zulip/docs/code-style.md

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# Code style and conventions
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## Be consistent!
Look at the surrounding code, or a similar part of the project, and try
to do the same thing. If you think the other code has actively bad
style, fix it (in a separate commit).
When in doubt, send an email to <zulip-devel@googlegroups.com> with your
question.
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## Lint tools
You can run them all at once with
./tools/lint-all
You can set this up as a local Git commit hook with
``tools/setup-git-repo``
The Vagrant setup process runs this for you.
`lint-all` runs many lint checks in parallel, including
- JavaScript ([ESLint](http://eslint.org/))
- Python ([Pyflakes](http://pypi.python.org/pypi/pyflakes))
- templates
- Puppet configuration
- custom checks (e.g. trailing whitespace and spaces-not-tabs)
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## Secrets
Please don't put any passwords, secret access keys, etc. inline in the
code. Instead, use the `get_secret` function in `zproject/settings.py`
to read secrets from `/etc/zulip/secrets.conf`.
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## Dangerous constructs
### Misuse of database queries
Look out for Django code like this:
[Foo.objects.get(id=bar.x.id)
for bar in Bar.objects.filter(...)
if bar.baz < 7]
This will make one database query for each `Bar`, which is slow in
production (but not in local testing!). Instead of a list comprehension,
write a single query using Django's [QuerySet
API](https://docs.djangoproject.com/en/dev/ref/models/querysets/).
If you can't rewrite it as a single query, that's a sign that something
is wrong with the database schema. So don't defer this optimization when
performing schema changes, or else you may later find that it's
impossible.
### UserProfile.objects.get() / Client.objects.get / etc.
In our Django code, never do direct `UserProfile.objects.get(email=foo)`
database queries. Instead always use `get_user_profile_by_{email,id}`.
There are 3 reasons for this:
1. It's guaranteed to correctly do a case-inexact lookup
2. It fetches the user object from remote cache, which is faster
3. It always fetches a UserProfile object which has been queried using
.selected\_related(), and thus will perform well when one later
accesses related models like the Realm.
Similarly we have `get_client` and `get_stream` functions to fetch those
commonly accessed objects via remote cache.
### Using Django model objects as keys in sets/dicts
Don't use Django model objects as keys in sets/dictionaries -- you will
get unexpected behavior when dealing with objects obtained from
different database queries:
For example,
`UserProfile.objects.only("id").get(id=17) in set([UserProfile.objects.get(id=17)])`
is False
You should work with the IDs instead.
### user\_profile.save()
You should always pass the update\_fields keyword argument to .save()
when modifying an existing Django model object. By default, .save() will
overwrite every value in the column, which results in lots of race
conditions where unrelated changes made by one thread can be
accidentally overwritten by another thread that fetched its UserProfile
object before the first thread wrote out its change.
### Using raw saves to update important model objects
In most cases, we already have a function in zephyr/lib/actions.py with
a name like do\_activate\_user that will correctly handle lookups,
caching, and notifying running browsers via the event system about your
change. So please check whether such a function exists before writing
new code to modify a model object, since your new code has a good chance
of getting at least one of these things wrong.
### `x.attr('zid')` vs. `rows.id(x)`
Our message row DOM elements have a custom attribute `zid` which
contains the numerical message ID. **Don't access this directly as**
`x.attr('zid')` ! The result will be a string and comparisons (e.g. with
`<=`) will give the wrong result, occasionally, just enough to make a
bug that's impossible to track down.
You should instead use the `id` function from the `rows` module, as in
`rows.id(x)`. This returns a number. Even in cases where you do want a
string, use the `id` function, as it will simplify future code changes.
In most contexts in JavaScript where a string is needed, you can pass a
number without any explicit conversion.
### JavaScript var
Always declare JavaScript variables using `var`:
var x = ...;
In a function, `var` is necessary or else `x` will be a global variable.
For variables declared at global scope, this has no effect, but we do it
for consistency.
JavaScript has function scope only, not block scope. This means that a
`var` declaration inside a `for` or `if` acts the same as a `var`
declaration at the beginning of the surrounding `function`. To avoid
confusion, declare all variables at the top of a function.
### JavaScript `for (i in myArray)`
Don't use it:
[[1]](http://stackoverflow.com/questions/500504/javascript-for-in-with-arrays),
[[2]](https://google.github.io/styleguide/javascriptguide.xml#for-in_loop),
[[3]](http://www.jslint.com/help.html#forin)
### jQuery global state
Don't mess with jQuery global state once the app has loaded. Code like
this is very dangerous:
$.ajaxSetup({ async: false });
$.get(...);
$.ajaxSetup({ async: true });
jQuery and the browser are free to run other code while the request is
pending, which could perform other Ajax requests with the altered
settings.
Instead, switch to the more general `$.ajax`\_ function, which can take
options like `async`.
### State and logs files
Do not write state and logs files inside the current working directory
in the production environment. This will not how you expect, because the
current working directory for the app changes every time we do a deploy.
Instead, hardcode a path in settings.py -- see SERVER\_LOG\_PATH in
settings.py for an example.
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## JS array/object manipulation
For generic functions that operate on arrays or JavaScript objects, you
should generally use [Underscore](http://underscorejs.org/). We used to
use jQuery's utility functions, but the Underscore equivalents are more
consistent, better-behaved and offer more choices.
A quick conversion table:
$.each → _.each (parameters to the callback reversed)
$.inArray → _.indexOf (parameters reversed)
$.grep → _.filter
$.map → _.map
$.extend → _.extend
There's a subtle difference in the case of `_.extend`; it will replace
attributes with undefined, whereas jQuery won't:
$.extend({foo: 2}, {foo: undefined}); // yields {foo: 2}, BUT...
_.extend({foo: 2}, {foo: undefined}); // yields {foo: undefined}!
Also, `_.each` does not let you break out of the iteration early by
returning false, the way jQuery's version does. If you're doing this,
you probably want `_.find`, `_.every`, or `_.any`, rather than 'each'.
Some Underscore functions have multiple names. You should always use the
canonical name (given in large print in the Underscore documentation),
with the exception of `_.any`, which we prefer over the less clear
'some'.
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## More arbitrary style things
### General
Indentation is four space characters for Python, JS, CSS, and shell
scripts. Indentation is two space characters for HTML templates.
We never use tabs anywhere in source code we write, but we have some
third-party files which contain tabs.
Keep third-party static files under the directory
`zephyr/static/third/`, with one subdirectory per third-party project.
We don't have an absolute hard limit on line length, but we should avoid
extremely long lines. A general guideline is: refactor stuff to get it
under 85 characters, unless that makes the code a lot uglier, in which
case it's fine to go up to 120 or so.
Whitespace guidelines:
- Put one space (or more for alignment) around binary arithmetic and
equality operators.
- Put one space around each part of the ternary operator.
- Put one space between keywords like `if` and `while` and their
associated open paren.
- Put one space between the closing paren for `if` and `while`-like
constructs and the opening curly brace. Put the curly brace on the
same line unless doing otherwise improves readability.
- Put no space before or after the open paren for function calls and
no space before the close paren for function calls.
- For the comma operator and colon operator in languages where it is
used for inline dictionaries, put no space before it and at least
one space after. Only use more than one space for alignment.
### JavaScript
Don't use `==` and `!=` because these operators perform type coercions,
which can mask bugs. Always use `===` and `!==`.
End every statement with a semicolon.
`if` statements with no braces are allowed, if the body is simple and
its extent is abundantly clear from context and formatting.
Anonymous functions should have spaces before and after the argument
list:
var x = function (foo, bar) { // ...
When calling a function with an anonymous function as an argument, use
this style:
$.get('foo', function (data) {
var x = ...;
// ...
});
The inner function body is indented one level from the outer function
call. The closing brace for the inner function and the closing
parenthesis for the outer call are together on the same line. This style
isn't necessarily appropriate for calls with multiple anonymous
functions or other arguments following them.
Use
$(function () { ...
rather than
$(document).ready(function () { ...
and combine adjacent on-ready functions, if they are logically related.
The best way to build complicated DOM elements is a Mustache template
like `zephyr/static/templates/message.handlebars`. For simpler things
you can use jQuery DOM building APIs like so:
var new_tr = $('<tr />').attr('id', zephyr.id);
Passing a HTML string to jQuery is fine for simple hardcoded things:
foo.append('<p id="selected">foo</p>');
but avoid programmatically building complicated strings.
We used to favor attaching behaviors in templates like so:
<p onclick="select_zephyr({{id}})">
but there are some reasons to prefer attaching events using jQuery code:
- Potential huge performance gains by using delegated events where
possible
- When calling a function from an `onclick` attribute, `this` is not
bound to the element like you might think
- jQuery does event normalization
Either way, avoid complicated JavaScript code inside HTML attributes;
call a helper function instead.
### HTML / CSS
Don't use the `style=` attribute. Instead, define logical classes and
put your styles in external files such as `zulip.css`.
Don't use the tag name in a selector unless you have to. In other words,
use `.foo` instead of `span.foo`. We shouldn't have to care if the tag
type changes in the future.
Don't use inline event handlers (`onclick=`, etc. attributes). Instead,
attach a jQuery event handler
(`$('#foo').on('click', function () {...})`) when the DOM is ready
(inside a `$(function () {...})` block).
Use this format when you have the same block applying to multiple CSS
styles (separate lines for each selector):
selector1,
selector2 {
};
### Python
- Scripts should start with `#!/usr/bin/env python` and not
`#/usr/bin/python` (the right Python may not be installed in
`/usr/bin`) or `#/usr/bin/env python2.7` (bad for Python 3
compatibility). Don't put a shebang line on a Python file unless
it's meaningful to run it as a script. (Some libraries can also be
run as scripts, e.g. to run a test suite.)
- Scripts should be executed directly (`./script.py`), so that the
interpreter is implicitly found from the shebang line, rather than
explicitly overridden (`python script.py`).
- The first import in a file should be
`from __future__ import absolute_import`, per [PEP
328](http://docs.python.org/2/whatsnew/2.5.html#pep-328-absolute-and-relative-imports)
- Put all imports together at the top of the file, absent a compelling
reason to do otherwise.
- Unpacking sequences doesn't require list brackets:
[x, y] = xs # unnecessary
x, y = xs # better
- For string formatting, use `x % (y,)` rather than `x % y`, to avoid
ambiguity if `y` happens to be a tuple.
- When selecting by id, don't use `foo.pk` when you mean `foo.id`.
E.g.
recipient = Recipient(type_id=huddle.pk, type=Recipient.HUDDLE)
should be written as
recipient = Recipient(type_id=huddle.id, type=Recipient.HUDDLE)
in case we ever change the primary keys.
### Tests
All significant new features should come with tests. See testing.
### Third party code
When adding new third-party packages to our codebase, please include
"[third]" at the beginning of the commit message. You don't necessarily
need to do this when patching third-party code that's already in tree.