mirror of https://github.com/Desuuuu/klipper.git
239 lines
7.9 KiB
C
239 lines
7.9 KiB
C
// Iterative solver for kinematic moves
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//
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// Copyright (C) 2018 Kevin O'Connor <kevin@koconnor.net>
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//
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// This file may be distributed under the terms of the GNU GPLv3 license.
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#include <math.h> // sqrt
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#include <stdlib.h> // malloc
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#include <string.h> // memset
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#include "compiler.h" // __visible
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#include "itersolve.h" // struct coord
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#include "pyhelper.h" // errorf
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#include "stepcompress.h" // queue_append_start
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/****************************************************************
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* Kinematic moves
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****************************************************************/
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struct move * __visible
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move_alloc(void)
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{
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struct move *m = malloc(sizeof(*m));
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memset(m, 0, sizeof(*m));
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return m;
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}
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// Populate a 'struct move' with a velocity trapezoid
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void __visible
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move_fill(struct move *m, double print_time
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, double accel_t, double cruise_t, double decel_t
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, double start_pos_x, double start_pos_y, double start_pos_z
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, double axes_d_x, double axes_d_y, double axes_d_z
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, double start_v, double cruise_v, double accel)
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{
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// Setup velocity trapezoid
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m->print_time = print_time;
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m->move_t = accel_t + cruise_t + decel_t;
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m->accel_t = accel_t;
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m->cruise_t = cruise_t;
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m->cruise_start_d = accel_t * .5 * (cruise_v + start_v);
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m->decel_start_d = m->cruise_start_d + cruise_t * cruise_v;
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// Setup for accel/cruise/decel phases
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m->cruise_v = cruise_v;
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m->accel.c1 = start_v;
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m->accel.c2 = .5 * accel;
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m->decel.c1 = cruise_v;
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m->decel.c2 = -m->accel.c2;
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// Setup for move_get_coord()
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m->start_pos.x = start_pos_x;
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m->start_pos.y = start_pos_y;
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m->start_pos.z = start_pos_z;
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double inv_move_d = 1. / sqrt(axes_d_x*axes_d_x + axes_d_y*axes_d_y
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+ axes_d_z*axes_d_z);
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m->axes_r.x = axes_d_x * inv_move_d;
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m->axes_r.y = axes_d_y * inv_move_d;
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m->axes_r.z = axes_d_z * inv_move_d;
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}
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// Find the distance travel during acceleration/deceleration
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static inline double
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move_eval_accel(struct move_accel *ma, double move_time)
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{
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return (ma->c1 + ma->c2 * move_time) * move_time;
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}
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// Return the distance moved given a time in a move
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inline double
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move_get_distance(struct move *m, double move_time)
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{
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if (unlikely(move_time < m->accel_t))
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// Acceleration phase of move
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return move_eval_accel(&m->accel, move_time);
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move_time -= m->accel_t;
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if (likely(move_time <= m->cruise_t))
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// Cruising phase
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return m->cruise_start_d + m->cruise_v * move_time;
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// Deceleration phase
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move_time -= m->cruise_t;
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return m->decel_start_d + move_eval_accel(&m->decel, move_time);
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}
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// Return the XYZ coordinates given a time in a move
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inline struct coord
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move_get_coord(struct move *m, double move_time)
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{
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double move_dist = move_get_distance(m, move_time);
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return (struct coord) {
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.x = m->start_pos.x + m->axes_r.x * move_dist,
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.y = m->start_pos.y + m->axes_r.y * move_dist,
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.z = m->start_pos.z + m->axes_r.z * move_dist };
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}
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/****************************************************************
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* Iterative solver
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****************************************************************/
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struct timepos {
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double time, position;
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};
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// Find step using "false position" method
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static struct timepos
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itersolve_find_step(struct stepper_kinematics *sk, struct move *m
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, struct timepos low, struct timepos high
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, double target)
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{
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sk_callback calc_position = sk->calc_position;
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struct timepos best_guess = high;
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low.position -= target;
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high.position -= target;
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if (!high.position)
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// The high range was a perfect guess for the next step
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return best_guess;
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int high_sign = signbit(high.position);
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if (high_sign == signbit(low.position))
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// The target is not in the low/high range - return low range
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return (struct timepos){ low.time, target };
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for (;;) {
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double guess_time = ((low.time*high.position - high.time*low.position)
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/ (high.position - low.position));
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if (fabs(guess_time - best_guess.time) <= .000000001)
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break;
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best_guess.time = guess_time;
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best_guess.position = calc_position(sk, m, guess_time);
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double guess_position = best_guess.position - target;
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int guess_sign = signbit(guess_position);
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if (guess_sign == high_sign) {
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high.time = guess_time;
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high.position = guess_position;
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} else {
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low.time = guess_time;
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low.position = guess_position;
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}
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}
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return best_guess;
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}
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// Generate step times for a stepper during a move
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int32_t __visible
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itersolve_gen_steps(struct stepper_kinematics *sk, struct move *m)
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{
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struct stepcompress *sc = sk->sc;
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sk_callback calc_position = sk->calc_position;
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double half_step = .5 * sk->step_dist;
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double mcu_freq = stepcompress_get_mcu_freq(sc);
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struct timepos last = { 0., sk->commanded_pos }, low = last, high = last;
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double seek_time_delta = 0.000100;
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int sdir = stepcompress_get_step_dir(sc);
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struct queue_append qa = queue_append_start(sc, m->print_time, .5);
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for (;;) {
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// Determine if next step is in forward or reverse direction
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double dist = high.position - last.position;
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if (fabs(dist) < half_step) {
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seek_new_high_range:
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if (high.time >= m->move_t)
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// At end of move
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break;
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// Need to increase next step search range
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low = high;
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high.time = last.time + seek_time_delta;
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seek_time_delta += seek_time_delta;
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if (high.time > m->move_t)
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high.time = m->move_t;
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high.position = calc_position(sk, m, high.time);
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continue;
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}
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int next_sdir = dist > 0.;
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if (unlikely(next_sdir != sdir)) {
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// Direction change
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if (fabs(dist) < half_step + .000000001)
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// Only change direction if going past midway point
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goto seek_new_high_range;
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if (last.time >= low.time && high.time > last.time) {
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// Must seek new low range to avoid re-finding previous time
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high.time = (last.time + high.time) * .5;
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high.position = calc_position(sk, m, high.time);
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continue;
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}
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int ret = queue_append_set_next_step_dir(&qa, next_sdir);
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if (ret)
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return ret;
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sdir = next_sdir;
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}
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// Find step
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double target = last.position + (sdir ? half_step : -half_step);
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struct timepos next = itersolve_find_step(sk, m, low, high, target);
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// Add step at given time
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int ret = queue_append(&qa, next.time * mcu_freq);
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if (ret)
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return ret;
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seek_time_delta = next.time - last.time;
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if (seek_time_delta < .000000001)
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seek_time_delta = .000000001;
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last.position = target + (sdir ? half_step : -half_step);
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last.time = next.time;
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low = next;
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if (last.time >= high.time)
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// The high range is no longer valid - recalculate it
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goto seek_new_high_range;
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}
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queue_append_finish(qa);
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sk->commanded_pos = last.position;
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return 0;
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}
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void __visible
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itersolve_set_stepcompress(struct stepper_kinematics *sk
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, struct stepcompress *sc, double step_dist)
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{
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sk->sc = sc;
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sk->step_dist = step_dist;
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}
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void __visible
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itersolve_set_position(struct stepper_kinematics *sk
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, double x, double y, double z)
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{
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struct move m;
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memset(&m, 0, sizeof(m));
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move_fill(&m, 0., 0., 1., 0., x, y, z, 0., 1., 0., 0., 1., 0.);
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sk->commanded_pos = sk->calc_position(sk, &m, 0.);
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}
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void __visible
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itersolve_set_commanded_pos(struct stepper_kinematics *sk, double pos)
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{
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sk->commanded_pos = pos;
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}
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double __visible
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itersolve_get_commanded_pos(struct stepper_kinematics *sk)
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{
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return sk->commanded_pos;
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}
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