linux: Simplify timer dispatch code

Implement rescheduling math using the simple 32-bit timer instead of
the Unix timespec struct.  This makes the code simpler and doesn't
adversely impact the overall performance.

Signed-off-by: Kevin O'Connor <kevin@koconnor.net>
This commit is contained in:
Kevin O'Connor 2020-06-07 11:28:37 -04:00
parent d5c72e3693
commit 89af88d016
1 changed files with 62 additions and 66 deletions

View File

@ -1,13 +1,13 @@
// Handling of timers on linux systems
//
// Copyright (C) 2017-2020 Kevin O'Connor <kevin@koconnor.net>
// Copyright (C) 2017-2021 Kevin O'Connor <kevin@koconnor.net>
//
// This file may be distributed under the terms of the GNU GPLv3 license.
#include <time.h> // struct timespec
#include "autoconf.h" // CONFIG_CLOCK_FREQ
#include "board/misc.h" // timer_from_us
#include "board/irq.h" // irq_disable
#include "board/misc.h" // timer_from_us
#include "command.h" // DECL_CONSTANT
#include "internal.h" // console_sleep
#include "sched.h" // DECL_INIT
@ -17,8 +17,8 @@
* Timespec helpers
****************************************************************/
static uint32_t last_read_time_counter;
static struct timespec last_read_time, next_wake_time;
static uint32_t next_wake_time_counter;
static struct timespec next_wake_time;
static time_t start_sec;
// Compare two 'struct timespec' times
@ -41,10 +41,10 @@ timespec_to_time(struct timespec ts)
static inline struct timespec
timespec_from_time(uint32_t time)
{
int32_t counter_diff = time - last_read_time_counter;
int32_t counter_diff = time - next_wake_time_counter;
struct timespec ts;
ts.tv_sec = last_read_time.tv_sec;
ts.tv_nsec = last_read_time.tv_nsec + counter_diff * NSECS_PER_TICK;
ts.tv_sec = next_wake_time.tv_sec;
ts.tv_nsec = next_wake_time.tv_nsec + counter_diff * NSECS_PER_TICK;
if ((unsigned long)ts.tv_nsec >= NSECS) {
if (ts.tv_nsec < 0) {
ts.tv_sec--;
@ -57,18 +57,6 @@ timespec_from_time(uint32_t time)
return ts;
}
// Add a given number of nanoseconds to a 'struct timespec'
static inline struct timespec
timespec_add(struct timespec ts, long ns)
{
ts.tv_nsec += ns;
if (ts.tv_nsec >= NSECS) {
ts.tv_sec++;
ts.tv_nsec -= NSECS;
}
return ts;
}
// Return the current time
static struct timespec
timespec_read(void)
@ -78,15 +66,6 @@ timespec_read(void)
return ts;
}
// Periodically update last_read_time / last_read_time_counter
void
timespec_update(void)
{
last_read_time = timespec_read();
last_read_time_counter = timespec_to_time(last_read_time);
}
DECL_TASK(timespec_update);
// Check if a given time has past
int
timer_check_periodic(struct timespec *ts)
@ -132,57 +111,74 @@ timer_read_time(void)
void
timer_kick(void)
{
next_wake_time = last_read_time;
next_wake_time = timespec_read();
next_wake_time_counter = timespec_to_time(next_wake_time);
}
static struct timespec timer_repeat_until;
#define TIMER_IDLE_REPEAT_NS 500000
#define TIMER_REPEAT_NS 100000
static uint32_t timer_repeat_until;
#define TIMER_IDLE_REPEAT_TICKS timer_from_us(500)
#define TIMER_REPEAT_TICKS timer_from_us(100)
#define TIMER_MIN_TRY_NS 2000
#define TIMER_DEFER_REPEAT_NS 5000
#define TIMER_MIN_TRY_TICKS timer_from_us(2)
#define TIMER_DEFER_REPEAT_TICKS timer_from_us(5)
// Invoke timers
static uint32_t
timer_dispatch_many(void)
{
uint32_t tru = timer_repeat_until;
for (;;) {
// Run the next software timer
uint32_t next = sched_timer_dispatch();
uint32_t now = timer_read_time();
int32_t diff = next - now;
if (diff > (int32_t)TIMER_MIN_TRY_TICKS)
// Schedule next timer normally.
return next;
if (unlikely(timer_is_before(tru, now))) {
// Check if there are too many repeat timers
if (diff < (int32_t)(-timer_from_us(100000)))
try_shutdown("Rescheduled timer in the past");
if (sched_tasks_busy()) {
timer_repeat_until = now + TIMER_REPEAT_TICKS;
return now + TIMER_DEFER_REPEAT_TICKS;
}
timer_repeat_until = tru = now + TIMER_IDLE_REPEAT_TICKS;
}
// Next timer in the past or near future - wait for it to be ready
while (unlikely(diff > 0))
diff = next - timer_read_time();
}
}
// Make sure timer_repeat_until doesn't wrap 32bit comparisons
void
timer_task(void)
{
uint32_t now = timer_read_time();
irq_disable();
if (timer_is_before(timer_repeat_until, now))
timer_repeat_until = now;
irq_enable();
}
DECL_TASK(timer_task);
// Invoke timers
static void
timer_dispatch(void)
{
struct timespec tru = timer_repeat_until;
for (;;) {
// Run the next software timer
uint32_t next = sched_timer_dispatch();
struct timespec nt = timespec_from_time(next);
struct timespec now = timespec_read();
if (!timespec_is_before(nt, timespec_add(now, TIMER_MIN_TRY_NS))) {
// Schedule next timer normally.
next_wake_time = nt;
return;
}
if (unlikely(timespec_is_before(tru, now))) {
// Check if there are too many repeat timers
if (unlikely(timespec_is_before(timespec_add(nt, 100000000), now)))
try_shutdown("Rescheduled timer in the past");
if (sched_tasks_busy()) {
timer_repeat_until = timespec_add(now, TIMER_REPEAT_NS);
next_wake_time = timespec_add(now, TIMER_DEFER_REPEAT_NS);
return;
}
timer_repeat_until = tru = timespec_add(now, TIMER_IDLE_REPEAT_NS);
}
// Next timer in the past or near future - wait for it to be ready
while (unlikely(timespec_is_before(now, nt)))
now = timespec_read();
}
uint32_t next = timer_dispatch_many();
next_wake_time = timespec_from_time(next);
next_wake_time_counter = next;
}
void
timer_init(void)
{
start_sec = timespec_read().tv_sec;
timer_repeat_until.tv_sec = start_sec + 2;
timespec_update();
start_sec = timespec_read().tv_sec + 1;
timer_kick();
}
DECL_INIT(timer_init);