments.org/