zulip/docs/markdown.md

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# Markdown implementation
Zulip has a special flavor of Markdown, currently called 'bugdown'
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after Zulip's original name of "humbug". End users are using Bugdown
within the client, not original Markdown.
Zulip has two implementations of Bugdown. The backend implementation
at `zerver/lib/bugdown/` is based on
[Python-Markdown](https://pythonhosted.org/Markdown/) and is used to
authoritatively render messages to HTML (and implements
slow/expensive/complex features like querying the Twitter API to
render tweets nicely). The frontend implementation is in JavaScript,
based on [marked.js](https://github.com/chjj/marked)
(`static/js/echo.js`), and is used to preview and locally echo
messages the moment the sender hits enter, without waiting for round
trip from the server.
The JavaScript markdown implementation has a function,
`echo.contains_bugdown`, that is used to check whether a message
contains any syntax that needs to be rendered to HTML on the backend.
If `echo.contains_bugdown` returns true, the frontend simply won't
echo the message for the sender until it receives the rendered HTML
from the backend. If there is a bug where `echo.contains_bugdown`
returns false incorrectly, the frontend will discover this when the
backend returns the newly sent message, and will update the HTML based
on the authoritative backend rendering (which would cause a change in
the rendering that is visible only to the sender shortly after a
message is sent). As a result, we try to make sure that
`echo.contains_bugdown` is always correct.
## Testing
The Python-Markdown implementation is tested by
`zerver/tests/test_bugdown.py`, and the marked.js implementation and
`echo.contains_bugdown` are tested by
`frontend_tests/node_tests/echo.js`. A shared set of fixed test data
("test fixtures") is present in `zerver/fixtures/bugdown-data.json`,
and is automatically used by both test suites; as a result, it the
preferred place to add new tests for Zulip's markdown system.
## Changing Zulip's markdown processor
When changing Zulip's markdown syntax, you need to update several
places:
* The backend markdown processor (`zerver/lib/bugdown/__init__.py`).
* The frontend markdown processor (`static/js/echo.js` and sometimes
`static/third/marked/lib/marked.js`), or `echo.contains_bugdown` if
your changes won't be supported in the frontend processor.
* If desired, the typeahead logic in `static/js/composebox_typeahead.js`.
* The test suite, probably via adding entries to `zerver/fixtures/bugdown-data.json`.
* The in-app markdown documentation (`templates/zerver/markdown_help.html`).
* The list of changes to markdown at the end of this document.
Important considerations for any changes are:
* Security: A bug in the markdown processor can lead to XSS issues.
For example, we should not insert unsanitized HTML from a
third-party web application into a Zulip message.
* Uniqueness: We want to avoid users having a bad experience due to
accidentally triggering markdown syntax or typeahead that isn't
related to what they are trying to express.
* Performance: Zulip can render a lot of messages very quickly, and
we'd like to keep it that way. New regular expressions similar to
the ones already present are unlikely to be a problem, but we need
to be thoughtful about expensive computations or third-party API
requests.
* Database: The backend markdown processor runs inside a Python thread
(as part of how we implement timeouts for third-party API queries),
and for that reason we currently should avoid making database
queries inside the markdown processor. This is a technical
implementation detail that could be changed with a few days of work,
but is important detail to know about until we do that work.
* Testing: Every new feature should have both positive and negative
tests; they're easy to write and give us the flexibility to refactor
frequently.
## Zulip's Markdown philosophy
Note that this discussion is based on a comparison with the original
Markdown, not newer Markdown variants like CommonMark.
Markdown is great for group chat for the same reason it's been
successful in products ranging from blogs to wikis to bug trackers:
it's close enough to how people try to express themselves when writing
plain text (e.g. emails) that is helps more than getting in the way.
The main issue for using Markdown in instant messaging is that the
Markdown standard syntax used in a lot of wikis/blogs has nontrivial
error rates, where the author needs to go back and edit the post to
fix the formatting after typing it the first time. While that's
basically fine when writing a blog, it gets annoying very fast in a
chat product; even though you can edit messages to fix formatting
mistakes, you don't want to be doing that often. There are basically
2 types of error rates that are important for a product like Zulip:
* What fraction of the time, if you pasted a short technical email
that you wrote to your team and passed it through your Markdown
implementation, would you need to change the text of your email for it
to render in a reasonable way? This is the "accidental Markdown
syntax" problem, common with Markdown syntax like the italics syntax
interacting with talking about `char *`s.
* What fraction of the time do users attempting to use a particular
Markdown syntax actually succeed at doing so correctly? Syntax like
required a blank line between text and the start of a bulleted list
raise this figure substantially.
Both of these are minor issues for most products using Markdown, but
they are major problems in the instant messaging context, because one
can't edit a message that has already been sent and users are
generally writing quickly. Zulip's Markdown strategy is based on the
principles of giving users the power they need to express complicated
ideas in a chat context while minimizing those two error rates.
## Zulip's Changes to Markdown
Below, we document the changes that Zulip has against stock
Python-Markdown; some of the features we modify / disable may already
be non-standard.
### Basic syntax
* Enable `nl2br</tt> extension: this means one newline creates a line
break (not paragraph break).
* Disable italics entirely. This resolves an issue where people were
using `*` and `_` and hitting it by mistake too often. E.g. with
stock Markdown `You should use char * instead of void * there` would
trigger italics.
* Allow only `**` syntax for bold, not `__` (easy to hit by mistake if
discussing Python `__init__` or something)
* Add `~~` syntax for strikethrough.
* Disable special use of `\` to escape other syntax. Rendering `\\` as
`\` was hugely controversial, but having no escape syntax is also
controversial. We may revisit this. For now you can always put
things in code blocks.
### Lists
* Allow tacking a bulleted list or block quote onto the end of a
paragraph, i.e. without a blank line before it
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* Allow only `*` for bulleted lists, not `+` or `-` (previously
created confusion with diff-style text sloppily not included in a
code block)
* Disable ordered list syntax: it automatically renumbers, which can
be really confusing when sending a numbered list across multiple
messages.
### Links
* Enable auto-linkification, both for `http://...` and guessing at
things like `t.co/foo`.
* Force links to be absolute. `[foo](google.com)` will go to
`http://google.com`, and not `http://zulip.com/google.com` which
is the default behavior.
* Set `target="_blank"` and `title=`(the url) on every link tag so
clicking always opens a new window
* Disable link-by-reference syntax, `[foo][bar]` ... `[bar]: http://google.com`
* Enable linking to other streams using `#**streamName**`
### Code
* Enable fenced code block extension, with syntax highlighting
* Disable line-numbering within fenced code blocks -- the `<table>`
output confused our web client code.
### Other
* Disable headings, both `# foo` and `== foo ==` syntax: they don't
make much sense for chat messages.
* Disabled images.
* Allow embedding any avatar as a tiny (list bullet size) image. This
is used primarily by version control integrations.
* We added the `~~~ quote` block quote syntax.