klipper-dgus/klippy/chelper/trapq.c

178 lines
5.5 KiB
C

// Trapezoidal velocity movement queue
//
// Copyright (C) 2018-2019 Kevin O'Connor <kevin@koconnor.net>
//
// This file may be distributed under the terms of the GNU GPLv3 license.
#include <math.h> // sqrt
#include <stddef.h> // offsetof
#include <stdlib.h> // malloc
#include <string.h> // memset
#include "compiler.h" // unlikely
#include "trapq.h" // move_get_coord
// Allocate a new 'move' object
struct move *
move_alloc(void)
{
struct move *m = malloc(sizeof(*m));
memset(m, 0, sizeof(*m));
return m;
}
// Fill and add a move to the trapezoid velocity queue
void __visible
trapq_append(struct trapq *tq, double print_time
, double accel_t, double cruise_t, double decel_t
, double start_pos_x, double start_pos_y, double start_pos_z
, double axes_r_x, double axes_r_y, double axes_r_z
, double start_v, double cruise_v, double accel)
{
struct coord start_pos = { .x=start_pos_x, .y=start_pos_y, .z=start_pos_z };
struct coord axes_r = { .x=axes_r_x, .y=axes_r_y, .z=axes_r_z };
if (accel_t) {
struct move *m = move_alloc();
m->print_time = print_time;
m->move_t = accel_t;
m->start_v = start_v;
m->half_accel = .5 * accel;
m->start_pos = start_pos;
m->axes_r = axes_r;
trapq_add_move(tq, m);
print_time += accel_t;
start_pos = move_get_coord(m, accel_t);
}
if (cruise_t) {
struct move *m = move_alloc();
m->print_time = print_time;
m->move_t = cruise_t;
m->start_v = cruise_v;
m->half_accel = 0.;
m->start_pos = start_pos;
m->axes_r = axes_r;
trapq_add_move(tq, m);
print_time += cruise_t;
start_pos = move_get_coord(m, cruise_t);
}
if (decel_t) {
struct move *m = move_alloc();
m->print_time = print_time;
m->move_t = decel_t;
m->start_v = cruise_v;
m->half_accel = -.5 * accel;
m->start_pos = start_pos;
m->axes_r = axes_r;
trapq_add_move(tq, m);
}
}
// Return the distance moved given a time in a move
inline double
move_get_distance(struct move *m, double move_time)
{
return (m->start_v + m->half_accel * move_time) * move_time;
}
// Return the XYZ coordinates given a time in a move
inline struct coord
move_get_coord(struct move *m, double move_time)
{
double move_dist = move_get_distance(m, move_time);
return (struct coord) {
.x = m->start_pos.x + m->axes_r.x * move_dist,
.y = m->start_pos.y + m->axes_r.y * move_dist,
.z = m->start_pos.z + m->axes_r.z * move_dist };
}
#define NEVER_TIME 9999999999999999.9
// Allocate a new 'trapq' object
struct trapq * __visible
trapq_alloc(void)
{
struct trapq *tq = malloc(sizeof(*tq));
memset(tq, 0, sizeof(*tq));
list_init(&tq->moves);
struct move *head_sentinel = move_alloc(), *tail_sentinel = move_alloc();
tail_sentinel->print_time = tail_sentinel->move_t = NEVER_TIME;
list_add_head(&head_sentinel->node, &tq->moves);
list_add_tail(&tail_sentinel->node, &tq->moves);
return tq;
}
// Free memory associated with a 'trapq' object
void __visible
trapq_free(struct trapq *tq)
{
while (!list_empty(&tq->moves)) {
struct move *m = list_first_entry(&tq->moves, struct move, node);
list_del(&m->node);
free(m);
}
free(tq);
}
// Update the list sentinels
void
trapq_check_sentinels(struct trapq *tq)
{
struct move *tail_sentinel = list_last_entry(&tq->moves, struct move, node);
if (tail_sentinel->print_time)
// Already up to date
return;
struct move *m = list_prev_entry(tail_sentinel, node);
struct move *head_sentinel = list_first_entry(&tq->moves, struct move,node);
if (m == head_sentinel) {
// No moves at all on this list
tail_sentinel->print_time = NEVER_TIME;
return;
}
tail_sentinel->print_time = m->print_time + m->move_t;
tail_sentinel->start_pos = move_get_coord(m, m->move_t);
}
#define MAX_NULL_MOVE 1.0
// Add a move to the trapezoid velocity queue
void
trapq_add_move(struct trapq *tq, struct move *m)
{
struct move *tail_sentinel = list_last_entry(&tq->moves, struct move, node);
struct move *prev = list_prev_entry(tail_sentinel, node);
if (prev->print_time + prev->move_t < m->print_time) {
// Add a null move to fill time gap
struct move *null_move = move_alloc();
null_move->start_pos = m->start_pos;
if (!prev->print_time && m->print_time > MAX_NULL_MOVE)
// Limit the first null move to improve numerical stability
null_move->print_time = m->print_time - MAX_NULL_MOVE;
else
null_move->print_time = prev->print_time + prev->move_t;
null_move->move_t = m->print_time - null_move->print_time;
list_add_before(&null_move->node, &tail_sentinel->node);
}
list_add_before(&m->node, &tail_sentinel->node);
tail_sentinel->print_time = 0.;
}
// Free any moves older than `print_time` from the trapezoid velocity queue
void __visible
trapq_free_moves(struct trapq *tq, double print_time)
{
struct move *head_sentinel = list_first_entry(&tq->moves, struct move,node);
struct move *tail_sentinel = list_last_entry(&tq->moves, struct move, node);
for (;;) {
struct move *m = list_next_entry(head_sentinel, node);
if (m == tail_sentinel) {
tail_sentinel->print_time = NEVER_TIME;
return;
}
if (m->print_time + m->move_t > print_time)
return;
list_del(&m->node);
free(m);
}
}