zulip/static/js/browser_history.js

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JavaScript
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import * as blueslip from "./blueslip";
import * as hash_util from "./hash_util";
import * as ui_util from "./ui_util";
export const state = {
is_internal_change: false,
hash_before_overlay: null,
old_hash: window.location.hash,
changing_hash: false,
// If the spectator's hash changes to a restricted hash, then we store the old hash
// so that we can take user back to the allowed hash.
// TODO: Store #narrow old hashes. Currently they are not stored here since, the #narrow
// hashes are changed without calling `hashchanged` in many ways.
spectator_old_hash: hash_util.is_spectator_compatible(window.location.hash)
? window.location.hash
: "#",
};
export function clear_for_testing() {
state.is_internal_change = false;
state.hash_before_overlay = null;
state.old_hash = "#";
}
export function old_hash() {
return state.old_hash;
}
export function set_hash_before_overlay(hash) {
state.hash_before_overlay = hash;
}
export function update_web_public_hash(hash) {
// Returns true if hash is web public compatible.
if (hash_util.is_spectator_compatible(hash)) {
state.spectator_old_hash = hash;
return true;
}
return false;
}
export function save_old_hash() {
state.old_hash = window.location.hash;
const was_internal_change = state.is_internal_change;
state.is_internal_change = false;
return was_internal_change;
}
export function update(new_hash) {
const old_hash = window.location.hash;
if (!new_hash.startsWith("#")) {
blueslip.error("programming error: prefix hashes with #: " + new_hash);
return;
}
if (old_hash === new_hash) {
// If somebody is calling us with the same hash we already have, it's
// probably harmless, and we just ignore it. But it could be a symptom
// of disorganized code that's prone to an infinite loop of repeatedly
// assigning the same hash.
blueslip.info("ignoring probably-harmless call to browser_history.update: " + new_hash);
return;
}
state.old_hash = old_hash;
state.is_internal_change = true;
window.location.hash = new_hash;
}
export function exit_overlay() {
if (hash_util.is_overlay_hash(window.location.hash) && !state.changing_hash) {
ui_util.blur_active_element();
const new_hash = state.hash_before_overlay || "#";
update(new_hash);
}
}
export function go_to_location(hash) {
// Call this function when you WANT the hashchanged
// function to run.
window.location.hash = hash;
}
export function update_hash_internally_if_required(hash) {
if (window.location.hash !== hash) {
update(hash);
}
}
export function return_to_web_public_hash() {
window.location.hash = state.spectator_old_hash;
}