zulip/zephyr/static/js/util.js

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var util = (function () {
var exports = {};
// From MDN: https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Global_Objects/Math/random
exports.random_int = function random_int(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
var favicon_selector = 'link[rel="shortcut icon"]';
// We need to reset the favicon after changing the
// window.location.hash or Firefox will drop the favicon. See
// https://bugzilla.mozilla.org/show_bug.cgi?id=519028
exports.reset_favicon = function () {
$(favicon_selector).detach().appendTo('head');
};
exports.set_favicon = function (url) {
// I'm not sure whether setting the href attr on the existing
// node would be sufficient. Notificon recreates the node.
$(favicon_selector).remove();
$('head').append($('<link>')
.attr('rel', 'shortcut icon')
.attr('href', url));
};
exports.make_loading_indicator = function (container, text) {
container.empty();
var spinner_elem = $('<div class="loading_indicator_spinner"></div>');
container.append(spinner_elem);
var text_width = 0;
if (text !== '' && text !== undefined) {
var text_elem = $('<span class="loading_indicator_text"></span>');
text_elem.text(text);
container.append(text_elem);
// See note, below
text_width = 20 + text_elem.width();
}
// These width calculations are tied to the spinner width and
// margins defined via CSS
//
// TODO: We set white-space to 'nowrap' because under some
// unknown circumstances (it happens on Keegan's laptop) the text
// width calculation, above, returns a result that's a few pixels
// too small. The container's div will be slightly too small,
// but that's probably OK for our purposes.
container.css({width: 38 + text_width,
height: 38,
display: 'block',
'white-space': 'nowrap'});
var spinner = new Spinner({
lines: 8,
length: 0,
width: 9,
radius: 9,
speed: 1.25,
shadow: false,
zIndex: 1000
}).spin(spinner_elem[0]);
container.data("spinner_obj", spinner);
// Make the spinner appear in the center of its enclosing
// element. spinner.el is a 0x0 div. The parts of the spinner
// are arranged so that they're centered on the upper-left corner
// of spinner.el. So, by setting spinner.el's position to
// relative and top/left to 50%, the center of the spinner will
// be located at the center of spinner_elem.
$(spinner.el).css({left: '50%', top: '50%'});
};
exports.destroy_loading_indicator = function (container) {
var spinner = container.data("spinner_obj");
if (spinner !== undefined) {
spinner.stop();
}
container.removeData("spinner_obj");
container.empty();
container.css({width: 0, height: 0, display: 'none'});
};
exports.show_first_run_message = function () {
$('#first_run_message').show();
};
exports.destroy_first_run_message = function () {
// A no-op if the element no longer exists
$('#first_run_message').remove();
};
exports.show_empty_narrow_message = function () {
$('#empty_narrow_message').show();
};
exports.hide_empty_narrow_message = function () {
$('#empty_narrow_message').hide();
};
// Takes a one-argument function. Returns a variant of that
// function which caches result values.
//
// Since this uses a JavaScript object as the cache structure,
// arguments with the same string representation will be
// considered equal.
exports.memoize = function (fun) {
var table = {};
return function (arg) {
// See #351; we should have a generic associative data
// structure instead.
if (! Object.prototype.hasOwnProperty.call(table, arg)) {
table[arg] = fun(arg);
}
return table[arg];
};
};
// Like C++'s std::lower_bound. Returns the first index at which
// `value` could be inserted without changing the ordering. Assumes
// the array is sorted.
//
// `first` and `last` are indices and `less` is an optionally-specified
// function that returns true if
// array[i] < value
// for some i and false otherwise.
//
// Usage: lower_bound(array, value, [less])
// lower_bound(array, first, last, value, [less])
exports.lower_bound = function (array, arg1, arg2, arg3, arg4) {
var first, last, value, less;
if (arg3 === undefined) {
first = 0;
last = array.length;
value = arg1;
less = arg2;
} else {
first = arg1;
last = arg2;
value = arg3;
less = arg4;
}
if (less === undefined) {
less = function (a, b) { return a < b; };
}
var len = last - first;
var middle;
var step;
var lower = 0;
while (len > 0) {
step = Math.floor(len / 2);
middle = first + step;
if (less(array[middle], value)) {
first = middle;
first++;
len = len - step - 1;
}
else {
len = step;
}
}
return first;
};
return exports;
}());