mirror of https://github.com/Desuuuu/klipper.git
uc1701: Cache icons and fonts in byte display order
This reduces the amount of bit manipulaton needed during screen updates. Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
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@ -13,7 +13,6 @@ TextGlyphs = { 'right_arrow': '\x1a', 'degrees': '\xf8' }
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class UC1701:
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DATA_PIN_NAME = "a0_pin"
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EMPTY_CHAR = (0, 32, 255)
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def __init__(self, config):
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self.spi = extras.bus.MCU_SPI_from_config(config, 0,
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default_speed=10000000)
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@ -33,6 +32,13 @@ class UC1701:
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self.vram = [bytearray(128) for i in range(8)]
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self.all_framebuffers = [(self.vram[i], bytearray('~'*128), i)
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for i in range(8)]
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# Cache fonts and icons in display byte order
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self.font = [self._swizzle_bits(c) for c in font8x14.VGA_FONT]
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self.icons = {}
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for name, icon in icons.Icons16x16.items():
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top1, bot1 = self._swizzle_bits([d >> 8 for d in icon])
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top2, bot2 = self._swizzle_bits(icon)
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self.icons[name] = (top1 + top2, bot1 + bot2)
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def build_config(self):
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self.update_pin_cmd = self.spi.get_mcu().lookup_command(
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"update_digital_out oid=%c value=%c",
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@ -93,60 +99,45 @@ class UC1701:
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# Send Data
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self.send(new_data[col_pos:col_pos+count], is_data=True)
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old_data[:] = new_data
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def set_pixel(self, pix_x, pix_y, exclusive=True):
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page_idx = pix_y // 8
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page_byte = 0x01 << (pix_y % 8)
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if exclusive and self.vram[page_idx][pix_x] & page_byte:
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#invert pixel if it has alread been set
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self.vram[page_idx][pix_x] &= ~page_byte
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else:
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#set the correct pixel in the vram buffer to 1
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self.vram[page_idx][pix_x] |= page_byte
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def clear_pixel(self, pix_x, pix_y):
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page_idx = pix_y // 8
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page_byte = ~(0x01 << (pix_y % 8))
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#set the correct pixel in the vram buffer to 0
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self.vram[page_idx][pix_x] &= page_byte
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def _swizzle_bits(self, data):
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# Convert 8x16 data into display col/row order
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bits_top = [0] * 8
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bits_bot = [0] * 8
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for row in range(8):
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for col in range(8):
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bits_top[col] |= ((data[row] >> (8 - col)) & 1) << row
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bits_bot[col] |= ((data[row + 8] >> (8 - col)) & 1) << row
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return (bits_top, bits_bot)
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def write_text(self, x, y, data):
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if x + len(data) > 16:
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data = data[:16 - min(x, 16)]
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pix_x = x*8
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pix_y = y*16
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pix_x = x * 8
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page_top = self.vram[y * 2]
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page_bot = self.vram[y * 2 + 1]
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for c in data:
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c_idx = ord(c) & 0xFF
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if c_idx in self.EMPTY_CHAR:
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# Empty char
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pix_x += 8
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continue
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char = font8x14.VGA_FONT[c_idx]
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bit_y = pix_y
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for bits in char:
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if bits:
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bit_x = pix_x
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for i in range(7, -1, -1):
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mask = 0x01 << i
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if bits & mask:
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self.set_pixel(bit_x, bit_y)
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bit_x += 1
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bit_y += 1
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bits_top, bits_bot = self.font[ord(c)]
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page_top[pix_x:pix_x+8] = bits_top
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page_bot[pix_x:pix_x+8] = bits_bot
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pix_x += 8
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def write_graphics(self, x, y, row, data):
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if x + len(data) > 16:
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data = data[:16 - min(x, 16)]
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pix_x = x*8
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pix_y = y*16 + row
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page = self.vram[y * 2 + (row >= 8)]
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bit = 1 << (row % 8)
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pix_x = x * 8
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for bits in data:
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for i in range(7, -1, -1):
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mask = 0x01 << i
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if bits & mask:
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self.set_pixel(pix_x, pix_y)
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for col in range(8):
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if (bits << col) & 0x80:
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page[pix_x] ^= bit
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pix_x += 1
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def write_glyph(self, x, y, glyph_name):
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icon = icons.Icons16x16.get(glyph_name)
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if icon is not None:
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icon = self.icons.get(glyph_name)
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if icon is not None and x < 15:
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# Draw icon in graphics mode
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for i, bits in enumerate(icon):
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self.write_graphics(x, y, i, [(bits >> 8) & 0xff, bits & 0xff])
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pix_x = x * 8
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page_idx = y * 2
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self.vram[page_idx][pix_x:pix_x+16] = icon[0]
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self.vram[page_idx + 1][pix_x:pix_x+16] = icon[1]
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return 2
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char = TextGlyphs.get(glyph_name)
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if char is not None:
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